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Splinter racks: When moving 12 your only hitting on 6's, so having them doubles your damge potensial each turn. When within 12 your damage is off the hook, i regularly hit with ALL splinter weaponary using them. Also worth there weight in gold vs FMC. Works great in conjuction with nightshields.
Nightfields make weapon ranges 6 inches less. While this doesnt help vs a las cannon it makes, with a canny user, the raider almost invincable to bolter fire. How it works it hover the raider at the full 24 inches where you can only reach a single marine, or the same but at 12 inches. IMPORTANT! take a splinter cannon, i will explain later.
Shoot all your splinter rifles (racks help) and hopefully kill the marine, your opponet says the rest of the wounds are lost. Laugth and say no, because the splinter cannon is 36 inch range wounds can be allocated to any model with in that range, even if the rifle itself only has range 24. so you will kill marines 25-6 inches away. This way you kill enough so even with a full move they are probabilly ut of range, or maybe one or two is. This works at raneg 12 as well, but insted of not being able to shoot, they will only shoot one shot.
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