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![[Post New]](/s/i/i.gif) 2013/10/22 15:45:29
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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[MOD]
Solahma
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This message was edited 5 times. Last update was at 2014/09/01 20:14:41
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![[Post New]](/s/i/i.gif) 2013/10/22 19:06:27
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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So let's continue the conversation here.
OP3.
Like I was hinting at this morning, it seems that the best way to go about OP3 is to just focus on blasting the other ships out of the sky. The ground war seems like a decent minigame, and may be best played for by a player who is losing the game as a last ditch effort to clutch victory from the jaws of defeat. I'm thinking of running a modified Klingon build now that I have the bird of prey.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/22 19:17:23
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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[MOD]
Solahma
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Okay gents -- remember, this is the Tactics and Bat Reps thread so I am moving a few misplaced posts over from the News & Rumors thread: csimian wrote:Gordash,
Your other thread regarding OP3 was missing a vital piece of info.
If you retain control of the planet by eliminating your opponent's ground forces, you gain an extra Battle Point. So if you won and controlled the planet you would have 4 Battle Points vs 3 if you only won and the planet was contested.
Gordash wrote:This is true! I didn't even see that, as battle points haven't really been an issue up to this point in the location that I've been playing.
So for the purposes of determining a winner, it may come down to a critical planet control. Good to know.
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![[Post New]](/s/i/i.gif) 2013/10/22 19:20:10
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Gordash wrote:This is true! I didn't even see that, as battle points haven't really been an issue up to this point in the location that I've been playing.
So for the purposes of determining a winner, it may come down to a critical planet control. Good to know.
I see 3-4 ship fleets having a distinct advantage of winning the ground war in the first few turns.
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![[Post New]](/s/i/i.gif) 2013/10/22 19:30:56
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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To begin with, I would almost always run a 3 ship fleet in Attack wing. I want the majority of the points I spend to be ship based. Typically, I have been spending about 75% to 80% of my points on ships.
I see your point about 3-4 ships being able to win the ground war in the first few turns, I just think that spending the first few turns giving up your attack to take the planet as a weaker strategy than just flying at the opposing ships and using your attacks to attack. If you could tool up the Defiant properly for defense, and could still have points left over for a decent attacking fleet, I could see you doing both but as in OP1, I found that those individuals that focused on taking over DS9 were able to do so, and then got the station blown out from underneath them on the next turn.
At this point, I'm considering fighting the ground war as a secondary strategy if for some reason I lose a ship or two in the first few turns.
What kind of fleet are you thinking of running to take advantage of the ground war?
Fitting your 3-4 ship build, how bout something like this
Defiant
Sisko
Sulu
Cloak
Ch'Tang
Skill 8 Martok
Two naked D7s.
If you don't have a Ch'Tang, you could swap in a Kronos One and swap out Martok for Gowron. Still decently hard hitting and Sisko can go and fight his ground war and just not attack, keeping his cloak up and suluing each turn- 8 defense dice. There are still points left over, so you could even through Donatra on one of the D7s if you wanted to pump up their abilities.
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This message was edited 1 time. Last update was at 2013/10/22 19:32:18
My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/22 19:33:06
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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I see OP3 as a less painful version of OP2. Instead of using a buffer ship between you and the OWP, you need a small ship to fight the ground war while the rest of the fleet goes after the enemy. Hello naked science vessel it is your time to shine
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This message was edited 2 times. Last update was at 2013/10/25 07:21:38
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/10/22 19:39:31
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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I was thinking the following:
IRW Praetus
Gowron
Cloaked Mines
22 points
K'Tinga
Donatra
27 points
K'Tinga
Terrel
24 Points
IKS Ch'Tang
Martok (standard)
27 Points
First turn I would move straight 4 towards the planet. I beam down from all ships and activate the ground forces four times.
Second turn I place the mines down on one side of the planet based on where I think my opponent is going. I then start moving around the planet trying to keep the planet inbetween the fleets. I beam the rest of the ground forces and SAMs down and activate them up to four times.
By this time I hope to gain a large advantage on the ground against most other fleets. The next step is to cloak everything and start engaging the enemy.
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![[Post New]](/s/i/i.gif) 2013/10/22 19:46:02
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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Terell is a good fit for that strategy since you won't be cloaking the other ships in the first few turns.
If you have a chance, test it out against a 3 klingon ship build with Gowron, Martok and Donatra that is focused on taking out the ships, rather than fighting the ground war. Let me know how it goes, because your strategy is worth considering if you can get it off against that kind of build. You don't even really need an opponent to test it out since the 3 ship build pretty much plays itself- fly at ships, focus fire on one ship until it explodes- repeat.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/22 19:55:01
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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I'll have to test it out. Maybe this weekend.
One problem I do see is someone being the spoiler. Wait near the end to beam down ground forces to deny control of the planet.
