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Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

So an interesting rules question came up today that I would like to run by you.

Helical Targeting Array

IA Aeronautica

If the Contemptor-Mortis remains stationary in the Movement phase, it gains the Skyfire and Interceptor special rules for that turn


IAA 2nd Edition

...., its weapons count as having the AA Mount special rule for the rest of the player's turn


The AA Mount says that it can fire at normal BS at flyers.

So..... the issue is that people have been using the Interceptor rule in their opponents turn. When I first heard this dispute I was supporting this notion. 2 things changed my mind.

1. In the BRB it says turn means player turn unless specifically mentioned otherwise

2. If the aeronautica entry did not say Skyfire AND Interceptor the dread would not be able to fire at ground targets at normal BS (just like the Hydra).

#2 is really what did it for me because the rule seems very obvious until you bring that into light. It provides an explanation as to why it is incorporated in the rules because generally when we think of interceptor we think of it being only used in the opponents turn. However, in this case it is put in for another reason. That is my interpretation at this point.

Can we agree on this? Or is there somehow another side of the coin here?

This message was edited 1 time. Last update was at 2013/03/07 05:11:35


May the WAAC and pretzels be with you.

~Casey 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Hmmm, it would appear that it does not have the Interceptor or Skyfire rule on your opponents turn.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

Tell your friends who use them everybody because I really think it tones down their awesomeness considerably. LIke I said..... I was under the wrong impression as well until recently.

This message was edited 1 time. Last update was at 2013/03/07 05:27:05


May the WAAC and pretzels be with you.

~Casey 
   
Made in ru
Speedy Swiftclaw Biker





Hive Moscow

Valid rules from IA Aeronautica

If the Contemptor Mortis remain stationary in the Movement phase it gain Skyfire and Interceptor special rule for this turn

Rules from the IAA is not valid.

Read the FAQ. http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf

Errata: When stationary gains the Skyfire and Interceptor special rule
   
Made in ca
Executing Exarch






A valid reason why forgeworld rules should be free and only available from their website, they screw and reprint them so much you leave a path of confusion. If its truly just for fluff gamers then it wont impact sales.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

So because the errata does not mention the "for that turn" part does that mean they DO get interceptor during the opponents turn (ie game turn).

May the WAAC and pretzels be with you.

~Casey 
   
Made in ru
Speedy Swiftclaw Biker





Hive Moscow

This is not so at all. Studio balances and fixes rules faster and faster than main company - GW, and writes them better. Units of the IA make the games more balanced.


Automatically Appended Next Post:
 Living Still wrote:
So because the errata does not mention the "for that turn" part does that mean they DO get interceptor during the opponents turn (ie game turn).
No, this is what means.

This message was edited 1 time. Last update was at 2013/03/07 06:55:11


 
   
Made in ca
Executing Exarch






 Darog wrote:
This is not so at all. Studio balances and fixes rules faster and faster than main company - GW, and writes them better. Units of the IA make the games more balanced.


In $90 books, thats kind of my point, they invalidate and tweak so often that it gets rather pricey to stay current. If I could just get the latest and greatest rules freely available that would encourage the sales more. Forgeworld stands outside of GWs update system and is always behind for awhile anytime there is an edition or codex change. I'd still buy the books for the stories, campaigns and painting tutorials, I just think it makes more sense to keep something that you change so often out of books. And if something is broken you can fix it right away.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in au
Quick-fingered Warlord Moderatus






 Darog wrote:
Valid rules from IA Aeronautica

If the Contemptor Mortis remain stationary in the Movement phase it gain Skyfire and Interceptor special rule for this turn

Rules from the IAA is not valid.

Read the FAQ. http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf

Errata: When stationary gains the Skyfire and Interceptor special rule


I disagree with you, for one, that document isn't Errata, it's a document designed to update vehicles for 6th edition, basically provide Hull Points and throw some new Special Rules to them, it's not to replace valid rules wording.

But even that is largely irrelevant in light of the fact, IA: Aeronautica was released after that document was.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Decrepit Dakkanaut




 Living Still wrote:
So because the errata does not mention the "for that turn" part does that mean they DO get interceptor during the opponents turn (ie game turn).

In ANY turn where they remain stationary in the movement phase, they gain Interceptor and Skyfire.

