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![[Post New]](/s/i/i.gif) 2013/03/03 18:39:40
Subject: Walkers and ordnance
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Member of a Lodge? I Can't Say
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With the new daemon codex, the soul grinder's phlegm attack was changed from assault to ordnance. Am I correct in assuming that if it fires the phlegm, it can only snap-fire it's other weapons? I couldn't find any exceptions anywhere and wanted to make sure before my first game with the codex tomorrow.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2013/03/03 19:29:28
Subject: Walkers and ordnance
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Decrepit Dakkanaut
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Only if it moves first.
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![[Post New]](/s/i/i.gif) 2013/03/03 19:38:45
Subject: Walkers and ordnance
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[DCM]
Tilter at Windmills
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edbradders wrote:With the new daemon codex, the soul grinder's phlegm attack was changed from assault to ordnance. Am I correct in assuming that if it fires the phlegm, it can only snap-fire it's other weapons? I couldn't find any exceptions anywhere and wanted to make sure before my first game with the codex tomorrow.
You are correct.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/03/03 20:09:59
Subject: Walkers and ordnance
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Loyal Necron Lychguard
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Movement has no bearing on this.
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![[Post New]](/s/i/i.gif) 2013/03/03 20:15:38
Subject: Walkers and ordnance
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Shas'o Commanding the Hunter Kadre
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Yes the ordinance rules are quite explicit.
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![[Post New]](/s/i/i.gif) 2013/03/03 20:22:22
Subject: Walkers and ordnance
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Thrall Wizard of Tzeentch
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Walkers are vehicles, so take care when reading the Ordnance Weapons special rule (Warhammer 40,000 Rulebook, p. 51)
This is spelled out clearly in Vehicles & Ordnance Weapons (Warhammer 40,000 Rulebook, p. 71).
Vehicles can move and fire an Ordnance weapon, but other shots are Snap Shots. Soul Grinders with Daemon of Nurgle are Slow and Purposeful and shoot Ordnance and Heavy weapons as if they were stationary, so will not suffer from the Snap Shots penalty.
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![[Post New]](/s/i/i.gif) 2013/03/03 20:29:35
Subject: Walkers and ordnance
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[DCM]
Tilter at Windmills
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TzeentchNet wrote:Walkers are vehicles, so take care when reading the Ordnance Weapons special rule (Warhammer 40,000 Rulebook, p. 51)
This is spelled out clearly in Vehicles & Ordnance Weapons (Warhammer 40,000 Rulebook, p. 71).
This is correct.
TzeentchNet wrote:Vehicles can move and fire an Ordnance weapon, but other shots are Snap Shots. Soul Grinders with Daemon of Nurgle are Slow and Purposeful and shoot Ordnance and Heavy weapons as if they were stationary, so will not suffer from the Snap Shots penalty.
This is incorrect. Whether you're stationary or not, firing Ordnance still forces you to Snap Shot all other weapons that turn. All vehicles are Relentless as well, which still doesn't help your other weapons if you fire Ordnance.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/03/03 20:32:58
Subject: Walkers and ordnance
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Loyal Necron Lychguard
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TzeentchNet wrote:Walkers are vehicles, so take care when reading the Ordnance Weapons special rule (Warhammer 40,000 Rulebook, p. 51)
This is spelled out clearly in Vehicles & Ordnance Weapons (Warhammer 40,000 Rulebook, p. 71).
Vehicles can move and fire an Ordnance weapon, but other shots are Snap Shots. Soul Grinders with Daemon of Nurgle are Slow and Purposeful and shoot Ordnance and Heavy weapons as if they were stationary, so will not suffer from the Snap Shots penalty.
Again, the ordnance rule has no bearing on movement for vehicles. For non-vehicles that are not also relentless/ SnP, they can not move and fire the ordnance weapon in the same turn.
The only benefit for slow and purposeful is that you can charge after firing ordnance and heavy/salvo weapons don't suffer the snap shot penalty. However. ordnance *always* causes other weapons to snap shot regardless of movement or special rules. Also since all vehicles have relentless, slow and purposeful is a downgrade for them (though would that not mean they always take dangerous tests when they move?).
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This message was edited 1 time. Last update was at 2013/03/03 20:34:08
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![[Post New]](/s/i/i.gif) 2013/03/03 20:38:45
Subject: Walkers and ordnance
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Thrall Wizard of Tzeentch
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Ah, I see now. I'm not sure what Slow and Purposeful has to do with Dangerous Terrain tests though?
