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More DA thoughts:
Headquarters:
Interrogator-Chaplain, TDA, Mace of Redemption, displacer field
195pts
Librarian, lvl 2, force axe, plasma pistol, forcefield generator
145pts
Elites:
Deathwing Knights (x5)
235pts
Troops:
Tacticals (x10), combi-plasma, MB, PG, PC, rhino
220pts
Tacticals (x10), combi-flamer, MB, flamer, HB, rhino
205pts
Tacticals (x10), combi-melta, MB, MG, MM, rhino
210
Fast-Attack:
Black Knights (x6), 2 grenade launchers, power sword
264pts
Heavy Support:
Devastator squad (x10), vet sgt, 4x MLs
210pts
Aegis Defence Line, quad gun
100pts
Mortis Contemptor, dual Kheres ACs, CML
215pts
Total: 1999pts
Tactics: Knights can scout move to provide safe landing for the termies on turn 1, they also get to use their cool grenade launchers to weaken units before the knights cave the enemy's face in. Each tactical squad fulfills its own role (their gear is pretty self-explanatory), I love combat-squading out of the rhino (drop-off the heavy weapon in a ruin somewhere while the rest of the squad goes to grab an objective). The devastators will be combat-squadded too, srgt and bolters manning the quad gun, the MLs wil be joined by the librarian for some prescience goodness. Finally the Contemptor adds extra AA as needed or can push forward with the rhinos to add some weight of fire...
Any thoughts?
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