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Made in fi
Horrific Howling Banshee




Finland

Hi!

These are the six new missions for WH40k 6th edition that i´ve composed, check the blog for the rules.

http://lostvyper.blogspot.fi

Have fun and comment!

 
   
Made in us
Fireknife Shas'el






Number 2 confuses me a bit. I really don't see what's different from a normal game other than the objectives are actual terrain pieces.

You keep using the term "Throw a die" when it should be "roll a d6."

Number 3 is just killpoints, which I don't remember people being very fond of.

Number 4 is the relic excet it can't be moved and it's hidden. A little gimmicky for me and punishes armies that can't manuever across the entire board. And it really relies more on luck than anything else.

Number 5 is the relic, but with each side possessing one.

Number 6 is just Kill points, which I was never fond of. Also you don't allow reserves, so does that mean flyers start on the board?


Automatically Appended Next Post:
I really don't know what to add. I can't think of anything new to do with objectives.

Really the only thing I can imagine to spice up the game would be to break from the core deployment and missions.

Maybe have attackers and defenders. Defenders set their half of the terrain and deploy first, attackers come in from reserves and go first. Attackers get to allocate units to come in from reserves on turns 2 and 4. Defenders get units from reserves on turn 3.

Something like that.

This message was edited 1 time. Last update was at 2013/03/08 15:06:24


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

I remember when the content of a topic was actually posted within the topic itself....

Anyway, just glancing over your proposed missions, I can't say I particularly care for them. I just see no reason to modify core game rules within the scope of a mission, especially looking at some of the rules being modified. Some abilities that modify reserves work, but others don't? No option to outflank? Can't deploy anything but a third of your army, unless you have drop pods, in which case you deploy all of the drop pods turn one? These missions seem like they are going to heavily favor certain builds while punishing others.

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in fi
Horrific Howling Banshee




Finland

Number 2 confuses me a bit. I really don't see what's different from a normal game other than the objectives are actual terrain pieces. = True, but remember, you have built the table before hand. There´s the idea

You keep using the term "Throw a die" when it should be "roll a d6. = Ok

Number 3 is just killpoints, which I don't remember people being very fond of. = Well...ok...tried to be different...

Number 4 is the relic excet it can't be moved and it's hidden. A little gimmicky for me and punishes armies that can't manuever across the entire board. And it really relies more on luck than anything else].=
ok, true, but there lies the idea, use what you got


Number 5 is the relic, but with each side possessing one. = Doh, should you go for the extra points or your opponent? Last minute denial on his objective?

Number 6 is just Kill points, which I was never fond of. Also you don't allow reserves, so does that mean flyers start on the board? = Yes, it´s the last push


Automatically Appended Next Post:
PrinceOfMadness wrote:
I remember when the content of a topic was actually posted within the topic itself....

Anyway, just glancing over your proposed missions, I can't say I particularly care for them. I just see no reason to modify core game rules within the scope of a mission, especially looking at some of the rules being modified. Some abilities that modify reserves work, but others don't? No option to outflank? Can't deploy anything but a third of your army, unless you have drop pods, in which case you deploy all of the drop pods turn one? These missions seem like they are going to heavily favor certain builds while punishing others.


I play Eldar, rely heavily on outflanking, and i made them missions...ok, there´s people with drop pods etc. in our FLGC an they are a surely gonna complain about these things...BUT, we all have CHOICES in our armies, that´s what Army Builder is for. Is your army ALWAYS going for the sure thing and nothing can go wrong? FLUFF CINEMATIC FUN.

This message was edited 2 times. Last update was at 2013/03/09 23:12:29


 
   
 
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