However, if you try to ignore the planet and beam down near the end to deny control, that means you're only going for 3 battlepoints. The players that can get 4 a round will be playing for the prize. In a tournament situation I assume to play others that will want control of the planet
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![[Post New]](/s/i/i.gif) 2013/10/22 19:58:05
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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The 4 ship build may be key this month, I agree.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/22 20:27:35
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Now OP5... I just want to puke all over those "special" rules....
At least OP4's OWPs only fire at you if you attack SFHQ
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![[Post New]](/s/i/i.gif) 2013/10/23 02:23:16
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Month 5 should not be that bad. The OWP are relatively small. You should be able to them all on half the board. As long as the other guy placing them is not an  you should be fine. I see most people placing them to one side and plaing an open space game on the other side. Automatically Appended Next Post: Also in 5 the rules say they can not be within12" of the starting area or 4" of each other. Does not say any thing about the side though. You can put 2 directly on the egde 4" apart and the rest every 4" and there should be plenty of room. Just tell yourselves it is a battle on the far flank of Cardassia
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This message was edited 1 time. Last update was at 2013/10/23 02:27:48
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/10/23 14:10:21
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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What are you thinking of running for OP3 Baldrick?
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/23 15:07:28
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Mr. S Baldrick wrote:Month 5 should not be that bad. The OWP are relatively small. You should be able to them all on half the board. As long as the other guy placing them is not an  you should be fine. I see most people placing them to one side and plaing an open space game on the other side.
Automatically Appended Next Post:
Also in 5 the rules say they can not be within12" of the starting area or 4" of each other. Does not say any thing about the side though. You can put 2 directly on the egde 4" apart and the rest every 4" and there should be plenty of room. Just tell yourselves it is a battle on the far flank of Cardassia
In OP2 my first opponent's tactic was to run away and let the OWP's kill me. They did due to inexperience with movement and a stupid mistake. So I can see him placing them in the middle so he can turtle.
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![[Post New]](/s/i/i.gif) 2013/10/23 15:49:43
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Na csimian was talkimg about month 5, I don't think it will be as bad as month 2. Automatically Appended Next Post: You known I have been thinking that N'Vek is an under used crew card. For the Romulans he is ok, but he would be more useful on a federation ship. He is cheaper than scotty and only disables 1 shield for +1 attack. I think he could help with the federations problem of being out gunned for a very small investment.
Also since there are a lot of cloaking fleets out there, he also runs cheaper than torpedoes that won't get much use.
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This message was edited 1 time. Last update was at 2013/10/24 01:55:41
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/10/24 19:19:43
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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Torpedoes are getting rarer and rarer as the weeks go on at the club. No one was running Torpedoes at all.
Everyone, however, was running a Neg'Var. OP2 was dominated by Neg'Vars and Valdores.
Builds for OP3? The Ch'Tang is definitely going to feature in my build. I think it's a pretty solid ship, and I hope that something equivalent is released once the new release drops in December. The essentially free target lock on any ship is a bit too good. Nothing busted, but still... a bit too good.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/24 19:31:05
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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OP3 Build
What about this fleet to disrupt a four ship fleet from controlling the planet?
Kraxon
Picard
Counter Attack
Galor Class
Donatra
Galor Class
Martok LE
97 points (so far)
Idea is to go charge ahead at 5 the first turn and try to attack on the first or second turn using the 180 degree firing arcs to make sure you can target the other ships. Of course I would have to buy two more Kraxons to do this. But its a good mental exercise for now.
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![[Post New]](/s/i/i.gif) 2013/10/24 19:39:43
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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At my OP2 I was the only one without some form of torpedoes. Quantums are a  when you are on the receiving end FYI. You should see more variety in OP3, the scenario will allow for much more maneuverability among fleets. I don't know if the klingon strike force will be so prevalent next month. With nothing but a planet out there enemy fleets can spread out and flank formations. The klingons do better in formation due to ability buffs.
Automatically Appended Next Post:
-Crisiman
Honestly I would just take those leftover 3 points put picard on the big D and move Martok over to the Kraxon. The D has another hull point and the 360 ability for tight spots. With those clunky galors turning takes a while, their 180 is nice but the D can cover your back.
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This message was edited 2 times. Last update was at 2013/10/24 19:49:51
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/10/24 19:55:24
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Crafty Bray Shaman
NOVA
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So we have our OP2 tomorrow, and I've come up with three lists I was thinking of running. I feel like having 4 ships will be very useful, and obviously the ability to cloak will be very handy, but what are your recommendations?
Vor'cha
Martok
k't'inga
Gowron
Kronos 1
Gorkon
D7
Klingon CPT
Romulans:
D'deridex
Toreth
counter attack
Polarized hull plating (I've found that crits are the main things that seem to take my cloaked ships out)
Valdore
Donatra
RIS Apnex
Romulan CPT
IRW Praetus
Romulan CPT
Cloaked mines
Federation:
Ent D
Picard
Spock
Sulu
Reliant
Pike
Worf?