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![[Post New]](/s/i/i.gif) 2013/03/03 20:42:30
Subject: Re:Walkers and ordnance
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Executing Exarch
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In 5th it meant taking a difficult terrain test whenever you moved, but it no longer does in 6th. I'm guessing that's what Kevin is thinking of?
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![[Post New]](/s/i/i.gif) 2013/03/03 20:44:11
Subject: Walkers and ordnance
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[DCM]
Tilter at Windmills
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Slow & Purposeful is still a drawback because it means you can't Run and can't fire Overwatch.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/03/03 20:57:29
Subject: Walkers and ordnance
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Loyal Necron Lychguard
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Oops, ya my mistake. Sorry about that.
Mann - you also can't turbo boost or move flat out or sweeping advance.
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This message was edited 2 times. Last update was at 2013/03/03 20:58:51
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![[Post New]](/s/i/i.gif) 2013/03/03 21:00:03
Subject: Walkers and ordnance
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Decrepit Dakkanaut
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Kevin949 wrote:
Movement has no bearing on this.
juraigamer wrote:Yes the ordinance rules are quite explicit.
Mannahnin wrote:TzeentchNet wrote:Walkers are vehicles, so take care when reading the Ordnance Weapons special rule (Warhammer 40,000 Rulebook, p. 51)
This is spelled out clearly in Vehicles & Ordnance Weapons (Warhammer 40,000 Rulebook, p. 71).
This is correct.
TzeentchNet wrote:Vehicles can move and fire an Ordnance weapon, but other shots are Snap Shots. Soul Grinders with Daemon of Nurgle are Slow and Purposeful and shoot Ordnance and Heavy weapons as if they were stationary, so will not suffer from the Snap Shots penalty.
This is incorrect. Whether you're stationary or not, firing Ordnance still forces you to Snap Shot all other weapons that turn. All vehicles are Relentless as well, which still doesn't help your other weapons if you fire Ordnance.
Kevin949 wrote:TzeentchNet wrote:Walkers are vehicles, so take care when reading the Ordnance Weapons special rule (Warhammer 40,000 Rulebook, p. 51)
This is spelled out clearly in Vehicles & Ordnance Weapons (Warhammer 40,000 Rulebook, p. 71).
Vehicles can move and fire an Ordnance weapon, but other shots are Snap Shots. Soul Grinders with Daemon of Nurgle are Slow and Purposeful and shoot Ordnance and Heavy weapons as if they were stationary, so will not suffer from the Snap Shots penalty.
Again, the ordnance rule has no bearing on movement for vehicles. For non-vehicles that are not also relentless/ SnP, they can not move and fire the ordnance weapon in the same turn.
The only benefit for slow and purposeful is that you can charge after firing ordnance and heavy/salvo weapons don't suffer the snap shot penalty. However. ordnance *always* causes other weapons to snap shot regardless of movement or special rules. Also since all vehicles have relentless, slow and purposeful is a downgrade for them (though would that not mean they always take dangerous tests when they move?).
At least according to GW's Question staff (yes yes I know this isn't raw, but bear with me), Forgeworld's FAQ team (again, yes yes...), and arguably the rulebook itself, the "Vehicles and Ordnance Weapons" section of the rules possesses what is clearly a subheading of "Moving and Shooting with Vehicles" and the first sentence is "Unlike other units, vehicles may move and fire with ordnance weapons."
This indicates to me (and the Forgeworld and GW question staff) that Vehicles follow the normal rules for ordnance weapons, with the exception that they may be fired if the vehicle moves. If this happens, though, the other weapons may only snap fire.
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![[Post New]](/s/i/i.gif) 2013/03/03 21:00:36
Subject: Re:Walkers and ordnance
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Member of a Lodge? I Can't Say
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That's what I thought. Thanks for the help.
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“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2013/03/03 23:14:03
Subject: Walkers and ordnance
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Loyal Necron Lychguard
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Unit1126PLL wrote:
At least according to GW's Question staff (yes yes I know this isn't raw, but bear with me), Forgeworld's FAQ team (again, yes yes...), and arguably the rulebook itself, the "Vehicles and Ordnance Weapons" section of the rules possesses what is clearly a subheading of "Moving and Shooting with Vehicles" and the first sentence is "Unlike other units, vehicles may move and fire with ordnance weapons."
This indicates to me (and the Forgeworld and GW question staff) that Vehicles follow the normal rules for ordnance weapons, with the exception that they may be fired if the vehicle moves. If this happens, though, the other weapons may only snap fire.
Vehicles are relentless, that's the real reason they can move and fire ordnance. It really has nothing to do with being a vehicle at all, except that all vehicles are relentless.
