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1750 Competitive Test Game - Hive Fleet Pandora vs Bump-N-Grind Daemons (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Can the new daemons compete against a proven army?
Not only can daemons compete, but they will smash the bugs.
Daemons can compete. They take this battle in what will be a close game.
Draw. Both armies are evenly matched.
Tyranid superiority in numbers and shooting gives them a slight advantage and thusly, a slight win.
Tyranids are unstoppable with too many scoring units. They destroy the daemons.

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Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 jy2 wrote:
rigeld2 wrote:
Which model is the gold sword flying demon?
I need to know for ... reasons.
(I might be starting a Demon army soon - not for competitive sake but because 2 thirsters, 100 letters and 3 cannons just sounds fun.)

I don't quite remember, but they made substitute models for the GW Greater Daemons. I got the model maybe about 2 years ago and I just can't remember the name of the company.

If I find out, I will PM you or post it here.


 Tomb King wrote:
Why are the daemonettes and bloodletters in the open when going 2nd? They are only t3? You will like the thristers and more importantly you will like the grimnore and the portaglyph, if you combine it with some tzeentch divination it makes it even nastier. I have had 2+ re-rollable saves on the horrors. With 5W base the thirsters are killing machines. You just have to worry about force weapons is all.

I put the daemonettes in the front for several reasons:

- They will be the ones to go after and kill any tyranid unit that gets to the Relic first. That is why I need them as close to the Relic as possible.

- Cover won't make a bit of difference, not when flyrants can position themselves to avoid both stealth and shrouded and barrage doesn't care as well. So in this case, their invuln is as good as their cover.

- I actually don't mind the enemy shooting at them because half of the unit is hidden behind the LOS-blocking terrain (and thus can't be killed). Thus, the most they can kill is half of the unit.

Bloodletters are positioned the way they ared in order to try to take some of the heat off of the daemonettes. About half of the letters are hidden as well (I believe).

Honestly, I don't expect my letters and daemonettes to really be able to hold the Relic . No, that job is going to go to perhaps my deepstriking plagues and whatever troops come out from the Portaglyph.



But why not toss the daemonettes and blood letters into reserve?

By going second you will know where Doom is going to land and you can send your troops somewhere else. I know that he will probably go toward the relic, to dissuade your troops from going there. But honestly, I don't think the daemons are winning this mission by making off with the relic. You have to slaughter every unit that tries to pick it up.
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 jy2 wrote:
They serve no purpose in reserves.

The point of Maximum Threat Overload armies is that you need to make target prioritization difficult for your opponent, not easy. Leave those units in reserves and it becomes much, much easier for your opponent on who he needs to deal with. Leave them on the table and now he has to choose between big, fast nasty flying monsters or scoring walkers or scoring troops who are also dangerous. Basically, you need to make your opponent choose and having more threats on the table then makes his choices much harder.

Also, when playing such an army, you need to play very aggressively to put the pressure on your opponent. If you play defensively (i.e. put your "threats" in reserves), then that is a recipe for disaster. About the only thing you can leave in reserves with this army is the plaguebearers, as they are neither fast nor are they a perceived "threat" (except only to the objectives at the end).



Fair enough, I can see them serving a purpose as a distraction, but first turn you positioned the Greater Daemons so they would be out of range from the Flyrant shots, so target priority wouldn't have been an issue because the Flyrants would have nothing to shoot at. Or were the Greater Daemons in range and the Flyrants choose not to shoot them? So unless that's the case, you just allowed a free turn of shooting for no benefit.

You can also put the pressure on your enemy and force decisions by deep striking the blood letters and daemonettes within charge range of tervigons and backfield objective holders.

This message was edited 2 times. Last update was at 2013/03/21 01:40:45


 
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 jy2 wrote:

It was mainly because I felt that daemons needed to get to the Relic as fast as possible - and as a united front so that they can support each other - which was why I deployed the daemonettes up in the front and out in the open. Bloodletters were just to try to draw some of the fire away from the daemonettes. Deepstriking is an option I would consider against many other armies, but not my tyranids. I know my tyranids. Anything that deepstrikes back there in bugland is going to get munched up. It's happened almost every time my opponents have done that against my bugs.


What about sending them against the biovores? They do count as scoring for the big guns never tire and they count as points there too. Perhaps sending them into the back would divert enough Tyranid fire power from the front to make it worthwhile.
 
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