Started this as a
general blog over in discussions, but its rapidly going to shift to just battle reports, so I thought I'd jump it over to the more relevant forum.
For my third game ever, I'd finished painting the battle box and (mostly) painted a couple 2 pt solos to bring pMorghoul's battle box up to 15 points.
pMorghoul
Cyclops Savage
Cyclops Savage
Titan Gladiator
Agonizer
Mortitheurge Willbreaker
Kiwidru added a unit to his previous list to top him off to a healthy 15
pBaldur
Wold Guardian
Woldwarden
Shifting stone & stonekeeper
You'd think with only only one new unit to acquaint myself with, I'd pay attention to what exactly the stones did, but you'd be wrong... FORESHADOWING!!!!
We were trying one of the scenarios out of the SR2013 pack, though I'm not 100% on what it was. Basically, we could win by controlling a couple areas, with the far one being tougher. There were objective markers too, but we just ignored them. I was hoping to bust out some admonition shenanigans this time around to make sure I got the drop on the circle-ites.
We ran along towards each other, though half way through my first turn, I got nervous about maybe not spotting some crazy circle teleport shenanigans, and camped a fury for a transfer. This of course was after activating all the beasts and riling everyone up to where I would have full fury next turn.
A valuable lesson is here somewhere. I just know it.
So the savage ran over and chopped a piece of the gladiator to start my next turn. I thought I might still be okay, because nothing was *that* damaged, and I was ready to try some admonition trickery by putting a savage out as bait. If possible, I'd use the move to set up a killer charge next turn.
Something about that Wold Guardian's position should have been ringing a bell.
One Circle turn later, my savage had been annihilated, with admonition untriggered, thanks to the place effect of the shifting stones. Couple this with Baldur popping feat to make everything rough terrain (first reaction: "Rush baby!") and no pathfinder (second reaction: "Damn.") and I was going to be in a difficult spot for the counter punch.
Operation: Skorne Alpha Strike is kinda blown...
Mustering all the trickery I could think of, which is to say about half of what I actually could do, I pushed abuse and rush on to the gladiator, getting a 6" threat range even under Baldur's feat. This was enough to get into the guardian, but I'd screwed up activation order and didn't get Puppet Master on him on the way in, which would have helped, what with stone skin running on the guy who... already had stone skin? Anyhow, I did a bunch of damage but failed to wreck any aspects and that was pretty much that...
Despite an impressive stack of counters, the gladiator can't bail me out...
There was a little more dancing around, but it was game: Baldur at this point.
Things I learned:
Admonition won't trigger if a model is placed rather than advanced. Booo!
Put a little more thought into order of activation. Wrecked two turns running by jacking that up...
Things I'm struggling with:
Don't have enough experience or knowledge about enemy threat ranges to really know what to do in the opening turns. Running headlong forward seems to be the default, with the next turn being a reaction to what I see happen. Maybe that's the way with Skorne. Or at least pMorghoul Skorne. Or *at least" pMorghoul Skorne at 15 pts.
I don't totally understand measuring conventions. If Baldur's feated, when do I get to measure to see where his feat has turned stuff into rough terrain, and where is safe to walk? I had a few guys on the edge and couldn't figure out if I could skirt it or not.
What's next?
Run (Skorne) and Gun (Cygnar) at 15 pts!
Note: Sorry for the blurry pictures and the speech bubbles. I'm rusty and the colors altered on import. Hope to get better...