So if you never move, you have both rules in each of your and your opponents turns
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

A terribly worded rule if I ever saw it.

In any movement phase seems to be a perfectly fine reading of that rule. So any opponents turn you can blast a flyer or model arriving from reserves but in your turn you need to remain stationary to hit flyers.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in ca
Lieutenant Colonel






 Darog wrote:
Valid rules from IA Aeronautica

If the Contemptor Mortis remain stationary in the Movement phase it gain Skyfire and Interceptor special rule for this turn

Rules from the IAA is not valid.

Read the FAQ. http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf

Errata: When stationary gains the Skyfire and Interceptor special rule


this is correct,
gotta keep up on the forgeworld FAQs as well,
they ahve FAQ'd it to have int/skyfire as in the newer book aeronautica

so even if they only last for one player turn,

fact is,

in the opponents turn,

if the mortis is stationary, in that movement phase as well

it gains interceptor/skyfire for that turn as well

This message was edited 1 time. Last update was at 2013/03/07 15:01:51


 
   
Made in us
Regular Dakkanaut





Even if you argue that the rules imply player turn, he still gets skyfire/interceptor on your opponents turn, as he CERTAINLY didn't move in your opponent's move phase.

This has come up in our gaming group before.
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

Except that each player has their own movement phase. It is THE movement phase and they have skyfire/interceptor for THAT turn. Turn once again means player turn unless specifically said otherwise. It's not really possible to move in your opponent's movement phase so why make the distinction?

For what its worth Im actually pretty lost in this now and most of the arguments im bouncing off you guys are from local rules lawyers.... Playing devils advocate to see where this ends up. Im still very 50/50.

This message was edited 2 times. Last update was at 2013/03/08 07:32:34


May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Douglas Bader






This is really very simple:

The 6th edition update was published BEFORE IA:Aeronautica, so IA:Aeronautica replaces it (along with the rules in IA:A2, of course).

The Contemptor gains Skyfire and Interceptor for the player turn. You get this so that you don't have to deal with a situation where you didn't move and get Skyfire but want to shoot at ground targets. You have both USRs so you can freely shoot at either ground or air targets if you didn't move. Blame GW for the pure idiocy of combining "may shoot at ground targets" and "may shoot at arriving reserves" into the same USR with no way to get either ability separately.

You do NOT get it during your opponent's turn since you only get the USRs if you remain stationary, and you can not remain stationary in your opponent's turn (since you do not take any action).

This message was edited 1 time. Last update was at 2013/03/08 10:25:44


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Peregrine wrote:

You do NOT get it during your opponent's turn since you only get the USRs if you remain stationary, and you can not remain stationary in your opponent's turn (since you do not take any action).


The problem, though, is that not taking any action is a requirement for remaining stationary. You don't actively remain stationary, it's the state of being you exist in if you didn't move. You didn't move, thus you remain stationary and thus you gain Skyfire and Intercept.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Douglas Bader






 AlmightyWalrus wrote:
The problem, though, is that not taking any action is a requirement for remaining stationary. You don't actively remain stationary, it's the state of being you exist in if you didn't move. You didn't move, thus you remain stationary and thus you gain Skyfire and Intercept.


"If the Contemptor remains stationary" means that it is taking an action (remaining stationary). You don't perform actions of any kind during your opponent's turn. If it said "did not move" (which is a passive state not an action) then you might have an argument, but that's not the case.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Longtime Dakkanaut





I do agree with Peregrine in regards to the reason for having interceptor/skyfire and that you only get it in your turn

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
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01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Peregrine wrote:
 AlmightyWalrus wrote:
The problem, though, is that not taking any action is a requirement for remaining stationary. You don't actively remain stationary, it's the state of being you exist in if you didn't move. You didn't move, thus you remain stationary and thus you gain Skyfire and Intercept.


"If the Contemptor remains stationary" means that it is taking an action (remaining stationary). You don't perform actions of any kind during your opponent's turn. If it said "did not move" (which is a passive state not an action) then you might have an argument, but that's not the case.


