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Made in us
Regular Dakkanaut





Here's an idea for applying your trick to the Jem'Hadar 2nd Division Cruiser for OP1:

2nd Division Cruiser
Independent Flagship (BS)
Jean Luc Picard
In'Cha
Montgomery Scott (New)
Omet'Iklan
Remata'Klan
Dorsal Weapons Array
Photon Torps (5 attack Range 1-3)
Volley of Torps
Transwarp Drive

90 points

This build won't work so well against the Borg though. Remata'Klan specifically states you have to be in the Forward Firing Arc of two enemy ships. And if I had a Borg ship in OP1, I'd send my blind booster ship the other way and have the Borg ship take this on one-on-one. Then there's the Weyoun/Varel combo that this would be ineffective against.

I am still on the fence of what to take. Luckily I have three weeks to figure it out.

This weekend we have our 150 point, ship-pure, tourney for DS9. I have settled on the following:

Federation Attack Fighter

Jem'Hadar BC
Luaran
Boheeka

Jem'Hadar BC
Gul Danar

I.K.S. Ch'Tang
Martok (LE)

Vorcha Class
Worf
Projected Stasis Field

I figure this gives me a lot of firepower and enough defense or hit points to take some initial hits.



Automatically Appended Next Post:
Another idea for OP1:

2nd Division Cruiser
Independent Flagship (BS)
Weyoun (preventing yer discarding of yon crew)
Admiral James T. Kirk
Varel
Boheeka
Li Nalas
Dorsal Weapons Array
Photon Torps (5 attack Range 1-3)
Volley of Torps
Auxillary Control Room

90 points


If you send one ship against it, I can prevent your attack with Weyoun/Varel until Varel is assimilated. If you come at me with two ships, I can use Volley of Torpedoes on you.

Another option is to get rid of the Aux Ctrl Room for a shroud and add an elite talent just to have more upgrades to discard

This message was edited 1 time. Last update was at 2014/07/23 15:15:44


 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

So, how does the new Captain with the B'moth work? Does he add +1 attack against that ship for ALL ships you control?

 
   
Made in us
Stubborn Prosecutor





USA

During the height of the Dominion War Starfleet Intelligence has learned that two massive Jem’Hadar Battle Ships are under construction at the Cardassian ship yards in Drelka system. The ship yards are based on a Nor Class space station commanded by Gul Denar and is guarded by both Jem’Hadar and Cardassian forces. Fighting on multiple fronts has left the allied forces of the Federation and Klingon Empire stretched thin. Starfleet Intelligence has decided that the alliance cannot afford to allow the Dominion to add these two deadly war ships to their already over whelming arsenal. The only ship the Federation can spare is the USS Defiant, under command of Benjamin Sisko. Captain Sisko has asked General Martok of the Klingon Empire for assistance. Chancellor Gowron, believing it too risky to pull larger ships from the fighting, will only allow assist the federation with 3 small birds of prey class vessels. Together the Defiant and the Klingons must destroy the Jem’Hadar ships before they can enter the war.


Spoiler:

Ok, that is the intro. We wanted to make out own mission and see how it went. We decided to throw a few spanners into the works so the scenario would be fairer. They are a little out of the norm but made for a fun game.
1) Allied ships will come in on turn 1.
2) Allied ships start the game cloaked
3) The battle ships are the allies’ primary target and must be attacked 1st. They are under construction so have no shields and 5 hull. They cannot attack, move, or take actions.
4) The battle ships are partially protected by the station shields so can only be attacked from range 1-2.
5) Allied ships are under cloak and flying stealth, so they CANNOT be attacked or targeted in any way until they fire.
6) Dominion Forces may only take scan actions until the allies have attacked.

Victory Conditions
1) Minor Victory for allies: Destroy the battle ships and escape from their own board edge with at least 2 ships.
2) Major Victory for allies: Destroy the battle ships & station and survive with at least one ship.
3) All Out Victory for allies: destroy all enemy ships and station
1) Minor Victory for Dominion: Destroy 3 of the 4 allied raiders.
2) Major Victory for Dominion: Destroy all allied raiders.

