Lord Yayula wrote:The general consensus is that once the marked character joins an unmarked unit, that unit is considered to have the mark for purposes of joining since they already contain a mark.
On your strat why a jump pack? and not a bike?, still move 12" but you gain +1T making the sorc immune to
PF ID.
Also, invisibility is great but not that great for spawns, I mean, sure hitting on 3s and getting hit on 5s is great but still that would still give them a 4+ cover save on the run.
Running spawns with the juggy lord is the way to keep it cheap, if you want to get an expensive unit and go all out, run bikes of khorne with the icon of wrath, attach the sorc and the juggy lord and now you get a squad that can reroll their charge distance due to the banner, if you get invisibility you are looking at T5, cover 2++ models, which on charge get 4 attacks S5 which, it also makes your juggy S7 if dealing with high T models.
beasts can ignore terrain, so they can and often are in terrain helping with the invis cover save
Automatically Appended Next Post:
Goat wrote:Jugger Khorne lord everyone loves -170pts
Spawn x5 -150
Jump pack lvl3 sorc with familiar and other goodies - 165
I was sitting down thinking about this unit and wanted to add more death to it, so I was considering adding the above mentioned sorcerer. Rolling on Telepathy until Invis is hit than switch to Biomancy if the luck is running. Losing Fleet is also a major concern for me, but I am able to keep them moving at 12"
Invis on spawn is bonkers, invis in general is bonkers. But do I want to make mobility sacrifices to get the power I crave?
probably better to give him a bike. as mentioned earlier.
on that thread, 5 spawn are 150, 10 bikes with
VotLW are 220.
for that 70 point upgrade you get:
a much more reliable combat unit
grenades
3+ armor
5+ cover
A champion to fight in challenges while your jugger eats the squad
10
TL bolt guns
Hammer of Wrath
The option to take 2 plasma, flamer, or melta
The option to load up the AspChamp
The option to give them
MoK for a ton of attacks(not really worth it, but you could go all out and get a standard with
FC)
Init4
WS4
Dont have to worry about str10
ID
you lose:
completely ignoring terrain(dangerous terrain aint so bad)
fearless after the lord is dead
going to ground
5 wounds
str5
I take the bikes every time. Spawn are great with
MoN and alone