How is remaining taking an action? If I'm not jumping out a window, is that me taking an action? The act of remaining entails NOT taking action, remaining passive. Thus, you wouldn't have to do anything during your opponent's turn anyway. Besides, you DO perform actions during your opponent's turn: saves, Look Out Sir!, Leadership tests etc.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Decrepit Dakkanaut




 Peregrine wrote:
 AlmightyWalrus wrote:
The problem, though, is that not taking any action is a requirement for remaining stationary. You don't actively remain stationary, it's the state of being you exist in if you didn't move. You didn't move, thus you remain stationary and thus you gain Skyfire and Intercept.


"If the Contemptor remains stationary" means that it is taking an action (remaining stationary). You don't perform actions of any kind during your opponent's turn. If it said "did not move" (which is a passive state not an action) then you might have an argument, but that's not the case.


"remains stationary" is entirely passive; it is the absence of doing something (movement) causing you to remain stationary. "Remains falling" requires NO action on your part once you have jumped out of a high enough window.

RAW you get it in both turns if you do not take any action in that movement phase
   
Made in ca
Lieutenant Colonel






did the dread move in the opponents turn?

no?

did it remain stationary?

yes


it now has sky/interceptor


despite trying to use tricks of the language, the dread has in fact remained stationary, weather due to lack of action, or for whatever reason, the fact remains it did not move that turn.

argueing about why it has remained stationary doesnt matter, even if you are right about it remaining stationary due to lack of action,

fact is it has remained stationary, which is the requirement to gain sky/interceptor

 
   
Made in us
Stealthy Dark Angels Scout with Shotgun



NE Ohio

Question...

DID the Mortis move in the movement phase?

It does not say 'your movement phase' but instead 'the movement phase'

Seems like it would gain skyfire and interceptor...
   
Made in ca
Lieutenant Colonel






yeah, the arguement over HOW it remained stationary is a non sequiter,

who cares HOW it remained stationary,

it DID, thats all that matters

 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

I agree to disagree. The wording of the rule is complete gak though I will tell you that. Maybe I'll email FW about it and see what they say. Not that that is official, but I think it may take away some ambiguity especially if they side with the folks saying you get it for the "turn" no matter whose "turn" it is.

May the WAAC and pretzels be with you.

~Casey 
   
Made in fi
Courageous Space Marine Captain






I'm honestly confused. I'm fine playing RAI instead of RAW, but I'm really not sure any more how they intended it to work.

   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

One other thing to consider is that if we play it so that the movement phase = any movement phase then regardless if you move or not you will always have skyfire/interceptor in your opponents turn. That is pretty much the inverse and it sounds very wonky in my book. The more and more I think about this the more I think it is supposed to be in the owning player's turn only and that interceptor was included to prevent it being like the hydra (skyfire only).

May the WAAC and pretzels be with you.

~Casey 
   
Made in gb
Decrepit Dakkanaut




RAW you are incorrect, as the rules are very clear that turn is player turn
   
Made in fi
Courageous Space Marine Captain






 Living Still wrote:
One other thing to consider is that if we play it so that the movement phase = any movement phase then regardless if you move or not you will always have skyfire/interceptor in your opponents turn. That is pretty much the inverse and it sounds very wonky in my book.

I agree. I doubt that's what they intended.

The more and more I think about this the more I think it is supposed to be in the owning player's turn only and that interceptor was included to prevent it being like the hydra (skyfire only).

It is possible though, that they intended you to be able to intercept on enemy's turn if you didn't move on your own. That's how I assumed how it was until I read this thread. But obviously, that's not what the rules actually say.

   
Made in us
Regular Dakkanaut




The way I read that rule is similar to the Jink save granted by moving a bike. If you keep the Mortis stationary during your movement phase then it has Skyfire/Interceptor until your next Movement phase at which point you have the option to move or not again.

This would tie in with the Jink rule, if Movement phase is any players movement phase then no bike/jetbike/skimmer would have a jink save during your opponents turn as they have not moved that turn.

EDIT: Pulled up both IAA2 and the 6th Ed. FAQ, by the IAA2 wording it stops with your turn, the 6th Ed update looks like it was intended to update to the new USR without giving Interceptor during your opponents turn.

This message was edited 1 time. Last update was at 2013/03/08 21:23:20


 
   
Made in ca
Lieutenant Colonel






IIRC jink specifies that the skimmer moved in the previous turn i believe, dont have BRB infront of me though

 
   
 
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