Allied Fleet
24 USS Defiant
10 Federation Flagship
04 Sisko
03 Attack Pattern Delta
02 Lojur
02 EMH
04 Cloaking Device
06 Quantum Torpedoes

22 Ch’Tang
05 Martok
05 Synon
03 Torpedoes

20 B’Rel Class
03 Worf
04 Drex
03 Torpedoes

20 B’Rel Class
03 Nu’Daq
04 Negaren
03 Torpedoes
150 Total

To show the over whelming odds of the mission we decided to give the Dominion an extra 25 points. There are also no faction penalties for Cardassian cards on the station, it is after all a Cardassian and not independent.
Dominion Fleet
42 Nor Class Station
02 Gul Denar
02 Boheeka
03 Glen Tele

26 Kraxon
03 Gul Ranor
02 Breen Aid
04 Anti Proton Scan
03 Dorsal Weapons Array

24 Galor Class
00 Generic Captain
02 Breen Aid
04 Anti Proton Scan
03 Dorsal Weapons Array

20 Jem’Hadar Fighter
02 Luaran
05 Ometi’Klan
03 Torpedoes (5-2 from Luaran)

20 Jem’Hadar Fighter
00 Generic Captain
05 Torpedoes
175 Total


Set Up


Turn 1
Allies advance and Dominion patrol their station.



Turn 2
Allies are just out of range 2, but target lock the battleships. Dominion continues to patrol.


Turn 3
Sisko and Worf are in range to attack the first battleship; Martok and Nu’Daq have overestimated their sensor echo and are out of arc. The Dominion continues to scan.



Sisko destroys a Battleship and Worf badly damages Luaran’s fighter. Sisko shakes off an attack from the stations main weapon and from the Kraxon. Worf is destroyed by combined fire from the station and the Galor Class. The Klingons are still undetected.



Turn 4
The Defiant moves in to support the Klingons. Martok & Nu’Daq are prepared to complete their mission.



Klingons destroy the last battleship; however both ships take damage from the station. The Defiant continues to elude the Dominion.


Turn 5
The Defiant and the Klingons prepare to make their escape.


Luaran’s fighter is destroyed by the Klingons and the Defiant damages the other. The Dominion strip shields off of the allies but no severe damage.


Turn 6
The allies make their way for the board edge. The Dominion begins its pursuit.



All three allied ships fire off an amazing spread of rear torpedoes stripping the shields off the station and inflicting 3 hits and a crit. The crit is a WARP CORE BREACH, "Oh My". Nu’Daq is caught by the Stations primary weapon and destroyed. The Defiant shakes off hits from Galor and the Fighter.



Turn 7
Thinking they can finish off the station, Martok & Sisko turn to re-engage the Dominion.



Turn 8
Gul Denar regrets forgetting about his warp core as a massive breach erupts destroying the entire station. Sisko & Martok take up position to wipe out the remaining Dominion forces.



Martok and Sisko reduce the Galor Class to a single hull point. A STUNNED HELMSMAN keeps the Galor from returning fire on Sisko. The Kraxon and the Fighter finish off Martok.



Turn 9
Sisko swings around out the Cardassian arcs. The Jem’Hadar does not give up its pursuit.



Sisko finishes off the Galor Class. The Jem’Hadar damage the Defiant’s Hull.



Turn 10
The Defiant tries to put some distance between the Dominion and itself.



Aft Quantum Torpedoes obliterate the Jem’Hadar.


Turn 11
The Defiant and Kraxon begin a long game of “ring around the galaxy”.



Turn 12
Still turning.



Turn 13
Defiant and Kraxon exchange blows. Defiant is down to 1 hull and Kraxon 2.



Turn 14
The 2 ships move into close range for a final volley.



Defiant scores 3 hits and 2 crits on poor Kraxon, leaving it a wreck in space. With all Dominion forces in the system eliminated the Defiant scans for survivors and heads out back to Federation Space.