Defiant
Sisko
Data
Cloaking device
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![[Post New]](/s/i/i.gif) 2013/10/24 20:21:12
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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I ran as follows:
Neg'Var Class
Martok
Counter Attack
K'Tinga Named
Donatra
Vorcha Class
Gowron
Cloaked Mines
I would take out Cloaked Mines and Counter Attack and add in 8 pts of other upgrades- drex etc., This was good enough to win my OP2.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/24 20:33:13
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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I used
IKS Maht-H'A
Picard
Advanced Weapon System
Sulu
Spock
IKS Negh'Var
Donatra
Cloaked Mines
Data
Elite Attack Dice
Some thoughts:
The only thing I did not use much was Spock.
I moved my fleet forward 4 and deployed the mines in the path of jousting to force my opponent to alter his strategy.
Advanced Weapon System allowed me to keep my cloak without wasting an action.
Sulu and Data were used for defense.
My Elite Attack Dice worked very nicely.
I never used my IKS Negh'Var's ability.
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![[Post New]](/s/i/i.gif) 2013/10/24 20:53:44
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Crafty Bray Shaman
NOVA
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Makes sense. Thanks guys!
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![[Post New]](/s/i/i.gif) 2013/10/24 21:05:07
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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-spyguy
I like your klingon list except for Gorkon. It is great to make the opponent lose 2 attacks, but Kronos one only gets 4 attacks. Taking away 2 of your own attacks to hurt them is not doing you much good. It is basically stalemating. Gorkon is really for a larger ship with Gowron nearby so as to hurt the opponent and still deal damage. He is more suited for a vorcha.
Automatically Appended Next Post:
Sorry I missed this in the single thread mess.
The klingons are doing well, but I would like to work on more effectively using Romulan warbirds. I am thinking something with the Khazara, generic warbird, and praetus. It is going to require some extensive play testing though.
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This message was edited 1 time. Last update was at 2013/10/24 21:25:02
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/10/25 15:21:05
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Lone Wolf Sentinel Pilot
PA Unitied States
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Hi Guys I ot 2 list for and event this weekend let me know what you thik
List 1
Negh'Var class
Martok LE
Attack Pattern Omega
kerla
Vor'cha
Gowron
Kronos One
Terrel
Sulu
18 Attack dice and mild evade/agility. I had 2 points left when so I put Kerla on Martoks ship
List 2
IKS Negh'var
Martok
Kerla
Klag
Vor'cha
Gowron
Data
K'T'inga
Terrel
Sulu
16 attack dice and alot of evade/ agility. I had 3 points here and since I have my actions planned out I added Kerla and Klag instead of a action based card, i considered a tractor beam however my actions might never allow me to use it.
I only have Klingon and Federations expansions so far. Next week I plan on buying all the romulan ones, but that doen't help me now.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/10/25 17:36:20
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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I like your list. It's very defensive. Is there anything that you'd rather take than Attack Wing Omega? It's a one time discard for 3 pts, but it's quite good.
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My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/25 18:06:01
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Lone Wolf Sentinel Pilot
PA Unitied States
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I could just go with the 2nd list.
The Idea behind Kerla, Sulu and Data came from a series of lucky hits my opponents keep getting on me while I'm cloaked also poor evasion rolls on my part. I figured I could use them to help prevent damage. It does prevent me from locking on, however my Lock On rolls have been less than stellar.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2013/10/25 18:31:42
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Fighter Pilot
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So, my thinking on Sulu is that with Terel, you probably want to cloak each and every time it is possible to do so. I see Sulu getting 1-2 uses throughout the entire game before you're either winning outright, or the Kronos One is gone. I'd much rather take out Kerla and Sulu, and find room for Drex, probably on Martok's Neg'var- that way you get a 7 dice battlestationed alpha strike on the juiciest target.
The Kronos One actually has a decent ability. You should try to find the 2 pts for it. I don't see Data and Sulu fitting into a Klingon, Martok/Gowron build. You want every ship cloaked and gowron up every turn. You'll have 4 actions per turn. Bogging your ship down in crew member Action abilities means that there will, by necessity, be upgrades that you are paying for every turn that you're not getting any use out of. If you're going down this road, you want your crew member actions to be absolutely essential to your build. If you're activating Sulu and Data, you're not activating Cloak and Gowron- which is how you're going to win.
Focus fire on one ship at a time- don't split your fire if you can help it. Automatically Appended Next Post: Mainly, I think the Klingon ships don't need much more oomph than they already have. Don't bog them down in upgrades/bog yourself down in decisions, when the main move is- Cloak then Shoot.
