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![[Post New]](/s/i/i.gif) 2013/03/17 00:26:29
Subject: DREADNOUGHTS OF THE FUTURE
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Freaky Flayed One
Australia
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Okay I didn't know exactly where this should go so I put it in here
Okay I know in 6th ed Dreadnoughts got kind of nerfed/changed roles, which got me thinking, what could be done to make them as cool as they were back in their hey day. Blood Angels have a cool range of dreadnoughts; furioso, librarian and DC Dreadnoughts so I think that MEQ should have a variety too. A dreadnought with a storm shield and sword, Dreadnoght with jetpack/wings, dreadnought squadrons etc.
I was wondering what you guys here on Dakka think of this idea, and whether it is a viable one.
Mega Dreadnought built for taking on MC, and isn't an absolute cheese fest like the Dreadknight? And special rules?
EDIT: Oops, this probably have gone on proposed rules.
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This message was edited 2 times. Last update was at 2013/03/17 00:27:21
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![[Post New]](/s/i/i.gif) 2013/03/17 00:47:13
Subject: Re:DREADNOUGHTS OF THE FUTURE
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Incubus
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Terminator Dreadnought sounds cool, probably ironclad with storm shield(with flamers in each corner) and a plasma gun.
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Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
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![[Post New]](/s/i/i.gif) 2013/03/17 01:05:46
Subject: Re:DREADNOUGHTS OF THE FUTURE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think Dreadnoughts should be condensed into 2 entries. regular and ironclad. Both may upgraded to be Venerable.
a regular Venerable Dreadnought can be further upgraded to be either a Chaplain or a Librarian Dreadnought.
A Chaplain Dreadnought gives all friendly units within 6" Furious Charge and reroll to hit on the charge.
A Librarian Dreadnought is Mastery Level 2, has a Psychic Hood, and his DCCW gains the Force special rule.
Regular Dreadnoughts, including Chaplain and Librarian dreadnoughts may purchase a second DCCW.
I like the storm shield idea. Maybe give it to Ironclads as a swap for their DCCW.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/17 03:32:50
Subject: Re:DREADNOUGHTS OF THE FUTURE
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Krazed Killa Kan
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They need to be able to take on MCs.
It seems silly to me that a MC can take out armor saves and also smash straight through a Dreadnought.
Dreadnoughts should be, in effect, the "Monstrous Creatures" of the Imperium. Not the same role necessarily but similar function.
Dreadnoughts are simply more interesting with things like Multimeltas and Flamers than sitting backfield with Lascannons and Autocannons, which is a role that should be for tanks like Predators. Something should be done to make them a bit more viable in medium range to close quarters heavy support. A little scrappier. Even something stupid like adding extra hull points to Ironclads.
EDIT: I just realized that the Maulerfiends are a great template for this. They're fast and their USRs make them a lot scrappier than your average run and gun dreadnought. They're also a lot punchier than your average DCCW dread.
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This message was edited 1 time. Last update was at 2013/03/17 03:34:10
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2013/03/17 03:34:14
Subject: Re:DREADNOUGHTS OF THE FUTURE
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Freaky Flayed One
Australia
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Grey Templar wrote:I think Dreadnoughts should be condensed into 2 entries. regular and ironclad. Both may upgraded to be Venerable.
a regular Venerable Dreadnought can be further upgraded to be either a Chaplain or a Librarian Dreadnought.
A Chaplain Dreadnought gives all friendly units within 6" Furious Charge and reroll to hit on the charge.
A Librarian Dreadnought is Mastery Level 2, has a Psychic Hood, and his DCCW gains the Force special rule.
Regular Dreadnoughts, including Chaplain and Librarian dreadnoughts may purchase a second DCCW.
I like the storm shield idea. Maybe give it to Ironclads as a swap for their DCCW.
I like the Chaplain idea. Enable Dreadnought squads and that would be a fun unit.
Automatically Appended Next Post:
TedNugent wrote:They need to be able to take on MCs.
It seems silly to me that a MC can take out armor saves and also smash straight through a Dreadnought.
Dreadnoughts should be, in effect, the "Monstrous Creatures" of the Imperium. Not the same role necessarily but similar function.
Dreadnoughts are simply more interesting with things like Multimeltas and Flamers than sitting backfield with Lascannons and Autocannons, which is a role that should be for tanks like Predators. Something should be done to make them a bit more viable in medium range to close quarters heavy support. A little scrappier. Even something stupid like adding extra hull points to Ironclads.
