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![[Post New]](/s/i/i.gif) 2013/02/26 21:18:57
Subject: Best codex for drop pod assault ?
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Jealous that Horus is Warmaster
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So, which marine codex is the best to plan a drop pod list from ?
as far as i know it would be BA or SW, but i would like to know what you guys think.
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"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"
4000 Points of Farsight's Finest tau
8000 Points and counting Sons of Horus
2000 Points of Death Company Blood Angels |
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![[Post New]](/s/i/i.gif) 2013/02/26 21:21:29
Subject: Best codex for drop pod assault ?
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Battleship Captain
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Warp Angels wrote:So, which marine codex is the best to plan a drop pod list from ?
as far as i know it would be BA or SW, but i would like to know what you guys think.
Vanilla, because they have Pedro+Sternguard and Bray'arth Ashmantle.
BA can't even get Lucius pods, and SW don't have Sternguard.
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![[Post New]](/s/i/i.gif) 2013/02/26 21:33:49
Subject: Best codex for drop pod assault ?
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Space Wolves, you can't assault after coming out of a drop pod but with SW you can pop out, shoot everything and use Counter-attack to still get the extra attack bonus at anything coming at you.
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![[Post New]](/s/i/i.gif) 2013/02/26 22:20:40
Subject: Best codex for drop pod assault ?
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Steadfast Ultramarine Sergeant
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Vanilla marines get the extra room in a drop pod for attached characters. And TFC, you can stick those in drop pods too.
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![[Post New]](/s/i/i.gif) 2013/02/26 22:23:44
Subject: Re:Best codex for drop pod assault ?
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Hellish Haemonculus
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Vanilla Marines. Vulkan or Pedro both lend themselves really well to Drop Pod lists. I play Drop Pod Salamanders and I've enjoyed some great success with them.
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![[Post New]](/s/i/i.gif) 2013/02/26 23:03:24
Subject: Best codex for drop pod assault ?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Space Wolves have Wolf Guard and Terminator Drop Pods.
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![[Post New]](/s/i/i.gif) 2013/02/26 23:05:28
Subject: Best codex for drop pod assault ?
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Dakka Veteran
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Hmmm depends on what you want really. If your looking to get Terminators coming in Drop Pods, then SW are the way to go. Besides that, Pedro w/Sternguard is a nasty Drop Pod List as they become scoring.
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![[Post New]](/s/i/i.gif) 2013/02/26 23:15:13
Subject: Best codex for drop pod assault ?
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Grim Dark Angels Interrogator-Chaplain
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Dark angels as they are the cheapest and terminators can join them dropping down turn 1/2
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![[Post New]](/s/i/i.gif) 2013/02/26 23:28:55
Subject: Re:Best codex for drop pod assault ?
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Regular Dakkanaut
Massachusetts
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I went space wolves, because I've had success running DPs with their codex, but I admit its very close between SW and C:SM. Wolves get terminators, extremely cheap wolfguard combi-suicide pods, and GH are great at shooting and then using counter attack + 2 CCW + Wolf Standard to weather an assault. C:SM have the very potent Pedro + Sternguard combination, as well as Vulkan + TL flamer and melta pods.
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This message was edited 1 time. Last update was at 2013/02/26 23:29:51
Space Wolves - 1500 pts
Orks - WIP
"I have never learned anything from any man who agreed with me" - Dudley Field Malone |
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![[Post New]](/s/i/i.gif) 2013/02/26 23:50:04
Subject: Best codex for drop pod assault ?
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Longtime Dakkanaut
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Blood angels, purely for drop podding furioso dreadnought's
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![[Post New]](/s/i/i.gif) 2013/02/26 23:52:55
Subject: Re:Best codex for drop pod assault ?
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Freaky Flayed One
Australia
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Space Wolves all the way! Suicide squads are fair enough, however, you can build the unit to max and they can weather most attacks, justified by the fact I have seen Long Fangs ( SW Devastators) beat 15 charging Stormboyz in a single round of combat. that was funny.
In another game I saw Power Armoured Wolf guard with meltas drop down next to chaos land raider and destroy it for first blood. May I also say that a Lone Wolf terminator with storm shield and TH and fenrisian wolves accompanying him is quite a scary sight for your opponnent and will easily distract incoming fire from the rest of your army
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![[Post New]](/s/i/i.gif) 2013/02/27 00:07:25
Subject: Best codex for drop pod assault ?
