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Starting Haqqislam at 150pts and have no idea. Please help.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Impassive Inquisitorial Interrogator





Hooper

So I started out wanting to play PanO in infinity even wrote a list and played a few games with proxies and i didnt mind them but Haqqislam models were the first to draw me into infinity so now im stuck.

I dont want a list written for me but more of a general overview of where to start. Like what are the strengths and weakness of the army, what are the core troops you take(if any), and is there a good base i could build off from 150pts to higher point values.

I would like to buy the first 150pts and then just add from there if i can.

If not, well whatever.

Thanks in advance for any input from all of you out there.

Boyofdestiny.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

You should give my opinion all the weight due to someone that has never played a game, but I think the standard Haqq boxed set + your favourite Haqq model is a good start, and will get you to or close to 150pts.

You have 123 points in the box if you make the Janissary a doctor.
98 points if you leave out the Hunzakut, who might be a little tricky for starter games (?). That gives you lots of points for the "cool" models that first drew you to Haqqislam.
   
Made in au
Norn Queen






You'll generally stick to two types of core or 'cheerleaders' - Naffatun and Ghulam. Naffatun have rifles and heavy or light flamethrowers, but lack any options. Ghulam have Rifles and light shotguns, and have a wider variety of options - hacker, missile launcher, panzerfaust, doctor, HMG, sniper. That doctor is one of the most common doctors you'll see used, due to having the standard Haqq high WIP and access to Nasmats, meaning they don't need to get into the thick of the fighting, and can stay where cheerleaders should be - the backlines.

Strengths, well, Haqqislam are known as the army that won't stay down. Lots of doctor options (not paramedics, full doctors) with high WIP. This actually transfers to hackers as well, or anything requiring a WIP roll.

For your killy stuff, you'll want to be looking primarily in light and medium infantry. We have some good heavy infantry - Jannisaires are no frills front line heavy hitters, and Asawira are terrors. Tough, fast (LI movement rate), good shots, good weapons, great in melee and also regenerate. But still - most of your killy stuff is found in LI and MI, so don't be afraid to focus on them.

Hassassins of various stripes are the cheif frontrunners. They all have different focuses (Muyibs are frontline killers, Lasiqs are ranged specialists, Fidays are impersonators, Ragiks are airborne deployers, etc), so you'll want to experiment with what works for you. Then there's the other fun units like Odalisques, Sekban, Hafzas, Djanzaban... Go nuts with the LI and MI.

You'll see some shortfalls. Limited access to TO (IIRC only Tuaregs have this) and visors (for seeing units with TO and ODD), the aforementioned limited HI's, only one TAG. But every faction has its shortfalls.
   
Made in pl
Kelne





Warsaw, Poland

Loki summed it up pretty well.

I'd add that you should definitely get a Fiday of some sort as they are really scary to your opponent and are fun to play.

Also, I'd use the Hunzakut from the starter as a Ghulam with a Sniper Rifle for starters, so that you are not boggled with unnecessary rules in the first few games. Proxying is allowed and encouraged, as many models/model options do not have a sculpt.
   
Made in ph
Utilizing Careful Highlighting





Manila, Philippines

Second the buy the starter then just add the models you like. For me, I bought a starter and then added a Tuareg, an Al Hawwa sniper and a Fiday.

Tevesh has a good guide on the official forums about generic Haqqislam. While it shouldn't be treated as gospel since one might favor a unit over another, it is a very good guideline on what to expect with Haqqislam units and the strengths and weaknesses of the faction in general.

http://infinitythegame.com/forum/index.php?/topic/8677-teveshs-haqq-attack-model-review/

Read up, and enjoy playing Haqqislam!


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Haqqislam were my first and still favourite faction, like you I just went for them because of the miniatures, but they are really fun to play to.

A few pointers about them from my own perspective:
- As Loki says, they are very hard to put down, and very tenacious. In the background we are told that they don't fear death, many don't carry cubes, and they play like that on the tabletop. Having 'dogged' troops like the muyib (I've lost count of how many times mine have made a kill after being mortally wounded themselves), regenerating Djanbazan and excellent doctors all help to make up for the perceived weaknesses of the force (like possibly their lack of heavy armour - although they still have some!) and make a force that can stick around. Having lots of religious units as well means that you might just be able to turn that loss into a draw once the casualties start mounting up at the end of a game.
- As Alkasyn says Fidays are so much fun to play - they aren't even that expensive in points, but they are worth it just for the fun of using them, and the way they can be so annoying to your opponent!
- Good specialist troops. You can find a specialist for any task - an HMG wielding Janissary to act as an anchor in your line, the sniper Lasiq for one of the best snipers in the game, the Ragik as excellent drop troops. The Muyib is also many people's favourite, not because they specialist, but again because they can occupy many different roles also.
- One of the coolest TAGs in the game in the form of the Maghariba Guard.

Overall I think they are a great force, with many different play styles and approaches that are possible.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
 
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