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![[Post New]](/s/i/i.gif) 2013/02/25 06:20:59
Subject: Drop Pod Assault
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Bounding Assault Marine
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For the drop pod assault rule in the Space Marine codex it says that I must half my total number of drop pods and drop on turn 1.
but what if I want to drop all of them on turn 1?
Is there a rule against this?
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2000+
"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken." |
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![[Post New]](/s/i/i.gif) 2013/02/25 06:23:49
Subject: Drop Pod Assault
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Speedy Swiftclaw Biker
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Half of 1 rounded up is 1. Yes you get to drop it in round one. It's how I get my Combiguard in position turn 1!
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![[Post New]](/s/i/i.gif) 2013/02/25 06:29:24
Subject: Drop Pod Assault
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Captain of the Forlorn Hope
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yukondal wrote:For the drop pod assault rule in the Space Marine codex it says that I must half my total number of drop pods and drop on turn 1. but what if I want to drop all of them on turn 1? Is there a rule against this? All of them, only if you only have 1 pod. Normally things that Deep Strike Enter from reserve. (P. 36 for Deep Strike, P. 124 for reserve rules).) Drop Pod Assault overrides the normal reserve rules by letting you drop half your pods on turn one, instead of having them arrive by rolling for them on turn two and three.
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This message was edited 1 time. Last update was at 2013/02/25 06:32:28
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/02/25 06:30:38
Subject: Re:Drop Pod Assault
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Bounding Assault Marine
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dang it. I was thinking of dropping 3. But I would want them all in turn 1... Automatically Appended Next Post: thanks for the help
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This message was edited 1 time. Last update was at 2013/02/25 06:34:06
2000+
"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken." |
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![[Post New]](/s/i/i.gif) 2013/02/25 06:37:35
Subject: Re:Drop Pod Assault
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Captain of the Forlorn Hope
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yukondal wrote:dang it. I was thinking of dropping 3. But I would want them all in turn 1.
Then you need at least 5 pods to drop 3 on turn 1, which can be done. Plus you do not have to embark on the pod you bought as a DT. So you can buy a pod for your dev squad and one for your TFC then you could deploy the TFC and Dev squad and drop those 2 pods empty while dropping the 3 you want to drop on turn one. thanks for the help 
Glad to help.
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This message was edited 1 time. Last update was at 2013/02/25 06:38:40
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/02/25 11:15:37
Subject: Drop Pod Assault
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Loyal Necron Lychguard
Netherlands
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Seriously people, you are confusing!
but what if I want to drop all of them on turn 1?
Is there a rule against this?
Yes, you can only drop half of your pods on turn 1.
You stated that rule yourself
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![[Post New]](/s/i/i.gif) 2013/02/25 11:30:23
Subject: Drop Pod Assault
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Decrepit Dakkanaut
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Actually there isnt a rule against it, there is no rule allowing it
The premise of this game is permission, so you dont look for a rule denying something, you see if you can find a rule allowing it
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![[Post New]](/s/i/i.gif) 2013/02/25 14:06:19
Subject: Drop Pod Assault
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Regular Dakkanaut
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I think the answer would be then that half (rounding up) come in on turn 1, and the rest enter as normal reserves.
Correct?
I do like the trick with extra pods dropping empty. lol
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![[Post New]](/s/i/i.gif) 2013/02/25 14:15:21
Subject: Drop Pod Assault
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Ancient Venerable Black Templar Dreadnought
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Drop pods are great and it is covered correctly by everyone:
Half (rounding up) can be deployed turn one and the other half like normal deep strike.
They are great also where they can be instant cover and hem-in the enemy: not many armies want to waste a squad's round of shooting to kill a drop pod.
The dropping empty with the missle option works very well for some horde army battles.
Have fun!
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2013/02/25 14:17:37
Subject: Drop Pod Assault
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Dark Angels Librarian with Book of Secrets
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nosferatu1001 wrote:Actually there isnt a rule against it, there is no rule allowing it
The premise of this game is permission, so you dont look for a rule denying something, you see if you can find a rule allowing it
Translation: when you think you're getting away with something, its probably wrong.
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