Number 2 confuses me a bit. I really don't see what's different from a normal game other than the objectives are actual terrain pieces.
= True, but remember, you have built the table before hand. There´s the idea
You keep using the term "Throw a die" when it should be "roll a
d6.
= Ok
Number 3 is just killpoints, which I don't remember people being very fond of.
= Well...ok...tried to be different...
Number 4 is the relic excet it can't be moved and it's hidden. A little gimmicky for me and punishes armies that can't manuever across the entire board. And it really relies more on luck than anything else]
.=
ok, true, but there lies the idea, use what you got
Number 5 is the relic, but with each side possessing one.
= Doh, should you go for the extra points or your opponent? Last minute denial on his objective?
Number 6 is just Kill points, which I was never fond of. Also you don't allow reserves, so does that mean flyers start on the board?
= Yes, it´s the last push Automatically Appended Next Post: PrinceOfMadness wrote:I remember when the content of a topic was actually posted within the topic itself....
Anyway, just glancing over your proposed missions, I can't say I particularly care for them. I just see no reason to modify core game rules within the scope of a mission, especially looking at some of the rules being modified. Some abilities that modify reserves work, but others don't? No option to outflank? Can't deploy anything but a third of your army, unless you have drop pods, in which case you deploy all of the drop pods turn one? These missions seem like they are going to heavily favor certain builds while punishing others.
I play Eldar, rely heavily on outflanking, and i made them missions...ok, there´s people with drop pods etc. in our FLGC an they are a surely gonna complain about these things...BUT, we all have CHOICES in our armies, that´s what Army Builder is for. Is your army ALWAYS going for the sure thing and nothing can go wrong? FLUFF CINEMATIC FUN.