In all it was a fantastic game and fun times for both sides. The WARP CORE BREACH on the station was totally unexpected and was probably the only thing that allowed the allied fleet a chance to win.

It's time to go full Skeletor  
   
Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

Sounds brilliant - must try that scenario!

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

Went right down to the wire, looks like it was a great game.



 
   
Made in gb
Fixture of Dakka







Well, I've just registered for my first OP Event! - My local comic shop has just got permission for running it from Wizkids and it looks like I'm the first person to sign up.

It's the 'Arena' event, which... I can't help but think is a more complicated scenario for a relative newbie to jump in on.

So, the general thought is high captain skills seem to be good... I guess at this point, with Admiral Kirk out, the Arena OP has gotten a little different in circumstances?


So, for example... Is this actually a halfway sane fleet idea for Arena? This is my first event, so I don't have any participation prize sneakiness...

USS Voyager
Admiral James T Kirk
Captained by Spock
Dodging Sulu as Crew
Transphasic Torpedoes
Ablative Generator

USS Enterprise-D
Jean-Luc Picard
Harry Kim as Crew

Any thoughts? I'm kinda new to this.


This message was edited 1 time. Last update was at 2014/08/03 03:47:05


 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 Compel wrote:
Well, I've just registered for my first OP Event! - My local comic shop has just got permission for running it from Wizkids and it looks like I'm the first person to sign up.

It's the 'Arena' event, which... I can't help but think is a more complicated scenario for a relative newbie to jump in on.

So, the general thought is high captain skills seem to be good... I guess at this point, with Admiral Kirk out, the Arena OP has gotten a little different in circumstances?


So, for example... Is this actually a halfway sane fleet idea for Arena? This is my first event, so I don't have any participation prize sneakiness...

USS Voyager
Admiral James T Kirk
Captained by Spock
Dodging Sulu as Crew
Transphasic Torpedoes
Ablative Generator

USS Enterprise-D
Jean-Luc Picard
Harry Kim as Crew

Any thoughts? I'm kinda new to this.




You definitely want more ships than that, also, do you play Klingons at all? I feel they're best suited to take on this scenario. I played Klingons at my Arena OP and won 1st place. I played against a list similar to this, and my stasis field made short work of the ships even before the captains battle.

The list I used is on the previous page (I think)

 
   
Made in gb
Fixture of Dakka







I'd prefer playing federation or Dominion. - The only Klingon ships I (might - waiting for a delivery)) have would be the Kronos One, Negh'var, Vorcha and Gr'oth.

My first thought is maybe dropping Transphasics for Quantum torpedoes. Then replacing the Enterprise D and Ablative Generators for 2 other smaller ships? Maybe something like the Miranda and the Defiant?

This message was edited 2 times. Last update was at 2014/08/03 10:29:23


 
   
Made in gb
Fixture of Dakka







Alternatively, how about something like?

USS Enterprise
Janeway

USS Enterprise-D
Picard

USS Voyager
James T Kirk Admiral
Spock Captain
   
Made in us
Regular Dakkanaut





The DS9 tourney ended up being a flop. I was the only one who showed up. I think I'll suggest the store owner just eBay it before the retail DS9's come in.

So my current fleet for OP1 (in two weeks) is:

Jem'Hadar Battlecruiser
Jean Luc Picard
Breen Aide
Counter Attack
Shroud

Jem'Hadar Battlecruiser
Dukat (CS=7)
Boheeka
Counter Attack
Shroud

I like that this build contains no resources or LE cards.

Basic strategy is to joust my opponent and deal a lot of damage. I expect at least someone to use a Weyoun/Varel combo (I almost did) and this should help negate that. I'll likely put my blind booster ship out to the other side of my Battlecruisers to try to lure the BCT away. If not I will still use the ships' actions for Counter Attack and let luck pick which upgrade is assimilated.

