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Made in us
Neophyte Undergoing Surgeries





Oklahoma City

Hello Everyone!
I've got a 2000 point tournament coming up and I was hoping to get some feedback on the list I was thinking of bringing.
Please note: I only have the two drop pods and I don't have any flyers and won't have a chance to get any before the tournament. Also, I have a little bit of everything for SM/BA/SW - but that's it. So if you feel that Allies are needed somewhere please limit them to something in power armor

HQ:
Librarian - Force Axe

Elites:
Furioso Dreadnought - Blood Fists, Meltagun, Heavy Flamer, Magna Grapple, Search Light
- Drop Pod
Furioso Dreadnought - Blood Fists, Meltagun, Heavy Flamer, Magna Grapple, Search Light
- Drop Pod

Troops:
Assault Squad (5) - Flamer
- Razorback w/Lascannon & TL-Plasmagun, Search Light
Assault Squad (5) - Flamer
- Razorback w/Lascannon & TL-Plasmagun, Search Light
Assault Squad (5) - Meltagun
- Razorback w/Lascannon & TL-Plasmagun
Assault Squad (5) - Meltagun
- Razorback w/Lascannon & TL-Plasmagun

Scout Squad (6) - Sniper Rifles, Heavy Bolter, Camo Cloaks

Fast Attack:
Land Speeder - Heavy Bolter, Typhoon Missle Launcher
Land Speeder - Heavy Bolter, Typhoon Missle Launcher

Heavy Support:
Predator - Autocannon, Lascannon Sponsons
Predator - Autocannon, Lascannon Sponsons
Devastators (10) - 4 Missile Launchers, Sgt w/Signum

Fortification:
Aegis Defense Line - Quad Gun


Thoughts:
The basic idea of this list is to use the Blood Angels benefit of Fast Vehicles to pick a flank and shove most of my army into it.
With two Drop Pod Furiosos, 4 Razorbacks, and a pair of Speeders, I can have a decent amount of targets into his line by turn two. Meanwhile, I have an Aegis Line, Scouts, Predators, and a Devastator Squad sitting in mid/back field holding objectives and providing fire support.

Between the Quad Gun, Devs with Prescience, and an array of other Missile Launchers and Lascannons, I'm confident I can handle up to 2 flyers. Any More than that and I will likely have to just ignore them in favor of eating their ground forces first.

Thanks for looking!


Edited to add missing elements

This message was edited 2 times. Last update was at 2013/02/27 02:50:57


jakejackjake wrote:

Gotta hand it to GW, they've managed to make the internet panic about a formation consisting largely of tac marines.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

List looks pretty good given your restrictions. I don't think Allies will benefit you right now.

Did you mean to list some Landspeeders? You wrote about them but do not have a FA slot listed.

Do you have a friend who can loan you a Drop Pod? Getting that 3rd pod would be so nice.
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

Why fists over talons? Do they still get extra attacks for each unsaved wound they inflict? Also.... be worried about flyers because a quad gun is not going to do it against someone with 3+ flyers.

May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Locked in the Tower of Amareo




Blood talons are weak sauce, that's why. Can't hurt other dreads, or anything in 2+ armor. They don't instagib anything you care about either. STR 10 on initiative is rare and valuable and should not be traded in for the talons. Plus, you can't frag people in the face with talons. The frag cannon is the best dreadnought weapon in the BA book imo. At least elite dreads.

Always use attack bikes over land speeders. Especially with FNP in play. Getting two 5++ saves vs most all AP 3 and AP 2 weapons is awesome.
   
Made in ca
Fresh-Faced New User




Imo, drop the 5 extra devastators in that squad of 10 and do something else with the points - Maybe another aegis line to put the dev squad into.
   
Made in us
Locked in the Tower of Amareo




I missed the ML devs. Dump MLs. All day. Every day. Get a real heavy weapon in the list.
   
Made in us
Annoyed Blood Angel Devastator




Boston

Looks like a lot of fun to play, plenty of dakka, and armor



We are winged salvation, but we are a terrible, final salvation, and our wings embrace the horizon with fire. We are the Blood Angels. To confront us is to die, and death is my remit, my reality, my unbounded domain. I have known death, and defeated it, claimed it as my own. To my cost, to my strength, death is my one gift to bestow, and I am nothing if not generous.  
   
Made in ca
Fresh-Faced New User




Martel732 wrote:
I missed the ML devs. Dump MLs. All day. Every day. Get a real heavy weapon in the list.

I dont think the ML devs are that bad actually. Helps him deal with hordes. I assume they will stay in the back and man the ADL, whcih means they both have the same range of 48. - They can all shoot at the same target, no matter what the target is. IMO keep them, so long as they are the ones manning the ADL
   
Made in us
Locked in the Tower of Amareo




No, they're bad. Because frag missiles are bad ST 4 small template sucks at torrent. And cover is allowed.

And krak missiles are bad. STR 8 AP 3 means are you going to end up glancing to death with a ROF 1 weapon.

Being able to select between two bad ammo types = bad. Take two of two specialist weapons and combat squad if you want versatility.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

vaultbro wrote:Imo, drop the 5 extra devastators in that squad of 10 and do something else with the points - Maybe another aegis line to put the dev squad into.

How do you get 2 ADLs? I normally don't like 10-man dev squads either but they work in this situation. He can combat squad one on the Quad Gun and deploy the MLs elsewhere, or just keep them as a big unit, or even split the MLs to be able to fire at different units.

vaultbro wrote:I dont think the ML devs are that bad actually.

I agree. Plasma Cannons are popular now but the good old ML is still a safe bet.
   