I agree with this point. Dreadnoughts are a little weak in that department. Enable them to have something like a Invulnerable save in close combat. Maybe have a Hunter Dreadnought, has a weapon like a chainfist or a wepaon that has the Fleshbane and Armourbane rule. Give it 4 Hull points and a protective squadron, or a special jetpack/teleport ability. Charges after teleport or something like that makes a scary dreadnought indeed.
I can just imagine a Tyranid Hive Tyrant sitting amongst it's horde and finds a dreadnought appear through some sort of portal and launch itself at it with a special Slaying Sword or something of the like. That is what I imagine Dreadnoughts to do. Not get glanced to death.
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This message was edited 2 times. Last update was at 2013/03/17 03:41:33
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![[Post New]](/s/i/i.gif) 2013/03/17 04:04:08
Subject: DREADNOUGHTS OF THE FUTURE
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Consigned to the Grim Darkness
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I'd rather see Ork versions of these dreads, myself. 'Ard-Clad Deff Dredd!
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/03/17 04:29:03
Subject: Re:DREADNOUGHTS OF THE FUTURE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Give all loyalist marine Dreadnoughts the following special rule.
I Shall not Yield: This model has the It Will Not Die special rule.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/17 05:54:11
Subject: DREADNOUGHTS OF THE FUTURE
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Dakka Veteran
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Or something about how they've taken a mortal eound like "kissed by death" or something. Maybe cause small blast hits in CC? I'm totally for them being upgraded though
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![[Post New]](/s/i/i.gif) 2013/03/17 06:00:59
Subject: Re:DREADNOUGHTS OF THE FUTURE
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Judgemental Grey Knight Justicar
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I know in the fluff dreads are nigh invulnerable. In the game some med str weapon looks at em funny and they die.
I would take a storm shield every time on my dread if I could. That would be scary.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/03/17 17:16:08
Subject: DREADNOUGHTS OF THE FUTURE
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Decrepit Dakkanaut
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Sunderer Dreadnought
WS4 BS4 S6 12/12/10 I4 A2
Composition: 1 Sunderer Dreadnought
Unit Type: Vehicle (Walker)
Wargear:
Dreadnought Close Combat Weapon (with built in Storm Bolter)
Sunderer Storm Shield
Smoke Launchers
Searchlight
Options:
Replace Storm Bolter with Heavy Flamer - See Dreadnought entry in Codex: Space Marines for cost.
Replace Dreadnought Close Combat Weapon with Chainfist - 5pts
Replace Dreadnought Close Combat Weapon with Sunder Hammer - 10pts
Take Extra Armour - 10pts
Take Ceramite Plating - 20pts
Sunderer Storm Shield - A relatively new addition to the Dreadnoughts of the Imperium, the Sunderer Storm Shield is based off the Storm Shields wielded by those Astartes warriors deemed worthy enough to carry such armaments. Upscaled for use on the hulking Dreadnought, the Sunderer Storm Shield renders the Dreadnought nearly invincible to enemy fire, and allows it to tackle even the mightiest creatures that oppose the Imperium in one-on-one combat.
The Sunderer Storm Shield gives the Sunderer Dreadnought a 3+ invulnerable save that can be taken against any glancing or penetrating hits (unless the Sunderer Dreadnought has a better save from another source) that target the Sunderer Dreadnought's front armour.
Sunder Hammer - As with the Sunderer Storm Shield, the mighty Thunder Hammers of the Space Marines have also been upgraded for use on a Dreadnought. In the hands of some of the most powerful machines of the Imperium, the Sunder Hammers can pulp lesser creatures, crush enemy vehicles, and cripple alien beasts with ease. When paired with a Storm Shield, the Dreadnought becomes a walking warrior of death, wading through fire as if it was a gentle breeze to deliver swift deaths unto enemy commanders or war-beasts.
The Sunder Hammer is a Thunder Hammer that strikes at the Sunderer Dreadnought's initiative. If paired with a Sunderer Storm Shield, whenever the Sunderer Dreadnought successfully makes an invulnerable save in close combat it may immediately make a single close combat attack with its Sunder Hammer. This attack can only be made once per phase and is made in addition to the Sunderer Dreadnought's regular attacks.
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Logic for Storm Shield only working in front arc? Have you seen how far the arms on a Dreadnought could bend backwards? Unless you treat him like infantry he's never getting an invul anywhere other than his front arc.