For OP2 I am thinking:

Keldon Class
Luaran
Boheeka

Keldon Class
Independent Scan Flagship
Breen Aide
Clark Terrel

Keldon Class
Gul Danar

This setup can allow me to put ~16 hits on the BCT from range 2-3 per turn. The 180 degree arcs make it easier to keep the BCT in arc as I try to loop around behind the BCT.

However, the ships are fragile. This makes me think I should (depending on the opponent and how fast they are) I may only move forward 1 on the first turn to make my opponent be targeted by the BCT for the first few turns before I get hit. This is risky as it could put me behind in damage dealt to the BCT if I am not in position to hit it on turn 1.
   
Made in gb
Fixture of Dakka







I've got my Jem Hadar Attack Cruiser today and I've been reading the cards.

I'm now massively tempted into using a Dominion fleet based around that....
   
Made in us
Regular Dakkanaut





Attack Cruiser? You mean Battlecruiser or Attack Ship?
   
Made in gb
Fixture of Dakka







Sorry, Battle Cruiser. - The new one!
   
Made in us
Regular Dakkanaut





Yeah, it is a really nice ship. I almost got a third one
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

My friend, his son, and I did 4 more of the mission scenarios this weekend and I've done the video batreps of each.

I now have 35 (yes - thirty-five) complete reviews of the STAW missions with videos of each here:
http://boardgamegeek.com/thread/1112810/compile-reviews-and-videos-staw-missions


Here is the STOLEN TECHNOLOGY mission from the Kazon Nistrim Rainer expansion:
https://www.youtube.com/watch?v=94q-uOUmZdE
This scenario really captures the concept of a tech raid and of the episode about which it derives. I also really like the nebula used for the ambushers - it gives +2 defence to fire through it or at starships in it and starships in it get +2 attack! Wow! Great nebula for raiders to lurk in!

Here is the TESTING NEW CLOAKING TECHNOLOGIES mission from the Apnex/Romulan Science Vessel expansion:
https://www.youtube.com/watch?v=tFoXkdEworU
If the RSV rolls a crit for a test it gets a cloak that stays on even when it fires and that works with its shields raised - the same cloak the Scimitar later uses! This is a test for the Scimitar's cloak! Brilliant! Fantastic scenario!

Here is the DELIVER THE NANOVIRUS mission from the Borg Tactical Cube 138 expansion:
https://www.youtube.com/watch?v=Oc-exoZtQqM
This mission is actually very doable. I used the Somraw with Flagship as the friendly ship with two Projected Stasis Fields and the Fed starship and I came very close to success. It was fun.

Here is the ESCAPE THE GAS GIANT mission from the Somraw/Raptor-class expansion:
https://www.youtube.com/watch?v=eI3ooIZf0xg
A standard 2-player equal points battle but with a gas giant in the middle of the map that can damage ships out to range 3 and does increasing damage the closer a ship is to it.

I really think the missions really make this game.
   
Made in us
Regular Dakkanaut





Here is my Klingon fleet for OP2. I will practice this one versus my Dominion build to see what works best.

IKS Ch'Tang
Klingon Flagship
LE Kira Nerys

Vor'Cha Class
Clark Terell

Vor'Cha Class
Chump Captain


The Klingon fleet will have the IKS Ch'Tang cloak every turn from the flagship, have Kira give everyone else a free target lock, and be able to re-roll all dice for each attack from the IKS Ch'Tang's ability. Each Vor'cha will cloak each turn. And Terell is there to help boost defenses. This fleet can inflict ~13 hits per turn and had a lot more defense than my Dominion build. The trick will be keeping the BCT in arc. My initial guess is this will be the better build.
   
Made in gb
Fixture of Dakka







I'm still trying to decide on the fleet for this Arena 100pts OP.

I'm currently trying to decide between 3 fleets.

