Switch Theme:

New to Space Orks, need help!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Hi, I play a fair amount of 40k but have never played Orks in any edition, recently I bought a large Ork army on ebay and I was wondering what peoples ultimate tournament lists were for 1850 pts? My codex is in the post, as soon as it gets here I will have a go at a list and post it here for comments but in the mean time I would love to hear your suggestions!

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
One Canoptek Scarab in a Swarm




I play a horde ork army with something like this for 1850
5x 30 shoota boyz w/ nob + pk + bosspole
2x mek w/ kff
3x dakkajet
1x 20 kommandos with some upgrades



 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

For tournament play, I have found speed and firepower are the key...

Battlewagons and/or trukks
Dakkajets and/or lootas

At that point it becomes more a build to taste issue.

The green tide is fun but for tournament play it is just too slow moving to get decisive with.

2000
2000
WIP
3000
8000 
   
Made in pe
Squishy Oil Squig




Lima, Perú

I've found that with overwatch, trukk boyz have become very unreliable, you usually have to use two mobs of trukk boyz to eliminate one target.

On the otherhand, I love squads of 20 boyz on a BW with a deffrolla and bigshoota (keep them cheap, just these two upgrades)

4 meganobz + mega-warboss on a battlewagon will wreack havoc on your enemy.

Lootas are great if your dice rolls are good, if you want a shooty army, have both lootas and dakkajets.

If you use dakkajets, try to use as many as you can (2 or 3, 3 is better), they come at 3+ and the WAAAAGH for 18 shots.

Komandos...RIP

Letz make it Orky 
   
Made in gb
Dakka Veteran




Snake Mountain

First off don't call them Space Orks. (I don't know why it bugs me, it just does.)

As the guys have mentioned you need to select a 'style' of Orks. The options are generally broken down into two types: 'Green Tide' or 'Speed Freak.'

You could try a hybrid but most people find you are better going one way or the other. I try to keep a mix and an open mind about most units.

Green Tide involves basically putting down as many boys as you can on the table, the idea being your opponent cannot take on so many large groups at once or if they can they are distracting themselves from another threat.

Speed Freaks is a pretty general term and maybe not the right one, but moving quickly is the goal here. As many squads as you can mounted up in Battlewagons and Trukks, who basically roar up to your enemies as soon as possible to wreak havoc.

Both are good and have their positives and negatives, on the whole though both are quite fun, as all ork things should be. (Although I've found the Green Tide can lead to some long/dull movement phases.)

I personally run a 'Quick' list, the bulk of my units are mounted in Battlewagons and Trukks, while I have a few squads who sit in the back/midfield with an Aegis Defence Line. Usually Grots + Lootas. I also always keep one big mob of 30 boys near the mid table to rush forward/back as I need it.

Shoota Boyz, especially in trukks, along with Lootas are pretty much a godsend for Orks and I'd personally not leave home without them. I've not tried a Dakkajet although I'm looking to get one in the coming days.


'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Hurr! Ogryn Bone 'Ead!






 Rysaer wrote:
First off don't call them Space Orks. (I don't know why it bugs me, it just does.)


Space Orks = Sporks

This message was edited 3 times. Last update was at 2013/02/21 01:28:38


 
   
Made in us
Stalwart Space Marine



Seattle, WA

A list of really effective units in 6th edition:
Shoota boyz
Nob bikers
Lootas
Warboss on bike
Meganobz

I personally don't like taking dakkajets because they are kinda squishy, and aren't so good when compared to Vendettas and Heldrakes, but that's just me.


 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

The first time you get to roll 60 dice from a 30-figure strong unit of boyz ....

   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Lots of good advice here! Finally got the codex in the post so I'll have a go at a list tonight and post it on here for comments. I have ordered 3 Dakka Jets so I will def be having a go with those but what to make them as.... Trukks or battlewagons with def rollers sounds good too! I have also secured Gasgull off ebay too, is he a good choice for the warlord?
As for Space Orks I thought Orks rather than Orcs might be too subtle but then I realised that posting in the 40k forum should really of settled that!

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
Regular Dakkanaut




If you are gonna go with Dakka jets you may want to look at using a Warphead as an HQ choice.I run with 2 Dakka jets and having that extra waaagh can be very nice

   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

How does this look?