Made in us
Neophyte Undergoing Surgeries





Oklahoma City

reps0l wrote:List looks pretty good given your restrictions. I don't think Allies will benefit you right now.

Did you mean to list some Landspeeders? You wrote about them but do not have a FA slot listed.

Do you have a friend who can loan you a Drop Pod? Getting that 3rd pod would be so nice.

Reps - Yeah, sorry about that. I have a pair of Typhoons in the list. I’ve added them back in.
At the moment, I do not have a 3rd pod. I might be able to get another one temporarily (or at least proxy one). What would you suggest I shift around to get one?

Living Still wrote:Why fists over talons? Do they still get extra attacks for each unsaved wound they inflict? Also.... be worried about flyers because a quad gun is not going to do it against someone with 3+ flyers.

Similar to what Martel mentioned, you lose the STR 10. The Dreads are designed to be a threat you can’t really ignore. Blood Talons remove your ability to hurt most Vehicles. But keeping the Blood Fist keeps you dangerous to more things.

Martel732 wrote:Blood talons are weak sauce, that's why. Can't hurt other dreads, or anything in 2+ armor. They don't instagib anything you care about either. STR 10 on initiative is rare and valuable and should not be traded in for the talons. Plus, you can't frag people in the face with talons. The frag cannon is the best dreadnought weapon in the BA book imo. At least elite dreads.

Always use attack bikes over land speeders. Especially with FNP in play. Getting two 5++ saves vs most all AP 3 and AP 2 weapons is awesome.

I am a fan of bikes. But in this list I’m not brining any kind of FNP bubbles, so bikes aren’t of any real benefit. Meanwhile, I still get the jink save on the speeder while still being vulnerable to the same weapons that would insta-gib an attack bike. And while not great, the missiles allow for some multi-tasking.

vaultbro wrote:Imo, drop the 5 extra devastators in that squad of 10 and do something else with the points - Maybe another aegis line to put the dev squad into.

I was intending to combat squad the Devastators to give some flexability.
But if I did drop them, what else would suggest I put in?

Martel732 wrote:I missed the ML devs. Dump MLs. All day. Every day. Get a real heavy weapon in the list.

Which weapons do you think would work better?

BrotherGnaeus wrote:Looks like a lot of fun to play, plenty of dakka, and armor

Thanks!

vaultbro wrote:
Martel732 wrote:
I missed the ML devs. Dump MLs. All day. Every day. Get a real heavy weapon in the list.

I dont think the ML devs are that bad actually. Helps him deal with hordes. I assume they will stay in the back and man the ADL, whcih means they both have the same range of 48. - They can all shoot at the same target, no matter what the target is. IMO keep them, so long as they are the ones manning the ADL

They will be manning the ADL. And depending on the opponent, might have a Librarian baby-sitting them with Prescience.
Martel732 wrote:No, they're bad. Because frag missiles are bad ST 4 small template sucks at torrent. And cover is allowed.

And krak missiles are bad. STR 8 AP 3 means are you going to end up glancing to death with a ROF 1 weapon.

Being able to select between two bad ammo types = bad. Take two of two specialist weapons and combat squad if you want versatility.

I agree that frag missiles aren’t great. But it’s also not terrible. For Devs you only have a few options. Lascannons and Heavy Bolters are better as a specialist weapons. But have the issue that they may not be of any use against some targets. Missile Launchers aren’t the best at one thing, they’re decent at multiple things. I’m a fan of them in general.
However, I’m more than happy to talk about other options. What setup would you suggest?

reps0l wrote:
vaultbro wrote:Imo, drop the 5 extra devastators in that squad of 10 and do something else with the points - Maybe another aegis line to put the dev squad into.

How do you get 2 ADLs? I normally don't like 10-man dev squads either but they work in this situation. He can combat squad one on the Quad Gun and deploy the MLs elsewhere, or just keep them as a big unit, or even split the MLs to be able to fire at different units.

vaultbro wrote:I dont think the ML devs are that bad actually.

I agree. Plasma Cannons are popular now but the good old ML is still a safe bet.

Yeah, the Dev squad is intended to combat squad normally. In some match-ups it might be better to keep them as one large firebase, but most times they’ll be throwing down a bunch of missiles and a few quad shots at two different targets.

jakejackjake wrote:

Gotta hand it to GW, they've managed to make the internet panic about a formation consisting largely of tac marines.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

The Devs can have a drop pod (but you can have it be empty) so all you need is the 35 points. Dropping the extra body and HB on the scouts will get you mostly there. Next up would probably be the special weapons on the assault marines. Having both Dreads drop together will be worth the trade.

Check the rules for the tournament but making something quick to use as a drop pod will be easy. Personally I hate the thought of buying a Drop Pod which doesn't really do anything all game...a Dixie cup is just as effective and cheaper

Just so you know bikes are T5 and have jink as well now. I'm feeling where you are going with the Speeder Typhoons but just keep that in mind about the bikes. They are pretty sweet nowadays.
   
Made in us
Locked in the Tower of Amareo




I would say that against most foes, 2 lascannons and 2 plasma cannon combat squadded would be a better set up. Remember that heavy support is there to do damage to things that your troopers have problems with. Your troopers can, in general, handle things that frag missiles are good against. You don't need frag missiles in your heavy weapon slots.

The problem with MLs is that they are decent at nothing. Krak missiles suck vs teqs and AV 13+. Aren't those *exactly* what you want to shoot at with heavy support? ML are a safe bet to be a waste of a heavy slot.

This issue is exactly why I leave the devastators at home with BA. Fast predators can get better shots, and in many cases are harder to neutralize.
   
 
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