Federation: (I have 1 of each of the normal releases)
USS Tinyprise
Captain Janeway

USS Enterprise-D
Captain Picard

USS Voyager
Admiral James T Kirk
Captain Spock



Klingon: (The only other ship I have is the Groth)
IKS Negh'var
Captain Martok (8)
Klingon Boarding Party

Vor'cha Class
Captain Koloth
Projected Stasis Field

K'T'Inga Class
Nu'Daq


Dominion: (1 of each of the normal releases)

Keldon Class
Weyoun (7)
Amat'lgan
Breen Aide
Cloaking Device

Jem'Hadar Battle Cruiser
Admiral Gul Dukat
Captain Gul Evek
Boheeka

5th Wing Patrol Ship
Sar
-------------

I just had a playthrough solo, so I could get a hang of the game rules, using the Federation against the Klingons. Using my Klingons for the first time, I managed to fly 2 out of 3 ships into the planet on the second turn, so possibly wasn't the best example of practice.
The Tinyprise and the K't'Inga died on Round 3, with the Tinyprise hanging on at 1 hull by the end of turn 2 allowing Janeway beamed down to the planet beforehand. - I can't help but think the ship will probably died before the planet battle in most games, no?

I am wondering if the Federation fleet is a bit overkill on the Captains battle though. I also wasn't too impressed with the Negh'var and the boarding crew. - Perhaps save some points there by downgrading, and maybe improving the K't'inga a bit somehow?

I'll admit, I have no idea what I'm doing with my dominion fleet, so some advice would be welcome especially there.
   
Made in us
Regular Dakkanaut





I actually like the Klingon fleet. It would do well against a Borg cube. You'd just have to run away until after the Captain's battle in order to trap it. You just need some more practice with movign your ships and avoiding that large thing in the middle of the map

The Feds may have overkill on the captains, but it can give you a lot of extra points. Again, you can try to place yourself at the edge of your starting area and go parallel to it in order to delay engagement with your opponent. Then win the Captain's battle and trap your opponent.

I don't like the Dominion fleet. Other fleets I have seen on the forums use multiple Keldon/Galors to get the Fwd 5 movement to engage the opponent quickly. I do like the use of Boheeka and the Breen Aide. Thise can be used even if you loose the Captain's Battle with the caveat that the Keldon Class cannot do Battlestations and Scan on the same turn. Usually a Flagship can help with that.

Do you have to play Faction Pure?
   
Made in gb
Fixture of Dakka







Thanks!

Yeah, I'm a bit stuck with the Dominion fleet. The thing is, I'm very reluctant to buy multiples of the same ship, since, unlike X-Wing, so many of the cards are Unique, so I feel like I'm paying £10-£12 for a terrible model toy.

So, I'm, for example, very much looking forward to the release of the 3rd Wing Attack Ship for my Jem Hadar.
   
Made in us
Regular Dakkanaut





I'd stay away from the Dominion then. If you're faction pure then they lack the Captain Skill necessary to win the Captain's Battle and no duplicate Jem'Hadar Battlecruisers or Keldons make it difficult to mount an attack against a Borg Cube.
   
Made in us
Stubborn Prosecutor





USA

I agree with csimian. If the borg meta is low or banned all together in your area I say go with the Feds. If you expect at least two borg the Klingons may be the way to go.

This message was edited 1 time. Last update was at 2014/08/08 21:10:46


It's time to go full Skeletor  
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

There are two battles in this video.

The first battle pits a Federation/Klingon/Romulan alliance versus the Borg. It is a 3vs1 game with each side having a free space station and three players with 100 points each vs one player with 300 points.

The second battle is connected to the first storywise and pits 2 players with 150 points each versus another player with 300 points. As well, each side got a space station for free.

Including the stations points wise, each battle has almost 700 points on the table.