1850 Pts - Codex: Orks Roster - Orks Speed Freaks 1850

HQ: Ghazghkull Thraka (1#, 225 pts)
1 Ghazghkull Thraka, 225 pts ((C:Orks, pp. 58 & 96); Infantry (Character); Adamantium Skull; Bosspole; Cybork Body; Mega Armour; Stikkbombs; Big Shoota; Power Klaw; Furious Charge; Independent Character; Mob Rule; Prophet of the Waaagh!; Warlord)

HQ: Wazdakka Gutsmek (1#, 180 pts)
1 Wazdakka Gutsmek, 180 pts ((C:Orks, pp. 60 & 96); Bikes; Bosspole; Kustom Mega-Blasta; Mek's Tools; Stikkbombs; Warbike of the Aporkalypse; Power Klaw; Slugga; Dakkacannon; Exhaust Cloud; Furious Charge; Hammer of Wrath; Independent Character; Jink; Mob Rule; Relentless)

Troops: Meganobz (6#, 375 pts)
5 Meganobz, 375 pts ((C:Orks, pp. 39 & 98); Infantry; Mega Armour; Stikkbombs; Count as Troop Troops; Power Klaw; TL Shoota; Furious Charge; Mob Rule; Waaagh!)
1 Battlewagon ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); 12 model capacity; Deff Rolla; Grot Rigger; Killkannon)

Fast Attack: Deffkoptas (5#, 175 pts)
5 Deffkoptas, 175 pts ((C:Orks, pp. 48 & 101); Jetbike; Choppa; TL Big Shoota x5; Furious Charge; Hammer of Wrath; Hit & Run; Jink; Mob Rule; Relentless; Scouts)

Fast Attack: Dakkajet (1#, 130 pts)
1 Dakkajet, 130 pts ((WD 389, pp. 70, 73); Strafing Run; Waaagh! Plane; TL Supa Shoota x3; Fighta Ace; Skyfire; Vehicle (Flyer))

Fast Attack: Dakkajet (1#, 130 pts)
1 Dakkajet, 130 pts ((WD 389, pp. 70, 73); Strafing Run; Waaagh! Plane; TL Supa Shoota x3; Fighta Ace; Skyfire; Vehicle (Flyer))

Troops: Warbikers (7#, 185 pts)
6 Warbikers, 185 pts ((C:Orks, pp. 46 & 101); Bikes; Warbike; Choppa & Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Hammer of Wrath; Jink; Mob Rule; Relentless)
1 Biker Nob ((C:Orks, pp. 46 & 100); Warbike; Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud)

Troops: Boyz (20#, 120 pts)
20 Boyz, 120 pts ((C:Orks, pp. 40 & 100); Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)

Heavy Support: Battlewagon (1#, 110 pts)
1 Battlewagon, 110 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Big Shoota x4)

Heavy Support: Killer Kans (2#, 80 pts)
2 Killer Kans, 80 pts ((C:Orks, pp. 53 & 102); Vehicle (Walker); Dreadnought CCW; Big Shoota x2)

: Aegis Defence Lines (2#, 100 pts)
1 Aegis Defence Lines, 100 pts (Battlefield Debris (Defence Lines))
1 Gun Emplacement (Quad-gun)

Troops: Gretchin (11#, 40 pts)
10 Gretchin, 40 pts ((C:Orks, pp. 50 & 100); Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)

Validation Report:
c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 2 (1 - 2)
Elite: 0 (0 - 3)
Troops: 4 (2 - 6)
Fast: 3 (0 - 3)
Heavy: 2 (0 - 3)
Fort: 1 (0 - 1)

Total Roster Cost: 1850

Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
Ork Boy Hangin' off a Trukk





Wow my friend you should clean up the way that was posted, try and get everything together like troops with troops and heavy with heavy.

But on to your list, it just will not work. I am sorry to say but it is low on bodies, high on toyz,and not tough enough to survive. I guess it is just really disjointed with no synergy. Lets dissect it and see what we have good and bad.

HQ:
Ghazy: He is a VERY ard war boss with all of the cool things that make war bosses awesome. He will probably beat anyone's HQ except Abbadon and even then he will give Abby a run for his money. But he is VERY pricey so if you use him you are better off using a much cheaper second HQ unit. There is a big debate on whether you would rather have one Gazzy or two standard warbosses in Mega armor. I will leave that up to you.

Wazdakka Gutsmek: He is a very flavorfull unit but again over priced for what he brings to the table. The only reason to really have him is if you want multiple bike units as troops. Since you do not have that it would be best to just have a Boss on a bike (Fantastic unit) and switching those bikers to Nob Bikers which any warboss can bring as troops.