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Pyromaniac Hellhound Pilot
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Vanilla. Pedro and Vulkan make sternguards worth all points Invested.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/02/27 00:15:58
Subject: Best codex for drop pod assault ?
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Longtime Dakkanaut
Beaver Dam, WI
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I didn't vote because Vanilla, DA and SW all have very viable builds...
Vanilla: Sternguard. Vulkan, Pedro, Ironclad
DA: Veterans, Banners plus Divination Librarians, DW assault to support (guaranteed delivery T1 or T2)
SW: Counterattack, Wolf Guard, Long Fang Split Fire.
Sternguard are not a big advantage... so everyone want to combi-melta them up. Wolf Guard and DA Veterans can also combi-melta so the only thing you gain is special bolter ammo unless you talk Pedro in which case they are scoring. They tend to die early so who cares? You are going to shoot the combi-meltas and then get shot to pieces...
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![[Post New]](/s/i/i.gif) 2013/02/27 00:50:42
Subject: Best codex for drop pod assault ?
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Fireknife Shas'el
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Pedro-Sternguard spam is highy effective.
Vulkan-just put in lots of melta and flamers usually includes ironclads tac squads thunderfire cannons and sternguard.
DA-dakka banner with vets
SW-Greyhunters, Logan with longfangs terminators.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/02/27 02:28:58
Subject: Best codex for drop pod assault ?
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Decrepit Dakkanaut
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Formosa wrote:Dark angels as they are the cheapest and terminators can join them dropping down turn 1/2
errmmm. 10 GHs with two melta guns, 8 bolters, each with bolt pistol and chainswords with counter attack in a pod: 190 pts. You could always ally in the deathwing
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![[Post New]](/s/i/i.gif) 2013/02/27 03:20:38
Subject: Re:Best codex for drop pod assault ?
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Bane Lord Tartar Sauce
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Codex Marines and Space Wolves are your best choice. Codex marines have access to the best drop pods, the best special characters for augmenting drop-troops (Vulkan and Pedro) and access to Sternguard. If you want to expand to Forge World, C:SM offers a lot there. Space Wolves are the other choice because the book is just so damn OP. Grey Hunters are arguably the best troop choice in the game, and Long Fangs are the best devastator variant.
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![[Post New]](/s/i/i.gif) 2013/02/27 03:22:55
Subject: Re:Best codex for drop pod assault ?
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Knight of the Inner Circle
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Codex marines for effectiveness, I still voted DA on sheer account of number of pods you can field at 2k
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2013/02/27 03:24:58
Subject: Best codex for drop pod assault ?
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Regular Dakkanaut
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I vote space wolves just because of wolfguard, and army wide counter attack. They can just sit back and keep rapid firing you until you decide to charge, and they (probably) still get the +1 attack bonus.
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![[Post New]](/s/i/i.gif) 2013/02/27 03:47:02
Subject: Best codex for drop pod assault ?
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Longtime Dakkanaut
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DAaddict wrote:I
Sternguard are not a big advantage... so everyone want to combi-melta them up. Wolf Guard and DA Veterans can also combi-melta so the only thing you gain is special bolter ammo unless you talk Pedro in which case they are scoring. They tend to die early so who cares? You are going to shoot the combi-meltas and then get shot to pieces...
Have to disagree with this statement. Sternguard even without combi weapons are nasty and more then worth taking. I am new to the drop pod army ranks (Raptors) and have had alot of success with the list in the few games I played with them. Some highlights:
-Dropped two pods of x10 sternguard w/ x5 combi flamers and x5 combi meltas against a guard player with an aegis defense line. Needless to say my Combi flamers wiped out a massive number of his infantry and the combi meltas (rolled each one individually and only fired three) destroyed a leman russ demolisher. The second pod did the same to his heavy weapons teams and also destroyed another leman russ. At that point his army was so crippled he could not recover.
-In reference to not using combi weapons being effective, I slaughtered an ork player by using the ignore cover rounds against some lootas behind a defense line and have used countless times the AP3 rounds against enemy marines to great effect after utilizing the combi weapons mounted on them.
