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Made in us
Lone Wolf Sentinel Pilot





Northern California

I'm starting beastmen and I heard that the best beastlord build was on a razorgor chariot. Is this the best build for survivability and attack power? If not, what are some good beastlord builds?

DC:80+S+++GM+B++IPw40k08++D++A+++/hWD346R++T(M)DM+ Successful trades with Tweems, Polonius, Porkuslime, Mark94656, TheCupcakeCowboy, MarshalMathis, and Hahnjoelo
 
   
Made in us
Killer Klaivex




Oceanside, CA

I like:
Sword of Anti-heroes, heavy armor, ramhorn helm, dawnstone, gnarled hide, Gouge Tusk.

You get 4 S5 armor piercing attacks, and a 1+ re-rollable armor save. Each save you make gives you another attacks.
Primal Fury means you should be re-rolling to hit.
If you or your unit faces enemy characters, you gain another strength and attack for each character.
At 254 points, he's cheap enough to run with a level 4 shaman.


Or super tank,
Armor of destiny, shield, dawn stone, gnarled hide, biting blade.
2+ re-rollable armor, 4+ ward.
"Only" 4 S5 attacks, but very tough to kill.

The first guy cleaves into rank and file.
The 2nd guy wants to grab enemy heroes and lords in a challenge and stop them from slaughtering rank and file.

Don't put any beast lord on a chariot. All too soon you'll take a cannon/stone thrower hit, and if you do survive that, you'll most likely be walking.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut






Only issue I have with those builds is taking Gnarled Hide from the 206 BSB.

Then again, I can't really think of a good setup for a Beastlord off the top of my head. I usually go tanky w/ Crown of Command and drop him into Bestigors. :-\
   
Made in us
Killer Klaivex




Oceanside, CA

 streamdragon wrote:
Only issue I have with those builds is taking Gnarled Hide from the 206 BSB.

Then again, I can't really think of a good setup for a Beastlord off the top of my head. I usually go tanky w/ Crown of Command and drop him into Bestigors. :-\


I'd run the bsb in a small unit directly behind the general and his murder bus. Given the choice between keeping the Ld9 (10 in bestigors) alive, or the BSB, I'd rather have the general.
Try and get through the general to the bsb.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Paingiver





I dunno Matt I prefer to run to bricks one with Bestigor lead by a tanky BL shield, armor of destiny, sword of battle add other items to taste and a 2nd block of AHW gor with the 206 in there. What are you running other then the Bestigor block as a hammer?

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Killer Klaivex




Oceanside, CA

Hargus56 wrote:
I dunno Matt I prefer to run to bricks one with Bestigor lead by a tanky BL shield, armor of destiny, sword of battle add other items to taste and a 2nd block of AHW gor with the 206 in there. What are you running other then the Bestigor block as a hammer?


I don't run beastmen, I fight against them. Please put your general and BSB in the same target. Then I can kill them both at once.
IMO, leadership is to low in a beast army to risk putting both your leadership and your re-rolls in the same block.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Skillful Swordsman





Weird. Didn't he just say he runs them in separate blocks?


I am White/Green
 
   
Made in us
Been Around the Block




Putting your Beastlord on a chariot is a great recipe to eat a cannonball or stone thrower shot and get no look out sir. He'll die, everyone around him will panic without his leadership, and you'll cry.
   
Made in us
Killer Klaivex




Oceanside, CA

 Mike der Ritter wrote:
Weird. Didn't he just say he runs them in separate blocks?

I'd being "I would". I don't, but if I did, I would run them in separate blocks.
I do play green beastmen (Orcs), and know that putting all your leadership in a single unit is a bad idea.
Same goes for skaven, or really any leadership gimped army (ogres, empire).
You can lose the general or the BSB and not have it be a total disaster. Losing both makes for an uphill battle. Panic becomes a big problem.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Paingiver





I meant 2 bricks right next too each other Beastlord in Bestigor with Standard of Disc for the LD10, and in the other the 206 with AHW Gors giving them S4, both within range of each other so the General is giving the Gor Ld10 and the BSB giving the Bestigor Ld rerolls. The almost mandatory GBS works better in Gor unit especially with a jagged dagger as he benefits from the extra strength from the beast banner. 206 does not go into the bestigor unit, afterall S7 is wasted IMO on the already S6 bestigor.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Killer Klaivex




Oceanside, CA

Hargus56 wrote:
I meant 2 bricks right next too each other Beastlord in Bestigor with Standard of Disc for the LD10, and in the other the 206 with AHW Gors giving them S4, both within range of each other so the General is giving the Gor Ld10 and the BSB giving the Bestigor Ld rerolls. The almost mandatory GBS works better in Gor unit especially with a jagged dagger as he benefits from the extra strength from the beast banner. 206 does not go into the bestigor unit, afterall S7 is wasted IMO on the already S6 bestigor.


I've seen that set up. It seems like a pretty common net list. I've also seen the beast lord get whacked because he isn't survivable enough. If your are giving the scaly skin to the BSB, what do you give the general?
3+ armor isn't worth it, so I'd most likely go with Fencers Blades and Armor of Destiny. At least with WS10 you'll get decent protection from rank and file. Still, I think you'd be in trouble going toe to toe with opponents beat-stick characters.
You could go Armor of 2+ save and 4+ ward talisman, but that would leave the Great Shaman without the 4+ ward.

Really, to answer the original question, you need to know what characters you are taking.
Most likely, a Beast Lord, Great Shaman and a BSB.
You have 3 characters who want the same gear.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Paingiver





Beastlord with at least Armor of Destiny and Shield, gives him a 4+,4++. I like the fencer's blades on the GBS in fact making him harder to hit giving him an extra attack with jagged dagger and the beast banner. BSB gets the gnarled hide obviously 206=Gnarled hide, heavy armor, shield and beast banner. If you are bringing beastmen these characters are a MUST, unless you are going with a minobus.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Best beastlord out there is stubborn 4+/4++.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

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Made in us
Killer Klaivex




Oceanside, CA

 thedarkavenger wrote:
Best beastlord out there is stubborn 4+/4++.

I'll go with that if you're giving the good stuff to the BSB and Great Shaman.
Using what's left over, give the general the armor piercing gift, and stick him in the corner of the horde to he takes minimum attacks. After all, the role you've set him up for is keeping the stubborn unit alive, not dishing out massive damage himself.

As for the great shaman, 4+ ward is a must, but I'd go with Steel Claws (+d3 attacks, no armor save if you roll a 6), jagged dagger (kills turn into power dice), and the +1 init gift. That makes him a WS5 Init5 D3+2 Attacks and T5 with 4++ save. Stick him in with the BSB, and it's all S5, ignoring armor every now and then. He's the same cost as the Fencers Blades, but more offensive. Being Init5, he strikes before the wargor, so any crap redirecting units thrown in the way, the shaman has the first go at them to make power dice.

That leaves the BSB with the 2+ armor, 6+ parry and +1 strength for him and his unit.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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