Elite: O
This spot has some really cool choices in it first is the lootas those guys are if not the best unit in our army then one of the best. Burna boyz in battle wagons are also nice, do a 120 hits on a unit one time and you will bring these boyz to more fights. Tank busters have also had a bit of a come back this edition 10 to 15 Rockits is nothing to sneeze at. Kommandos equal garbage.

Troops:
5 nobz in a battle wagon is not a bad choice, I prefer them in a truck but that is just to taste either way a dead ard choice. You battle wagon is a very nice choice though the Riggers are not needed.

20 slugga Boyz I assume are going in the other battle wagon which is the right choice as far as it goes. You have kept the squad super cheap with no upgrades which is not a bad way to go. But shoota boyz may be better since they have more utility. Since you are going slugga boyz it is assumed that you are trying to get into close combat with them. Since that is the case you may want a nob in there with a boss pole. 20 boyz is a lot but they lose bodies fast and their leadership becomes suspect.

6 Bikers one a nob is ok and the nob can take the challenge for Wazzdakka but really these guys would be better off being all nobs with a power Klaw and pain boy thrown in. Now THAT unit is dead ard! These guys are going to get eaten up and spit out so unless you add a bunch more bikers as troops this unit needs to go.

10 Grechin I like more of them to soak up fire but otherwise a good unit to man the Quad gun.

Fast:
2 Dakka Jets I like them but am unconvinced that they are as good as lootas. They are basically the same price as 10 lootas but the lootas cannot be destroyed with one shot, have more guns at higher strength and longer range. But dang the Jets look cool! So to each his own on them but I am not convinced that the Fighter Ace upgrade is worth it. Play with it a few times to decide on your own.

5 Deffkoptas These guys can be good but I prefer them with Rockits and as a tank hunting unit. As is they are not really worth their points especially since 2 casualties will could easily make them run away. Use them carefully and with a purpose, I just cannot see what their purpose is with Big Shootas.

Heavy:
Battle Wagon good unit but since they are carrying a close combat unit dump the Big shootas (other them maybe one) and add a death roller. Most likely you will be moving all out with it and will not be able to shoot and once you dump the boyz the death roller is just pure wonderful cheesy gravy.

2 Killa kanz with big shootas uh why, they just don't seem to make sense in this list (well as much as anything makes sense in this list), I guess they could baby-sit the Grots. The problem is they are too few to make a difference, they are slower then all of your troops, and they are fragile too boot. At the least make them two units but if it was me I would either add a bunch more, get two deff dreads instead, or in my opinion dump them and get something that can keep up with the boyz.

So if you can ignore my spelling and grammar I hope I have helped a little. If you have any other questions go for it and I am sure some one here will be happy to help.

 
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Wow! Thanks for taking the time to write that reply Crawdadr, this was only my first attempt at a list and some of it was influenced by models I have. I know what you are saying about grouping troops together then elites yadda yadda but I actually put things that were going to work together in the game near each other on the list. For example you guessed that the grots will sit by the quad gun behind the aegis defence line, only ten because that is what I have model wise.( they are such fun models I can see me getting some more later though!) I was sure that I had put a def roller on both Battle Wagons but hey it isn't there on the second one! I went for boyz with the close combat weapons because they seemed better suited to combat than shooting but never having played with this army I really don't know which is better. I liked the idea of the bikers because they were a scoring unit that was mobile and with wazdakka upfront I thought he would soak up punishment for the squad. Good advice on the kopters. I just love the dakka jets and thought I would have to give them a go! Ghazy would sit with the mega nobz and lay the smack down jumping out of the Battle wagon, the outrigger was just to use a spare few points. The killer kans, well I have the models and you guessed right they would sit at the back with the gretchin behind the aegis line.

Clearly you think I have tried to do too many different things with this list so I'll have another go and see If I can make it more focused!

Thank you again for the time you have taken to respond!


Automatically Appended Next Post:
OK another attempt, more focused this time!

1850 Pts - Codex: Orks Roster - Ork battle wagons 1850

HQ: Ghazghkull Thraka (1#, 225 pts)
1 Ghazghkull Thraka, 225 pts ((C:Orks, pp. 58 & 96); Infantry (Character); Adamantium Skull; Bosspole; Cybork Body; Mega Armour; Stikkbombs; Big Shoota; Power Klaw; Furious Charge; Independent Character; Mob Rule; Prophet of the Waaagh!; Warlord)

Elite: Lootas (5#, 75 pts)
5 Lootas, 75 pts ((C:Orks, pp. 43 & 100); Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)