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![[Post New]](/s/i/i.gif) 2013/03/04 00:05:19
Subject: Walkers and ordnance
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Decrepit Dakkanaut
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Kevin949 wrote: Unit1126PLL wrote:
At least according to GW's Question staff (yes yes I know this isn't raw, but bear with me), Forgeworld's FAQ team (again, yes yes...), and arguably the rulebook itself, the "Vehicles and Ordnance Weapons" section of the rules possesses what is clearly a subheading of "Moving and Shooting with Vehicles" and the first sentence is "Unlike other units, vehicles may move and fire with ordnance weapons."
This indicates to me (and the Forgeworld and GW question staff) that Vehicles follow the normal rules for ordnance weapons, with the exception that they may be fired if the vehicle moves. If this happens, though, the other weapons may only snap fire.
Vehicles are relentless, that's the real reason they can move and fire ordnance. It really has nothing to do with being a vehicle at all, except that all vehicles are relentless.
Except that vehicles aren't relentless. I don't see anywhere it says that.
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![[Post New]](/s/i/i.gif) 2013/03/04 00:28:22
Subject: Walkers and ordnance
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Quick-fingered Warlord Moderatus
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Unit1126PLL wrote:At least according to GW's Question staff (yes yes I know this isn't raw, but bear with me), Forgeworld's FAQ team (again, yes yes...), and arguably the rulebook itself, the "Vehicles and Ordnance Weapons" section of the rules possesses what is clearly a subheading of "Moving and Shooting with Vehicles" and the first sentence is "Unlike other units, vehicles may move and fire with ordnance weapons."
This indicates to me (and the Forgeworld and GW question staff) that Vehicles follow the normal rules for ordnance weapons, with the exception that they may be fired if the vehicle moves. If this happens, though, the other weapons may only snap fire.
The problem with this argument, is the subheading "moving and shooting with vehicles" also deals with how many weapons a vehicle can shoot if it remained stationary, that's the first bullet point it provides for you.
If you only referred to the "Moving and Shooting" subheading when the vehicle moved, then a stationary vehicle would only be able to fire a single weapon in the shooting phase, because it would only have rules stating "When a vehicle fires, it uses its own Ballistic Skill characteristic and shoots like any other unit"
The fact is, the "Moving and Shooting" subheading deals with vehicles whether they moved or not, and accordingly so does the further nested subheading of "Vehicles & Ordnance Weapons".
Unit1126PLL wrote:Except that vehicles aren't relentless. I don't see anywhere it says that.
"Vehicles always have the Relentless special rule."
It's right there in bold in the section of the rulebook being discussed in this thread, not sure how you missed it.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2013/03/04 02:11:19
Subject: Walkers and ordnance
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Decrepit Dakkanaut
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Drunkspleen wrote:Unit1126PLL wrote:At least according to GW's Question staff (yes yes I know this isn't raw, but bear with me), Forgeworld's FAQ team (again, yes yes...), and arguably the rulebook itself, the "Vehicles and Ordnance Weapons" section of the rules possesses what is clearly a subheading of "Moving and Shooting with Vehicles" and the first sentence is "Unlike other units, vehicles may move and fire with ordnance weapons."
This indicates to me (and the Forgeworld and GW question staff) that Vehicles follow the normal rules for ordnance weapons, with the exception that they may be fired if the vehicle moves. If this happens, though, the other weapons may only snap fire.
The problem with this argument, is the subheading "moving and shooting with vehicles" also deals with how many weapons a vehicle can shoot if it remained stationary, that's the first bullet point it provides for you.
If you only referred to the "Moving and Shooting" subheading when the vehicle moved, then a stationary vehicle would only be able to fire a single weapon in the shooting phase, because it would only have rules stating "When a vehicle fires, it uses its own Ballistic Skill characteristic and shoots like any other unit"
The fact is, the "Moving and Shooting" subheading deals with vehicles whether they moved or not, and accordingly so does the further nested subheading of "Vehicles & Ordnance Weapons".
Unit1126PLL wrote:Except that vehicles aren't relentless. I don't see anywhere it says that.
"Vehicles always have the Relentless special rule."
It's right there in bold in the section of the rulebook being discussed in this thread, not sure how you missed it.
You're right about the relentless thing - clearly a derp on my part.
As for your first point:
It does have to do with when the vehicle moves - i.e. if it doesn't. Perhaps it is a superfluous clause, but they put it there anyways. Fortunately, the first bullet point is in no way related to the Vehicles and Ordnance Weapons sub-heading.
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