Yes, I might have gone a bit overboard with the 'sundering' but now it looks like it actually came from a real SM codex.
I also gave it the option for ceramite plating because it's meant to be an unstoppable behemoth, and I'd hardly say that a single scout sergeant with a melta bomb could pose a threat. It's only AV12, though, so meltas are still as effective as krak missiles.
Gave it the option for a chainfist because chainfists. Chainfists are awesome.
Next plans: an Orky-type thing that can make a 'flechette' attack once per game by expelling gubbinz from itself, and is used in a similar way to Yriel's Eye.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2013/03/17 17:22:31
Subject: DREADNOUGHTS OF THE FUTURE
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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I like dreads how they are but I think if normal dreads were in squadrons that may make them a bit better because you can use more and it would give you tactical options to choose either normal dreads to one Venerable dread.
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/03/17 17:53:37
Subject: DREADNOUGHTS OF THE FUTURE
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Courageous Space Marine Captain
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I think Contemptors are pretty much as dreads should be. Maybe make the shield 5+ in CC too, though.
Automatically Appended Next Post:
happygolucky wrote:I like dreads how they are but I think if normal dreads were in squadrons that may make them a bit better because you can use more and it would give you tactical options to choose either normal dreads to one Venerable dread.
Dreads should be rare and individually powerful. Dread squadrons are a horrible idea.
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This message was edited 2 times. Last update was at 2013/03/17 17:55:01
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![[Post New]](/s/i/i.gif) 2013/03/17 22:24:32
Subject: DREADNOUGHTS OF THE FUTURE
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Boosting Black Templar Biker
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I almost wept when reading the book "Rynn's World". "(Dreadnought) Jerian did not need cover - he WAS cover." If only, on the tabletop!
One thing I've noticed is that Dreads should have more CC attacks for them to viable in CC. MCs have more attacks than Dreads, even when Smashing. Additionally they tend to attack at a higher initiative, and there are several T6+ MCs that can't be killed in a single hit, while a Dread dies to smashes very quickly. Also, as the Dread indeed has so few attacks, fighting against large infantry squads is hopeless, as it takes you forever to kill anything even if they can't hurt you back.
I'd love for BT to get a SS+DCCW combo dread to go with their supposed CC tendencies.
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Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/03/17 23:58:07
Subject: DREADNOUGHTS OF THE FUTURE
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Regular Dakkanaut
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Forge World has some cool dreadnought variants like the aforementioned Chaplain dread and also the siege dreadnought.
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![[Post New]](/s/i/i.gif) 2013/03/18 00:08:37
Subject: DREADNOUGHTS OF THE FUTURE
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Aspirant Tech-Adept
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rednecroncryptek wrote:, Dreadnoght with jetpack/wings, dreadnought squadrons etc.
I was wondering what you guys here on Dakka think of this idea, and whether it is a viable one.
Mega Dreadnought built for taking on MC, and isn't an absolute cheese fest like the Dreadknight? And special rules?
Well I cant really say I support a flying dreadnought and a mega dread sounds like a model that would be a very large model. I think GW is already growing the models larger than the table top aesthetic can support so I dont like the mega dread idea.
However, Dreads have never really been all that impressive on the tabletop except for the psi rifleman, I think they need a boost to their durability but offensively I think they are ok.
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![[Post New]](/s/i/i.gif) 2013/03/18 04:12:11
Subject: DREADNOUGHTS OF THE FUTURE
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Freaky Flayed One
Australia
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True, Dreadnoughts should be represented like this however squadrons addresses the weaknesses and vulnerability a dreadnought has on the battlefield. I think that Dreadnoughts have become too much like tanks than actually really tough and robust Space Marines that should of died but actually got bigger and stronger. I feel they need to be more heroic and have special roles. Fall Of Damnos is especially cool when it shows the head dreadnought smashing the Overlord into dust, where in gaming reality the warscythe would have r*ped him. Maybe Space Marines should have mini versions of the GK Dreadknight. oh wait - terminators Automatically Appended Next Post: I like BA dreadnoughts with Blood Claws, but again, they die pretty easy in 6E
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This message was edited 2 times. Last update was at 2013/03/18 04:15:21
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![[Post New]](/s/i/i.gif) 2013/03/18 04:15:34
Subject: Re:DREADNOUGHTS OF THE FUTURE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Well, the old Warscythe wouldn't have hurt him much.  Not with the Dread hitting first.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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