Here's the video:
https://www.youtube.com/watch?v=jemAxYZHmhc&feature=youtu.be
   
Made in gb
Legendary Dogfighter





England

Played my first game using the new Jem Hadar Cruiser. Totally awesome. It's everything I felt was missing from the dominion fleet. Two of these kitted out with dorsal weapon arrays with ducat and weyoun as captains took out a borg fleet that had won every game it had played before.
I'll be taking them as the mainstay of my fleet from now on.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Stubborn Prosecutor





USA

We had our Collective OP2 the other yesterday. It was a mixed faction event. We only had 4 players lots of our regulars were on vacation. I flew:

20 B'Rel
04 Donatra

20 B'Rel
03 Worf

20 B'Rel
02 Clark Terrell

20 B'Rel
00 Generic Captain

Blind
24 B'Moth
00 Generic Captain
04 Photons
02 Nuv???? (dead Klingon guy)

First game went well I scored 123 even though a Fed player kept flying through my formation. Sorry guys I only remembered to take 1 picture.




Second game I could not hit for so I only scored a miserable 77, my Cardassian opponent dropped a whopping 155 Game 3 we had our 4th player drop out so we played a 3 player version. The Cardassian player easily had a win so the Fed player and I were playing for 2nd. I managed to score 100 and snagged 2nd place to win this:




Its a neat little ship adds some more to the Feds and Independants. I was a little miffed because the hole in the ship tag is not centered so it doesn't sit on the base right. Though after talking to some others it looks like it is a problem with all of them. I guess they were made on a Friday One day I when I have the time I will just carefully fix it with and exacto knife.


Automatically Appended Next Post:
 Tamereth wrote:
Played my first game using the new Jem Hadar Cruiser. Totally awesome. It's everything I felt was missing from the dominion fleet. Two of these kitted out with dorsal weapon arrays with ducat and weyoun as captains took out a borg fleet that had won every game it had played before.
I'll be taking them as the mainstay of my fleet from now on.


The Cruiser is a sweet ship. I haven't gotten a chance to use mine yet, but I am waiting for a chance to use 3 Volley of Torpedoes. Though the only thing I don't like about it is that if makes the Battleship seem a big useless. That seems to be a regular thing with the Dominion. The Keldon makes the Galor useless. The Rav Laerst & generic OP Breen ship get a tech slot making the Gor Portas a little less appealing. It is almost like the Dominion have half as many ships because you don't really want to take some of them.

This message was edited 1 time. Last update was at 2014/08/11 16:13:39


It's time to go full Skeletor  
   
Made in gb
Fixture of Dakka







Does something like this work for the Collective OP 1?

Jem'Hadar Battle Cruiser
Weyoun 7
Amat'lgan
Shroud
Omet'lklan

4th DIvision Battleship
Gul Dukat 7
Boheeka
Dosal Weapons Array

---------------

That should give me 90 points in 2 ships. - I then get a 30 point random blind booster, right?
   
Made in gb
Legendary Dogfighter





England

Yep I totally agree, I can't see any reason to take the battleship now the cruiser is out.
The battleship has that 1 extra attack dice, and that's about it. It may have the extra hull/shields but the defense dice on the cruiser makes up for that. And nothing the battleship has makes up for the MUCH better maneuver dial on the cruiser.

The only thing I'll miss is the free action from the named version. Free actions seem to be a huge thing in my local meta and the dominion seem to be a bit lacking compared to the feds / Klingons I normally face.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Stubborn Prosecutor





USA

In larger games on bigger maps the Battleship has a place. When there are lots of targets and several formations out there, the clumsy thing will find something to shoot at. What holds it back is the limited arena of the OPs. Its movement is just too clunky for such a small field with very nimble opponents.

It's time to go full Skeletor  
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

On the subject of the Battleship (and my own romulans), I've been eyeing alternative models at a larger scale, what are people's thoughts on mounting these onto borg cube large bases and also what rules changes/pts changes would you include, as this would take both the battleship and the d'deridex to have a larger firing arc, it's movement will end up different, and it will make a larger target.




 
   
Made in us
Regular Dakkanaut





We had our Collective OP1 yesterday. We had 1 new player for a total of 4. The new guy was an X-Wing veteran and played Attack Wing once before. He didn't have any trouble with Attack Wing. I played him last.

