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![[Post New]](/s/i/i.gif) 2013/03/24 15:51:29
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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Awsome news, I'm definatly looking forward to the updates!
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![[Post New]](/s/i/i.gif) 2013/03/26 13:37:37
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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Drats I seem to have missed to cut off date.
Seems I get off pretty easily this time.
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![[Post New]](/s/i/i.gif) 2013/04/01 13:08:45
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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Cyporiean wrote: WhiteRoo wrote:There is a reasoning behind it too: If you are a hamster barbarian red from blood(not your own), slain countless solders(actually twenty something but you don't even care to count) wielding two axes and just in the middle of ripping some heads off, are you gonna turn and run because that mouse over there has that wierd flag?
It could be a very scary mouse. But thats why you gotta make the Fearsome Test.
What if instead of that mouse, there was a massive beetle towering over the warzone and mashing your comrades into the dirt? There is always a bigger fish.
And RiTides, you may have just listed it.. but Catyr and Gym haven't posted about it in this thread. In fact, I don't think Gym has posted anything about 2.0 :p
So thats 2 Votes 
I don't have acess to the 2.0 beta rules so I've just been lurking in this thread.
Cyp, in gneneral I agree with you that "because something works this way in another game I assumed it worked that way in this game" isn't a good reason to change something. However I'll also say that if something is a common enough concern it should be addressed.
Addidtionaly for the people play testing this. Reading over the rules and providing feedback is great, but what really helps a developer/publisher make a better product is using the rules provided to play through a game. Take notes during the game, referance page and paragraph numbers, note what caused confusion, what was broken, irrelovant or over powered and submit it as an event report. Offer crtitism but have a way to backup your feelings and offer fixes.
Playtesting is alot of work, it's something that I think alot of designers overlook.
At this point alot of companies would have made you sign a NDA, OTL chose to go the open and public route.
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![[Post New]](/s/i/i.gif) 2013/04/12 17:46:58
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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I have to say I'm really looking forward to the new Aquitar units...
I will have a Bel Neyette... Just have to find someone to sculpt him in a lab coat for me...
The Grenadier's are going to be interesting... I'd hate to face them in combat. I'm excited for drummers and standard bearers. They should really enhance large blobs of my infantry allowing me to use proper nepolionic tactics. I actually think these new units are going to steer me away from useing unique exemplars.
I really like the changes to the Fusilier's
What do blast goggles do?
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![[Post New]](/s/i/i.gif) 2013/04/12 18:04:35
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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Bah get it right The One and Only
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This message was edited 1 time. Last update was at 2013/04/12 18:07:54
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![[Post New]](/s/i/i.gif) 2013/04/12 18:18:16
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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Any attempt to convince me that thats not who its based on won't work lady!
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![[Post New]](/s/i/i.gif) 2013/04/26 12:30:55
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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WhiteRoo wrote:I think that's a little bit hard to do with the current setup. Managing 3 (or 4) resources and building an army in reasonable time is only possible if either the resource limit is low or you are an expert of building that army.
But if the unit cards would been made with this in mind, I can see it working.
Like there should be a deck of equipments, fortifications and siege machines, and a card for every unit/model not for every squad/type. so you can stack the cards to align their top right corners (where the resources are written) and you can just add your cost up quick and easy.
Alternatively, cards that represents full squads of units (like 15 Rat Raiders - 75 FD) for easier counting.
Having the banners and horns out as cards would be useful anyway I think.
Also, you might consider to divide all costs with 5, to further simplify the process. (I think there are things for 1 resource, but just 2 or 3 maybe)
Other skirmish games are making the cards with blank white spaces, so you can put them in sleeves and mark whatever you have to with markers. I think this is a great idea.
I honestly don't think it's going to be as much of a problem as you think it is. Especially since the majority of gamers only own what they need and won't have that large of a pool to pull from.
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![[Post New]](/s/i/i.gif) 2013/04/26 16:46:35
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Longtime Dakkanaut
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I would actually argue that list building in Malifaux is much more complicated and time consuming then list building in Brushfire. In Malifaux 95% of models interact in some way with other models, groups of models, enemies and so on. Basically any model can have an effect on any other model. In Brushfire there are realitvly few models that effect your entire army and most of those are unique Heros and Exemplars.
In a Malifaux tournament you pick a faction going into the tournament. At the beginning of each round your given the scenario and the faction your opponent has chosen. Then both you and your opponant in secret each build a crew. 10 minutes later you both reveal your crews to each other.
People seem to think that this type of list building favors the person who owns the most models, and to a very small extent this is true. However since you don't know exactly which models your opponents going to use you can't really tailor a list specifically to counter his... You can build a list to counter what you think he's going to run or you can do the much more common thing and build a general list to counter the terrain, encounter and faction.
Looking specifically at Brushfire the biggest way to tailor your army against an opponent is to change out Horns, Banners, Heros and Exemplars. These are the things that have the most significant impact on your army and their the easiest thing to change.
Next time you play plan it out like this... I have 10 Melee Infantry, 10 Ranged Infantry and 5 Cavalary. Outside of that I have X amount of food, wood and gold to spend. Try and plan out how you'd defeat an army from each nation with the same core of infantry and cavalry but different Heros, Exemplars, Horns and Banners.
It's also important to keep in mind that winning a game of Brushfire isn't so much about tabeling your opponent as it is about keeping him off balance and completing his objectives.
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