Troops: Meganobz (6#, 395 pts)
5 Meganobz, 395 pts ((C:Orks, pp. 39 & 98); Infantry; Mega Armour; Stikkbombs; Count as Troop Troops; Power Klaw; TL Shoota; Shoota/Rokkit Kombi-weapon x5; Furious Charge; Mob Rule; Waaagh!)
1 Battlewagon ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); 12 model capacity; Deff Rolla; Killkannon)

Troops: 'Ard Boyz (20#, 260 pts)
19 'Ard Boyz, 260 pts ((C:Orks, pp. 40 & 100); Infantry; 'Eavy Armour; Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 'Ard Boyz Nob ((C:Orks, pp. 40 & 100); 'Eavy Armour; Bosspole; Slugga; Power Klaw)

Troops: Boyz (20#, 185 pts)
19 Boyz, 185 pts ((C:Orks, pp. 40 & 100); Infantry; Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); 'Eavy Armour; Bosspole; Slugga; Power Klaw)

Troops: Boyz (20#, 185 pts)
19 Boyz, 185 pts ((C:Orks, pp. 40 & 100); Infantry; Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); 'Eavy Armour; Bosspole; Slugga; Power Klaw)

Heavy Support: Battlewagon (1#, 140 pts)
1 Battlewagon, 140 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Rokkit Launcha x3)

Heavy Support: Battlewagon (1#, 140 pts)
1 Battlewagon, 140 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Rokkit Launcha x3)

Heavy Support: Battlewagon (1#, 145 pts)
1 Battlewagon, 145 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Big Shoota x1; Rokkit Launcha x3)

: Aegis Defence Lines (2#, 100 pts)
1 Aegis Defence Lines, 100 pts (Battlefield Debris (Defence Lines))
1 Gun Emplacement (Quad-gun)

Validation Report:
c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 1 (0 - 3)
Troops: 4 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)
Fort: 1 (0 - 1)

Total Roster Cost: 1850

Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com

This message was edited 1 time. Last update was at 2013/02/23 01:00:14


Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
Stealthy Grot Snipa






New England

I like you calling them "Space Orkz", nice throwback.

Battlewagons filled with shootaboys are gold due to their durability and their dakka output, couple them with a forcefield and all is good.

Nob bikers are fierce when they blow a transport up with shooting and then charge the inhabitants. (Nothing is left after).

Lootas are your AA power besides Dakkajets, enjoy the look on the enemies faces when you have 30 lootas and 3 dakkajets.

   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Exactly. Lootas are your anti-tank and anti-air. Dump the ADL for 7 lootas.

I think the kill cannon is illegal for a nob add-on.

This message was edited 1 time. Last update was at 2013/02/23 02:36:06


2000
2000
WIP
3000
8000 
   
Made in us
Ork Boy Hangin' off a Trukk





Correct the kill kannon is not alowed with the nobz besides you will never use it since the Wagon will always be moving. The Wagon army is a very good army and I think you could win alot with it. A couple of things you will be supprised at how little you will get out of the Ard boyz. Save the 80 points and use them on more Lootas. If you realy like the agis line you could probbaly finagle enouph points for a unit of Grechin who could man it.

 
   
Made in gb
Battle-tested Knight Castellan Pilot






Riyadh, Saudi Arabia

Da Kommizzar wrote:I like you calling them "Space Orkz", nice throwback.

Battlewagons filled with shootaboys are gold due to their durability and their dakka output, couple them with a forcefield and all is good.

Nob bikers are fierce when they blow a transport up with shooting and then charge the inhabitants. (Nothing is left after).

Lootas are your AA power besides Dakkajets, enjoy the look on the enemies faces when you have 30 lootas and 3 dakkajets.


I have been playing/in the hobby for 29 years and they were called Space Orks back then so yes I suppose it is a throw back, Lol.

DAaddict wrote:Exactly. Lootas are your anti-tank and anti-air. Dump the ADL for 7 lootas.

I think the kill cannon is illegal for a nob add-on.


Are Lootas anti aircraft just through the weight of shots, I can't find any reference to sky fire for them in the codex or in the FAQ?

Removed the Kill cannon, army builder let me do it and I just didn't check in the codex!

Crawdadr wrote:Correct the kill kannon is not alowed with the nobz besides you will never use it since the Wagon will always be moving. The Wagon army is a very good army and I think you could win alot with it. A couple of things you will be supprised at how little you will get out of the Ard boyz. Save the 80 points and use them on more Lootas. If you realy like the agis line you could probbaly finagle enouph points for a unit of Grechin who could man it.


Found some space for the Gretchin to man the Quad gun. Got rid of the Ard boyz and upped the lootas!

