I know, themed armies usually dont do a great deal, but i find it to be the biggest addiction to
WHFB
Im new ish to
WHFB, but allways had a love for skaven, more so, clan skyre.
So, a fluffy but fun list ive come up with, need ideas how to tweak it to get more from it.
Ikit claw - 395
Warlock engineer: level 2, warpmusket, warp-energy condenser - 135
Warlock engineer: Doomrocket, warpmusket - 60
Warlock engineer: Brass orb, warpmusket - 80
Warlock engineer: warpmusket, warlock optics, dispel scroll - 75
34 clanrats: Full command, spears, shields - 190
Ratling gun - 55
34 clanrats: Full command, shields - 173
Ratling gun - 55
50 slaves: musician - 102
Giant rat pack: 2 packmasters, 10 rats - 46
Giant rat pack: 2 packmasters, 10 rats - 46
8 Jezzails - 160
5 Jezzails - 100
5 jezzails - 100
15 poisoned wind globadiers: bombardier, death globe - 130
Poisoned wind mortar - 65
Warp lightning cannon - 90
Warp lightning cannon - 90
Doomwheel - 150
Doomwheel - 150
2,497
Granted Ikit is rather heavy on points, but he is a must have for my list, as are the engineers and the amusement they should bring for me.
Troops are simple enough, i just wanted some weapon teams in there, a tarpit unit and 2 units of rats for the flanks (to stop the doomwheels shooting something important)
Specials are a bit unknown for me.
Ive heard mixed reviews on the jezzails, but on paper they look pretty solid for taking out armoured targets and monsters, and since this edition promotes monsters, i want them dead before they can get close.
Globadiers are simply there for amusement again, hopefully i can tie a unit up with the slaves or rats (if they are alive) and then do some real damage with them.
rare was kind of a no brainer for me, just maxed out on the fun skyre units.
The cannon seems pretty damn solid, but the wheels seem hap-hazard to me, but should provide some amusement.
Anyways, thats the list, C&C wanted please