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This message was edited 2 times. Last update was at 2013/10/25 21:00:18
My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! |
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![[Post New]](/s/i/i.gif) 2013/10/26 03:21:38
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Crafty Bray Shaman
NOVA
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Ok, so I just finished our OP. I took first again.
List:
Martok in Neghvar with polarized hull plating
Gowron in Maht-H''a
Nu'daq in Kronos one
Elite Attack die
So, I'm pretty sure that the elite attack die rolled a battle station all but once...kind of disappointing.
First game, I played the other Klingon player. He went with Vor'cha, Neg'vhar, and two d-7s. I killed everything but the Neg'vhar by the time the round was up. The only thing of mine to die was the Kronos one. To an OWP. (the K1 died in a single phase every game...mostly due to bad evading)
Second game, I played the Federation player. Ent-D with Sulu and Spock and Picard (surprise), Reliant with Khan, and Defiant with Riker. Don't remember what other upgrades he had besides the cloaking device. At the end of the day, I only lost the K1 and killed all but tthe Ent-D.
Third game was the Dominion player. He had three of the new Jem'hadar ships and one Cardassian ship. I actually lost this game. I would have killed all but one of his ships, but his evasion dice were pretty killer in one crucial turn (out of about 13 hits, I did 1-2 damage after shields). He then wiped me off the board. Killing two of his ships put me in first by 5 points, so I can't complain.
I definitely think that the K'tinga class will probably work better if I spam them...but it's really hard to say since my dice rolling was so terrible. I'm not very whelmed thus far by it. I'm also very underwhelmed by the elite attack die, but again, I really only rolled the battle station result. Well, more playtesting, I guess.
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![[Post New]](/s/i/i.gif) 2013/10/27 10:46:17
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Hey there Dakka Trekkies,
I had my second OP2 yesterday. I decided to try something a little different from my last event.
My Fleet:
28 Negvar Class
5 Martok
4 Cloaked Mines
28 Negvar Class
5 Donatra
4 Sulu
Vorcha Class
0 Klingon Captain
100 Total
Game 1 was against
Kronos one
Donatra
M’Tah
Martok
Negvar
Gowron
This was a crazy game for captains. The second round my Martok was hit with a Warp Core Breach and a Communications failure (captain skill 0). The next round his Martok got a communications failure. Round 4 his Donatra was hit with an injured captain. I lost my Martok in turn 4 to the core breach. I took out his in round 3 or 4. I don’t remember much else, but on the last round I did take out his other two ships with only one hull point left on my Donatra, and 3 left on the Vorcha. It was a harry game loosing Martok so early but the other two pulled it out. The mines helped and the OWP peppered us both evenly.
Game 2
Enterprise D
Picard
Spock
Defiant
Sisko
Quantum Torpedoes
Galaxy Class
Terrel
I set up all 3 of my ships on one side he opposed them with the D and his other galaxy. Sisko went down the other side. Turn 1 nothing happened except the D lost a shield to an OWP, this will be important. The high point of this game was turn 2 Martok fired on the Enterprise D at close range with an extra attack from Donatra, I rolled 7 hits WITHOUT a target lock. My opponent and the TO were shocked and the table next to us stopped playing to take a look. Donatra finished off the Enterprise, in all the bid D had 11 hits on it from only 2 ships. That left poor Terrel looking down the barrel at 3 Klingons while Sisko was on vacation. Terrel tried to meet up with Sisko and I took him out before he could get there. The rest of the game was a long chase of the defiant while he tried to get a torpedo lock on me. I took him out before he could.
Round 3
Negvar
Gowron
Torpedoes
M’Tah
Nu’Daq
IKS Groth
Krell
Torpedoes.
Turn 2, I focused on his Negvar first putting 5 damage on it. He flew it into the Groth so Gowron was not helping the rest of this force. Turn 3 he flew the Groth into the mines and it was done, I finished off his Negvar the rest went after the M’Tah. Turn 4 the OWP and his M’Tah took out my Vorcha. Then after 3 more turn of exchanging “Come Abouts” I finished him off.
So I got 300 points and won. It was a great tournament with great players. Our TO is very cool, as well. This was my second OP2 win and I was very pleased to have:
Then I remembered I picked up these on eBay a few months back, and I have a cunning plan…
After about an hour and a half worth of work, I now have a Klingon swarm complete with dials and cards. Of course these are only for casual/home play, but it will be fun to see them in action. More honored warriors for the empire
Now I need to focus on OP3.
-Spyguyoda
Congrats on the win, glad to see you did not go with Gorkon. Nu'Daq is a much better fit for OP2.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2013/10/27 22:43:33
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Crafty Bray Shaman
NOVA
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Thanks! Congrats to you too.
I agree that Nu'Daq is definitely much better. Gorkon might have helped the third ship survive a little longer, but then he would have contributed even less, so it worked out.
That is a nice looking fleet you've got there!
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