So here is the revised list;

1850 Pts - Codex: Orks Roster - Ork battle wagons 1850

HQ: Ghazghkull Thraka (1#, 225 pts)
1 Ghazghkull Thraka, 225 pts ((C:Orks, pp. 58 & 96); Infantry (Character); Adamantium Skull; Bosspole; Cybork Body; Mega Armour; Stikkbombs; Big Shoota; Power Klaw; Furious Charge; Independent Character; Mob Rule; Prophet of the Waaagh!; Warlord)

Elite: Lootas (10#, 150 pts)
9 Lootas, 150 pts ((C:Orks, pp. 43 & 100); Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)
1 Mekboy ((C:Orks, pp. 34 & 98); Mek's Tools; Kustom Mega-Blasta)

Troops: Meganobz (6#, 355 pts)
5 Meganobz, 355 pts ((C:Orks, pp. 39 & 98); Infantry; Mega Armour; Stikkbombs; Count as Troop Troops; Power Klaw; TL Shoota; Shoota/Rokkit Kombi-weapon x5; Furious Charge; Mob Rule; Waaagh!)
1 Battlewagon ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Big Shoota x4)

Troops: Boyz (20#, 185 pts)
19 Boyz, 185 pts ((C:Orks, pp. 40 & 100); Infantry; Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); 'Eavy Armour; Bosspole; Slugga; Power Klaw)

Troops: Boyz (20#, 185 pts)
19 Boyz, 185 pts ((C:Orks, pp. 40 & 100); Infantry; Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); 'Eavy Armour; Bosspole; Slugga; Power Klaw)

Troops: Boyz (20#, 185 pts)
19 Boyz, 185 pts ((C:Orks, pp. 40 & 100); Infantry; Choppa & Slugga; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); 'Eavy Armour; Bosspole; Slugga; Power Klaw)

Troops: Gretchin (11#, 40 pts)
10 Gretchin, 40 pts ((C:Orks, pp. 50 & 100); Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)

Heavy Support: Battlewagon (1#, 140 pts)
1 Battlewagon, 140 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Rokkit Launcha x3)

Heavy Support: Battlewagon (1#, 140 pts)
1 Battlewagon, 140 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Rokkit Launcha x3)

Heavy Support: Battlewagon (1#, 145 pts)
1 Battlewagon, 145 pts ((C:Orks, pp. 55 & 102); Vehicle (Open-topped, Tank); Deff Rolla; Big Shoota x1; Rokkit Launcha x3)

: Aegis Defence Lines (2#, 100 pts)
1 Aegis Defence Lines, 100 pts (Battlefield Debris (Defence Lines))
1 Gun Emplacement (Quad-gun)



Validation Report:
c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 1 (0 - 3)
Troops: 5 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)
Fort: 1 (0 - 1)

Total Roster Cost: 1850

Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com

Better to sit quietly and look the fool than to open your mouth and confirm the fact!

My Blogs:
Emperor's Wings chapter
Pre Heresy Death Guard
Necrons
Misc painting blog
 
   
Made in us
Ork Boy Hangin' off a Trukk





I like it, you will have fun and it is compedative.

 
   
Made in us
Stalwart Dark Angels Space Marine




Upper Easternshore Maryland

Lootas don't have Skyfire, but with their ballistic skill being a 2 and needing to hit on 5+ normally taking snap shots at fliers and needing 6's to hit is not much different for them. And yes you are correct it is more their weight of fire that will bring down most fliers. D3 shots per loota can mean a mess of dice so statistically speaking they hit enough to not be ignored. Especially since they can glance/pen most everything that can be fielded.

I don't own any, but have been on the receiving end of a squad of lootas so I know it is effective. The list sounds like it would be a blast to run and not one to take lightly if playing against.

BayneMor
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Ghazzy..If you want to run him go for it ..personally I use my Gaz Model with a different bosspole as a Warboss in megaarmor
ie note I have kept the original BP so I can swap them when I am in high poit games as Gaz ( ie 3K + )

HQ Warboss.Mega-armor, BP , Cybork ..(125) saving a few points for other things ...
Deffrolla and Big Shoota for the wagon ..at the rates your moving the Rokkits wont hit much and that shoudl give you enough points for more lootas easy or a dakkjet

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Stealthy Grot Snipa






New England

You do not need to swap bosspoles really, you can just use ghaz as a warboss as he is, the way the model is built anyways, he looks closer to a Megaboss anyways. The "bigshoota" looks more like a TW shoota.

   
 
Forum Index » 40K Army Lists
Go to: