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![[Post New]](/s/i/i.gif) 2013/03/22 01:33:24
Subject: Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Proud Triarch Praetorian
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Tried other forums, might as well ask the Dakka consensus-
6 Wraiths (3x Whip Coils) + Destroyer Lord (MSS, SW)
= 400 points
(base of 18 S6 Rending attacks, and 3 S7 AP1 Preferred Enemy attacks (plus 7 potential HoW attacks) @ 15 wounds total)
7 Lychguard (sword & shield) + Lord (sword, MSS, SW, ResOrb)
= 410
(base of 16 S5 AP3 attacks @ 8 wounds)
10 Lychguard (WS)
= 400
(base of 20 S7 AP1 attacks @ 10 wounds)
5 Praetorians (Rod) + Destroyer Lord (MSS, SW, ResOrb)
= 390
(base of 5 S5 AP2 shots at 6″, as well as base of 5 S6 AP2 attacks, and 3 S7 AP1 attacks (plus 6 potential HoW attacks) @ 8 wounds)
10 Praetorians (Rod)
= 400
(base of 10 S5 AP2 shots at 6″, as well as base of 10 S6 AP2 attacks (plus 10 potential HoW attacks) @ 10 wounds)
10 Destroyers (two units of 5)
= 400 points
(shooting base of 20 S5 AP3 shots at 24″, with Preferred Enemy @ 10 wounds)
5 Lords + 4 Crypteks (in Ghost Ark)
= 390 points
(shooting base of 27 S5 AP3 shots at 12″ @ 9 wounds, plus 5×2 S4 AP5 shots at 24″)
10 Deathmarks (two units of 5, one in Nightscythe) + 2 Despair-teks (1 in each unit, Veil on one footslogging)
= 399 points
(shooting base of 10-20 sniper shots, with 2x AP1 flame templates (all attacks wounding on 2+ against HfH marked units) @ 12 wounds, plus 4 S7 AP- shots at 24″)
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![[Post New]](/s/i/i.gif) 2013/03/22 03:18:15
Subject: Re:Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Longtime Dakkanaut
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I think the Destroyers are the pretty clear leaders. They are the only option that will be doing their damage from turn one on as they have a 36" threat range. Wraiths can be lethal once up close, but are relatively easy to lay down before they get there.
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![[Post New]](/s/i/i.gif) 2013/03/22 04:16:25
Subject: Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Freaky Flayed One
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You have to take into account what else they can do. Wraiths, Destroyers, and Deathmarks play very different rolls in a real battle. Pure mathhammer is limited in a vaccuum. What is the rest of the force? What do you need? What do you want?
If you just want to kill MEQ 2 units of Destroyers are probably what you want. The Marks are good, but loose a lot of their effectiveness after their first strike.
I discount the Wraith because of range. If you want to take one unit of MEQ out and can afford about 2 rounds the Wraiths are best cause they lock them out of shooting.
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![[Post New]](/s/i/i.gif) 2013/03/22 04:34:05
Subject: Re:Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Regular Dakkanaut
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10 S5 AP3 shots with PE at marines out of cover is nasty.
10 X 0.77 X 0.77 = ~6 dead marines.
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This message was edited 2 times. Last update was at 2013/03/22 04:58:49
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![[Post New]](/s/i/i.gif) 2013/03/22 04:42:51
Subject: Re:Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Longtime Dakkanaut
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Truth118 wrote:ShadarLogoth wrote:I think the Destroyers are the pretty clear leaders. They are the only option that will be doing their damage from turn one on as they have a 36" threat range. Wraiths can be lethal once up close, but are relatively easy to lay down before they get there.
The gauss cannon with preferred enemy is an ideal marine killer, but it's only 24". The heavy gauss cannon is 36".
Still, 10 shots of S5 AP3 w/ PE at marines out of cover is nasty.
36" threat range, as they also move 12". As apposed to the Wraiths, who have 14" to 24" threat ranges.
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![[Post New]](/s/i/i.gif) 2013/03/22 14:29:28
Subject: Re:Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Land Raider Pilot on Cruise Control
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I say lychs w/ HPS/DS. AP 3 swords, 4++ with deflection, and a lord that makes basically a 4+ FNP (basically, since i know how RP works), as well as MSS for a I/R Cs. they also can tar-pit terminators, but the lord should be careful not to accept challenges, as to not lose the orb.
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Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/03/22 15:15:26
Subject: Re:Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squ
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Proud Triarch Praetorian
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ace101 wrote:I say lychs w/ HPS/ DS. AP 3 swords, 4++ with deflection, and a lord that makes basically a 4+ FNP (basically, since i know how RP works), as well as MSS for a I/R Cs. they also can tar-pit terminators, but the lord should be careful not to accept challenges, as to not lose the orb.
Yes, but would you really rather get into combat with marines, or would you rather stay 24" away from them, peppering them with shots?
Besides, even if you do want to get stuck in, what would be better: 7 Lychguard with Lord, or 6 Wraiths with Destroyer Lord?
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This message was edited 1 time. Last update was at 2013/03/22 15:17:33
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![[Post New]](/s/i/i.gif) 2013/03/22 15:52:03
Subject: Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Daemonic Dreadnought
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Wraiths for close up nastiness, Destroyers for ranged marine popping
Ideally both.
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![[Post New]](/s/i/i.gif) 2013/03/22 15:53:27
Subject: Best Necron anti-MEQ: Wraiths vs Lychguard vs Praetorians vs Destroyers vs Shooty RCDI vs D&D squad
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Killer Klaivex
Oceanside, CA
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I think that spamming lords with warscythe and mind scarabs is meaner.
Against a single death star, I can focus on it and deal with it.
Bu if you've got 3-4 units with 2 lords, and 2 overlords as well, it's tough to deal with.
At 2K points, facing 3-4 overlords who allow 0-4 lords to join each unit, is stupidly brutal. How do you deal with 4 mind shackle scarabs at 12-16 S7 AP2 attacks?
Shoot them? Good chance of night fight (solar pulse) and 4+ repair.
-Matt
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