My List:

2nd Division Cruiser
Independent BS Flagship
Jean Luc Picard
Admiral James T. Kirk
Once More Unto the Breach
Counter Attack
Boheeka
Breen Aide
Remata'Klan
Dorsal Weapons Array
Feedback Pulse

I was lucky to pull the Jem'Hadar 3rd Attack Wing. Everyone else pulles the Gavroche. Our venue had ordered extra Blind Boosters so those that wanted to get all 5 could pre-order them. Then each brick of Blind Boosters was assigned to two people. If one person pulls a duplicate at a subsequent event they will trade their booster at the end of that event.

Round One:

He brought a Tactical Cube with BAHA, Jean-Luc PIcard, Borg Missiles, Once More Unto the Breach, and maybe something else. We placed diagonally away from each other. The BCT moved towards him and was harassing him as I manuevered toward him.

His Cube took a lot of damage and even a shot from the BCT. He retreated it and spent three turns regenerating. I foolishly did not go after it as much as I should have. I finished off his Gavroche and when time was called he won by two fleet points (took out my 3rd Attack Wing).

Round Two:

Very good opponent. His list had a loaded Voyager (Jean-Luc Picard, Tom Paris plus others) and a Flagshipped S'Gorn with Khan. Both of these ships had good defenses.

We jousted and engaged on turn two. My battlecruiser did battlestations, scan, Once More Unto the Breach and discarded Remata'Klan for +2 attack on each shot. I whittled Voyager down to one hull remaining. His return fire met with Feedback Pulse which destroyed Voyager. The rest of his ships fell quickly afterwards. I was awarded an extra Battle Point; the only one of the tourney.

Round Three:

New guy. He had Ent-D with Picard and Admiral James T. Kirk, Dmitri; Reliant with Captain Spock, Lojur, Quantum Torps and EMH (he mistakenly thought he could use EMH to prevent Lojur from being disabled. He eneded up being a sacrifice to the BCT). We also set up diagonally from each other. The BCT harassed his fleet a bit and we engaged around turn three. I took out the Gavroche and started plinking the Reliant. On the last turn his Reliant was about 1mm from going off the board before I zapped it. He only took out my 3rd Attack Wing; the Ent-D was untouched.

I placed 2nd to the Borg Tactical Cube (that player's first OP win). This time around we did a raffle for the 2nd LE Ship; you gained more entries for each loss, faction pure fleet if 2+ ships in pre-constructed fleet, if you built your fleet without cross-faction penalties, and everyone voted for one of their opponents. The new guy won the raffle and we gained a new semi-regular player (as long as he can distract his wife and teenage kids with something else).

We had a lot of fun and all agreed that it was a crazy scenario.

This message was edited 1 time. Last update was at 2014/08/18 16:47:42


 
   
Made in us
Stubborn Prosecutor





USA

I like your build. The cruiser is shaping up to be very versatile. I haven't gotten to use mine yet, but they seem fun.


I have an faction pure OP2 this weekend. I already have a Raven so I don't really need another. I am really just going for the blind ship. So I think I might try something to just mess with the other guys. I was tossing this build around:

22 Krayton
03 Damon Togg
04 EM Pulse

20 Ferengi Marauder
00 generic captain
04 EM Pulse

20 Ferengi Marauder
10 Independent Flagship (scan)
03 Gorn Commander
04 EM Pulse

I was thinking about getting in front of the opponent and hitting his best ship with 3 EM pulses on turn 1 and just hanging back at range 3, letting them get hit by the borg Do you guys think this is too mean for this OP?


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I can still pump out some shots because the Krayton cannuse its ability for +1 and reroll blanks, the Gorn gets +1 from the flagships and he turnsma blank into a hit. Togg and the generic would get +1 frommthe flagship ability. That could be 13 shots a turn when not using the EM pulse, not super but respectable.

This message was edited 2 times. Last update was at 2014/08/20 01:57:57


It's time to go full Skeletor  
   
 
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