The biggest drawback I have seen with drop pod lists is the lack of combi flamers, after using them I will always stick with the flamer/melta combo. Thanks to the new Drop Pod rules allowing you to be up to 6 inches away from the pod after it lands this allows you to seperate so you dont lose both squads to one lucky ordnance shot. Also with the amount of aegis defense lines popping up flamers will take care of anyone packing tons of infantry into them as well as any vehicles supporting them.
Also the biggest thing many people dont realize is the importance of where to place your drop pods. If you are placing them in a position (lets say against an IG player) where they can get lit up by alot of stuff you are not deploying them correctly. I did so well because I gambled and landed on one of his flanks with my first two pods to come into the game nullifying a good portion of his army. I agree that often the Sternguard are a "one hit wonder" but to totally dismiss them as useless with or without combi weapons is a mistake.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2013/02/27 05:17:07
Subject: Best codex for drop pod assault ?
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Longtime Dakkanaut
Beaver Dam, WI
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Not saying Sternguard are not tough... Base cost is a little higher than wolf guard or DA Veterans when you add combi-weapons.
DA are stubborn so better staying power. Wolf Guard better damage with counterattack.
If you are saying the bolter of the sternguard is great think about it... you are dropping in on Turn 1 and firing off your combi-meltas. So this is half your army on the board getting shot up. You are going to be shot up and probably charged.
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![[Post New]](/s/i/i.gif) 2013/02/27 09:09:53
Subject: Best codex for drop pod assault ?
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Longtime Dakkanaut
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DAaddict wrote:Not saying Sternguard are not tough... Base cost is a little higher than wolf guard or DA Veterans when you add combi-weapons.
DA are stubborn so better staying power. Wolf Guard better damage with counterattack.
If you are saying the bolter of the sternguard is great think about it... you are dropping in on Turn 1 and firing off your combi-meltas. So this is half your army on the board getting shot up. You are going to be shot up and probably charged.
A good possibility unless you make sure to use placement and deployment to your best advantage. Sometimes its better to deploy away from the enemy and use your firepower to its greatest advantage and castle behind your pods. Not saying it wont happen but that can be said for any drop pod army not just vanilla marines with sternguard, the issue is the same in regards to any list you take.
Yes you can get more marines with the DA book but the sternguard hit harder, which is exactly (in most cases) what you want to do with a drop pod army. Also the stubborn is not neccesarily an advantage as marines automatically rally after falling back, in some cases falling back could save you where standing there could get you killed. Though it is the norm to pack as many combi weapons as possible I dont usually spam combi weapons, most I take usually is x3 of melta and flamer but usually just x3 melta, and that is to just cover my bases in case I come across something that they will be required for. I understand your points but as mentioned, the same issue is with any drop pod army is getting outgunned early and not having your whole army on the board.
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This message was edited 1 time. Last update was at 2013/02/27 09:10:47
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2013/02/27 09:42:02
Subject: Best codex for drop pod assault ?
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Wight Lord with the Sword of Kings
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Just saying, but have you ever seen someone's face when all of the sudden 10 death company, a death comp dread, furioso dread and some assault squads pop in behind him?
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![[Post New]](/s/i/i.gif) 2013/02/27 10:40:51
Subject: Best codex for drop pod assault ?
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Cultist of Nurgle with Open Sores
Brighton, UK
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Counter attack doesnt mean squat when you get shot to bits the turn after you exit the thing.
Sternguard melta/plas I would say.
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![[Post New]](/s/i/i.gif) 2013/02/27 11:40:28
Subject: Re:Best codex for drop pod assault ?
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Longtime Dakkanaut
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Good point on the BA, surprised they have not been talked about more they have alot of potential to be a good drop pod army (free pods and potentially x3 melta per squad if you count inferno pistol) and as mentioned their drop pods are scary good. However their drawback is they cant nearly put out as much firepower as Sternguard and other codexs and will be forced to endure a turn of shootin, but will admit FnP helps.
In regards to Sternguard taking plasma I am not a fan of that. Yes plasma is awesome, especially in this edition, but in a drop pod army where you need to keep your guys alive as much as possible giving them something that can kill them (on top of their AP3 bolters) IMPO is not worth it, but is definitely a high risk high reward item. Flamers though lower strenth and ap have the advantage of taking care of most standard infantry, wont kill you, will eliminate cover saves (negating Aegis and other fortifications) and as mentioned our AP 3 bolter rounds should handle most heavy stuff besides terminators.
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This message was edited 1 time. Last update was at 2013/02/27 11:43:48
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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