Switch Theme:

Dark Angel - 5 man missile teams  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I really want to make my Greenwing/Ravenwing competitive but against Heldrakes the army just kinda falls apart. I don't want to get into the argument of the Niphiliam Fighter being trash or not but I am considering using 5 man tactical squads with a Flakk Launcher. For 95 points it's kind of a steal but str 7 against 12 AR is a gamble. Anyone have any experience or ideas about using them?

   
Made in gb
Junior Officer with Laspistol





They won't change anything, other than the heldrake might fry them first.

Against Heldrakes you can't rely on glancing them to death, you need to kill them dead. IWND would make up for the slim chance you have with Flakk of stripping a hull point.

I really think the only way greenwing/ravenwing can deal with drakes is with LRCs.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

 Griddlelol wrote:
I really think the only way greenwing/ravenwing can deal with drakes is with LRCs.
So just hiding from them? I did say I was trying to be competitive? Could you elaborate on how a LRC deals with Heldrakes?

   
Made in gb
Junior Officer with Laspistol





 General_Chaos wrote:
So just hiding from them?

Yup. If your opponent is bringing 450pts worth of Heldrakes, then LRCs make them almost completely null and void. With a Standard of Dev and a Techie inside one you have a horribly powerful, and practically indestructible unit which can tear through your opponents troop choices.

I did say I was trying to be competitive?

Sorry, I don't understand this question.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Land Raiders do make Helldrakes cry.

Another counter is an Aegis with Icarus, manned by a BS5 character in Terminator armor. Put him toward the front of the unit and he can soak Baleflamer hits, bouncing them off his 2+, and he can Look Out Sir Lascannons and such into regular dudes getting 4+ cover from the wall. You might also want to make this unit a squad of Devs with Flakk Missiles, so they can hit the thing on subsequent turns as well. Alternately, units with TL Lascannons are pretty decent; the odds of a hit are low, but the chances of making that hit count are pretty good, again, with S9 and AP2.

The Icarus is usually better than the Quad Gun against Helldrakes, because you want the higher strength and AP2 to help you kill the darn thing. The Quad Gun is better if you've got a model/unit with Tank Hunter to re-roll Pens.

This message was edited 1 time. Last update was at 2013/03/10 17:04:15


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Junior Officer with Laspistol





 Mannahnin wrote:

The Icarus is usually better than the Quad Gun against Helldrakes, because you want the higher strength and AP2 to help you kill the darn thing. The Quad Gun is better if you've got a model/unit with Tank Hunter to re-roll Pens.


I agree, if you're expecting Heldrakes then the icarus is a must. However, I've found that just an icarus is rather weak against the triple turkey list.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Fresh-Faced New User




I find taking a few power field generators help you just ignore the drakes as well. You can put them on a techie on a bike for pretty cheap. Then proceed to ignore them and any ap3 template weapons they may bring.


Automatically Appended Next Post:
Also if you stick the Pfg in a land raider you extend the bubble by 3x5 inches

This message was edited 1 time. Last update was at 2013/03/10 21:34:16


 
   
Made in si
Been Around the Block





 Griddlelol wrote:
 General_Chaos wrote:
So just hiding from them?

Yup. If your opponent is bringing 450pts worth of Heldrakes, then LRCs make them almost completely null and void. With a Standard of Dev and a Techie inside one you have a horribly powerful, and practically indestructible unit which can tear through your opponents troop choices.




Thanks for this. I totally overlooked this simple fact. And i was wondering how would i deal with Helldrakes if i ever put together Land Raider list.


on the topic, if you go for Greenwing, try Razorspam. A lot of TL LC could help bring down one Helldrake, Icarus the other one. For the third one, well...

I don't like giving advices out of main codex but i just have to say it: If you have access to Forgeworld units, Mortis Dreadnought or Contemptor mortis are both very solid choices against flyers. But then again, you can also use Hyperion Air defence battery.

This message was edited 1 time. Last update was at 2013/03/10 23:35:19


 
   
Made in no
Liche Priest Hierophant





Bergen

You can outmanover them and then bring them down when they start hoower. The problem for space marines is that you loose to mutch in the meantime. And you might not get there fast enough if the rhino blows.

   
Made in us
Krazed Killa Kan






 General_Chaos wrote:
I really want to make my Greenwing/Ravenwing competitive but against Heldrakes the army just kinda falls apart. I don't want to get into the argument of the Niphiliam Fighter being trash or not but I am considering using 5 man tactical squads with a Flakk Launcher. For 95 points it's kind of a steal but str 7 against 12 AR is a gamble. Anyone have any experience or ideas about using them?


I'm planning on using one 5 man tactical squad with one Flakk Missile in a ADL w/ Quad. That way you can shoot 4 TL S7 attacks at BS4 and then 1 S7 attack at BS4.

It's reasonable and it synergizes reasonably well, with 48" range. It would double the cost, but quadruple the firepower.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 TedNugent wrote:
 General_Chaos wrote:
I really want to make my Greenwing/Ravenwing competitive but against Heldrakes the army just kinda falls apart. I don't want to get into the argument of the Niphiliam Fighter being trash or not but I am considering using 5 man tactical squads with a Flakk Launcher. For 95 points it's kind of a steal but str 7 against 12 AR is a gamble. Anyone have any experience or ideas about using them?


I'm planning on using one 5 man tactical squad with one Flakk Missile in a ADL w/ Quad. That way you can shoot 4 TL S7 attacks at BS4 and then 1 S7 attack at BS4.

It's reasonable and it synergizes reasonably well, with 48" range. It would double the cost, but quadruple the firepower.


but then if a heldrake comes on he can fry the whole squad in one pass after the 4 shots bounce off his armored hide. The way to kill heldrakes is with vendettas. Other than that you are best ignoring them and killing the rest of the chaos army.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Phanobi





Paso Robles, CA, USA

If you don't mind the FW route, those missile artillery pieces are 35 pts, twin-linked, and have Interceptor and Skyfire. Three of them are 105 pts and way better than five dudes with one crappy S7 missile.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
 
Forum Index » 40K General Discussion
Go to: