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Made in ie
Norn Queen






Dublin, Ireland

Try and ignore the woeful interviewers voice/queries

Fix the 3D movement animations and add a bit more to the "FPS" fight scenes and oh my, I'll buy 3 copies.




They mention they have based (at least the first mission) off the boardgame missions?
Is that the 1st or 3rd ed boardgame? ( I should know - I own both but cant recall without it beside me).

All in all, a very solid development (hopefully) imo


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Fixture of Dakka







That dudes rubbish at the game...

It is looking quite good though, not so sure about the command point changes though.
   
Made in ie
Norn Queen






Dublin, Ireland

Coming soon.




Love the over the shoulder mini cam they have!
Hopefully is great in co-op and MP.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ie
Norn Queen






Dublin, Ireland

Facebook page has a few more little promos and vids (more than the official webpage anyways).

https://www.facebook.com/spacehulkgame?fref=ts

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

Oh man, that's looking really cool! I just wish it would be released on consoles...

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in ie
Norn Queen






Dublin, Ireland

Development team Q&A #1.



Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ie
Norn Queen






Dublin, Ireland

How available to preorder via Steam.

Are you peeps not excited?!
Ye Gods!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Infiltrating Broodlord





England

I would be excited if it was available on Android as I think it would make a nice 'on the bus' game. But £23 for the PC version seems a little on the steep side tbh.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in ie
Norn Queen






Dublin, Ireland

Dunno, I'd have to disagree, SE.
Seems (so far) like a very solid release and with the developer news (editor, new units etc) can only get better.
£23/€30 quid for a fully accessible and well made Pc version is ok by me.

Im a massive SH fan since the original BG anyway, so possibly a bit biased

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Infiltrating Broodlord





England

More units sounds good.

If the extra 'stealer skin had been Leviathan I'd have been more inclined, and also if I didn't already have the board game.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in ie
Norn Queen






Dublin, Ireland

Fair enough, I think the coop/multi could be potentially epic (if they do it right!).

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

Actually, I think the idea of a mobile version sounds really good...akin to Final Fantasy Tactics Advanced. I'd pick that up in a heartbeat.

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in us
Dakka Veteran




San Diego, CA

Yep, mobile would be perfect.

Bernard, float over here so I can punch you. 
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





England

If they included walking animations I think it would be the perfect game! Can't wait to get it, need something diferent to DoW 2.


1. Go to FLGS on a 40K game night.
2. Announce to no one in particular "I have over 10,000 points of Space Marines".
3. Sit back and watch as some 30-ish Neckbeard who still lives with his parents not only disputes your claim, but goes on to describe his 30,000 points of Blood Angels and how he has been playing since Rogue Trader days... And yet you will have never seen him either play 40K or that army.
4. From here, you have several options. Continue the conversation, or just end it. Either way, I guarantee you will waste 1+ hour of your life talking to this guy. Have fun!
 
   
Made in eu
Hallowed Canoness




Ireland

Ratius wrote:£23/€30 quid for a fully accessible and well made Pc version is ok by me.
Depends on how many hours of fun you can get out of it. With 17(?) missions ... how long would you sit on one? Half an hour, tops?

I'll keep an eye on it and will check out the reviews, though, as I really dig this style of games.
   
Made in ie
Norn Queen






Dublin, Ireland

I think co op and or MP if they fully implement them would cover the cost for me personally.

Its Space Hulk after all

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Quick-fingered Warlord Moderatus






So i got the game today. It's a hard game even on normal X-X

the atmosphere and sounds are awesome, including the small cameras on the shoulders.


Only complaints is that it's controls are kinda hard to master. I mean, sometimes you can have a guy facing a wall by accident when you want him overwatching.

I kinda wish the game had an "undo move" button for accidental slip ups.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in de
Pewling Menial




Germany

 Tiger9gamer wrote:
So i got the game today. It's a hard game even on normal X-X

the atmosphere and sounds are awesome, including the small cameras on the shoulders.


Only complaints is that it's controls are kinda hard to master. I mean, sometimes you can have a guy facing a wall by accident when you want him overwatching.

I kinda wish the game had an "undo move" button for accidental slip ups.


hu? i had an undo button :O
there are still some ugly visual bugs exspecialy for the assault cannon, sometimes it says that i need 0 points for shooting, the animation when he gets the cannon pointing on the enemy is kinda unsmooth
but well gameplayvise i found no gamebreaking bugs ^^

and i think they should explain which dice role you need to be victorious when you are 1 click away from the fight, its kinda confusing for some1 who havent played the boardgame^^

but the game is fun but really difficult and i like that

oh and i was exspecting some kind of roleplay, like equiping your termis before mission and such things ^^ but well i think that would be against the boardgame

be always up to date about Eternal Crusade
WH40k:EC dev Tracker

Other EC Sites i'm in:
mmorpg.com Savij
Reddit EC Savij1337
EternalCrusader.com Savij 
   
Made in ie
Norn Queen






Dublin, Ireland

Got a copy yesterday and spent a few hours on it.
Really enjoying it so far (mission 3 of main campaign).

Is it a faithful representation of the boardgame? Yes.
Is it a top notch computer game? No.

Imo the sound is subpar as are some of the visual (Genestealers deaths, Assualt cannon anim). The main menu can be a bit buggy too.
Its nowhere near as polished as say Xcom or Dow2, however its Space Hulk on the PC.
A guy over at RPS gave it a scathing review but imo he is seriously nitpicking. Blaming the hotseat due to other players being slow isnt even logical and his moaning about the animation time is petty imho.

I can see why its getting some poor reviews for those that havent played SH or arent into the 40k universe. If you hadnt a clue what it was and paid circa €30 you might well be a bit annoyed but for me its an eyes wide open thing.
Its SH on the PC as I said and it does a very good (if slightly simplistic) job of it.

For me its the mission planning and tactical element I really love (finding out 1/2 way through a mission you're in dire trouble and trying to salvage things etc) or implementing a flawless map run.

There is an undo button by the way Tiger (lower right screen).

Havent tried MP or coop yet but really looking forward to it.

I'd say if you're considering dropping money on it, check some youtube vids first to see if the GFX/sound elements are up to your liking and realise the developers didnt push those elements. What they did do was make a simple and fun Space Hulk PC game.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Quick-fingered Warlord Moderatus






 Savij wrote:
 Tiger9gamer wrote:
So i got the game today. It's a hard game even on normal X-X

the atmosphere and sounds are awesome, including the small cameras on the shoulders.


Only complaints is that it's controls are kinda hard to master. I mean, sometimes you can have a guy facing a wall by accident when you want him overwatching.

I kinda wish the game had an "undo move" button for accidental slip ups.


hu? i had an undo button :O


Where is it?
O_O

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ie
Norn Queen






Dublin, Ireland

Lower right hand side of the screen just above the end turn button and beside your options button.
Are you playing on very hard - it may not be there if so.

it is only clickable after a move.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Lone Wolf Sentinel Pilot




WA

A review I read from RockPaperShotgun

http://www.rockpapershotgun.com/2013/08/16/wot-i-think-space-hulk/#more-164789

Emperor, forgive me for what I’m about to write. It’s me, Rab Florence. You know I love Space Hulk. You know I have every edition of the game. You know I am pure.

But it’s three in the morning, and I’ve been playing Space Hulk on PC for six hours, and that’s more than enough. It’s been a painful, heartbreaking six hours, and the thought of a seventh is unbearable. Let me tell you why.

Let’s start by quickly explaining why Space Hulk, in its board game form, is one of the greatest games ever designed. It’s a stripped down, sleek, beautiful thing. One player takes control of a squad of Space Marine Terminators. The other player controls a horde of alien creatures called Genestealers. Each Terminator has Action Points, giving them movement and attacks. You roll for Command Points too, providing extra actions that can be shared across the squad. The Genestealers are more simple beasts – playing the Genestealers is all about moving around outside the Terminators’ line of sight as a little blip token, and choosing the perfect time to reveal how many monsters are attached to that blip. Each mission throws a new scenario at the players, but there is a great deal of comfort to be found in how the game plays with such familiarity from moment to moment. Move – open door – cover corridor – activate overwatch. Move blip – lurk – reveal – ATTACK. Head-to-head, across a table, Space Hulk comes alive in spectacular fashion. It’s like one of those knife-fight in a phone booth deals, except the knives are dice, and the phone booth is a cramped room inside an ancient spaceship. And there is beer on the table, just to the right of all that.

Crucially, the Space Hulk board game feels like a distillation of the very best turn-based strategy mechanics. Just the good stuff. All killer, no filler. So why is this PC game so bad? I mean – how can that even happen?

ACTIVATE NEGATIVE ELEMENT OVERWATCH

Target Detected – Someone made the decision, early in development, to fully animate every Terminator and every Genestealer in the game. Now, okay, it’s a fancy-schmancy PC game, so maybe those animations are expected. But listen – when you start to realistically animate these big heavy Terminator dudes, you are asking the player to sit for a really fething long time waiting for every command to resolve. All the immediacy of the board game is gone in an instant. When I play Space Hulk on my table, I can move a Terminator three spaces and turn him 90 degrees in one second. In the PC game I have to watch the little fella go THUNK-THUNK-THUNK-THUNK-THUNK for considerably longer than that. I actually couldn’t believe there wasn’t an option to turn the animations off. The recent Nintendo 3DS game “Crimson Shroud” features 3d-rendered miniatures, mounted on little bases, and they look beautiful. They can also be moved as quickly as lifting a miniature and placing it onto another space. There’s no reason why there couldn’t have been something similar here. Space Hulk is an adaptation of a board game after all – would it hurt to give us the option to simplify all that fancy, fussy video game crap?

Target Detected – I know pretty much every Space Hulk mission like the back of my hand. Because I know Space Hulk, I know where the doors are on every map. Someone coming into this game fresh is going to miss doors. I guarantee it. You will move a guy, then a door will open somewhere, and you will say “OH gak. I DIDN’T SEE THAT DOOR.” When you miss a door in Space Hulk, you are in big trouble. The cluttered, muddy graphics and the sub-optimal camera angles make doors easy to miss. That’s just not good enough. Basic stuff too. Ugh.

Target Detected – I want blips in my Space Hulk. Not glitches. Let me tell you about something funny that happened to me tonight – by “funny” I mean “not at all funny”. In the first mission of the game, the classic “Suicide Mission”, I found myself opening fire on a group of hungry Genestealers. I took all of them down except one. I spent the next turn readying my Terminators to deal with that lone Genestealer. On the Genestealer turn, that lone Genestealer didn’t move. Weird, right? Not really. I discovered that the Genestealer I was worried about didn’t actually exist. I mean, he was there – he was standing right there – but he didn’t exist. I stared at him for a while, his little animation looping, and wondered if maybe he was one of the dead Genestealers, whose soul had got trapped inside a bad computer game as punishment for his sins. It’s also worth looking out for other “funny” glitches, such as gunfire firing upwards out of the map towards your face, and Terminators walking right off the map into the blackness of feth knows where. Oh, and missions ending in failure when they shouldn’t. Classic stuff. It’s only a BOARD GAME you are adapting here, fellas. This shouldn’t be so difficult.

Target Detected – Unless I’m some kind of idiot, and I hope I’m not some kind of idiot, the Hotseat Mode might as well not even exist. The idea of sitting and playing against someone at the same PC is great, but – oh, here we go. You know those blips I mentioned? In the board game, the Genestealer player has blips of different values. A blip might be hiding one Genestealer under it, which is bad enough. But it might be hiding three, which is sheer terror. A big part of the game is that tension of not knowing how many Genestealers that blip you can see actually represents. Well, in Hotseat mode, the number of Genestealers attached to a blip is open information. I mean, it says 1 or 3 right there on the fething thing. I went back and forth with a few people, asking them if they knew how to turn that off. Surely there must be a hotkey that hides it or something? But we were all stumped. We were all mystified. We were all saying “THIS CAN NOT POSSIBLY BE AS STUPID AS THIS WHAT IS GOING ON WHAT YEAR IS THIS IS THIS ON THE VIC-20?”

Target Detected – Okay, in the online multiplayer you can’t see how many Genestealers are under the blips. Hooray! But this multiplayer is only going to work with friends. I played with a few randoms tonight, and one took so long over a turn I went and made a cup of tea, another quit out a few turns in, and the last one made one move and then just stopped playing. I think the games keep running, so that turns can be made hours apart in glorious asynchronous – OH GOD. This is Space Hulk! This is one of the most EXCITING board games ever made. This multiplayer turns it into something akin to those weird play-by-mail games you’d see advertised in old comics.

Okay – give me a moment here. Space Hulk is a board game. You know what I mean? It is a board game. It’s a game that demands your opponent is right there with you, shaking dice. You need to be able to laugh at your opponent’s misfortune, in his face, at the exact moment it happens. You need to be within punching distance. There is a LOT of luck in Space Hulk. To make that luck factor palatable, you need that thrill of throwing the old bones down on the table right in front of your opponent. When you’re playing against some slow, unseen stranger, who isn’t even rolling any dice? Those moments of ill fortune just make you angry. That’s all. Angry. Oh, and an undo button? Really? GO AWAY.

Target Detected – Another thing. Forget about all the gakky parts of this game for a moment. Even the stuff that works okay could have been executed far better. For me, the most thrilling part of Space Hulk is during Overwatch. Let me elaborate.

A Terminator is on Overwatch. A Genestealer turns the corner and starts moving towards that Terminator. He fires at the monster. It’s a miss. It moves closer. He fires again. Another miss! It moves closer. He fires again. ANOTHER miss. It moves even CLOSER! (At this point, playing the board game, the two players are screaming at each other in excitement and fright.) The Terminator fires again. His weapon JAMS. The Genestealer moves CLOSER. OH. MY. GOD.

In this PC adaptation, these moments just happen. You know what I mean? They just play out, and pass you by. There’s no wit or craft shown in how these moments are presented. The music could have changed, maybe. The camera could zoom closer with every miss. Surely something could have been put in there to say – “Hey, this is one of the cool parts of this classic game design! Sit up and pay attention!” Instead it just shows you the mechanics of the thing playing out, like it’s just another phase of the game. Or like, I dunno, like the developers didn’t really care.

And that really sums this scrappy, boring adaptation up. A lack of care. It’s about as bad as it could possibly be. I’ve played through half of the campaign missions, missions that are close to my heart, and I’ve hated every one of them. I stopped at exactly halfway, because the game told me I’d lost a mission I’d just won. And that was the final straw. What an achievement that is, to turn magic into soup. To turn a thing of such celebrated greatness into a thing of such grated celeryness. It sickens me to think that some people will play this game and think that this is what Space Hulk is – a leaden, dated bore. That’s not a Space Hulk I recognise.

Sure, you might still want to buy this expensive disaster purely because it’s Space Hulk.

But this is not Space Hulk.

I will not accept it. I just won’t.

"So, do please come along when we're promoting something new and need photos for the facebook page or to send to our regional manager, do please engage in our gaming when we're pushing something specific hard and need to get the little kiddies drifting past to want to come in an see what all the fuss is about. But otherwise, stay the feth out, you smelly, antisocial bastards, because we're scared you are going to say something that goes against our mantra of absolute devotion to the corporate motherland and we actually perceive any of you who've been gaming more than a year to be a hostile entity as you've been exposed to the internet and 'dangerous ideas'. " - MeanGreenStompa

"Then someone mentions Infinity and everyone ignores it because no one really plays it." - nkelsch

FREEDOM!!!
- d-usa 
   
Made in ie
Norn Queen






Dublin, Ireland

Like I said above nitpicking at its worst and imho a pretty gak review overall.

A very quick rebuttal to his negatives;

Animation times- nonsense, he says SH the boardgame was fast and dynamic. Uhhm, no, it wasnt. It was tactical, planned and atmospheric. And he has to be a bit newb since you can actually activate and move all 5/6/7/8 etc Terminator at once, reducing animation times significantly.

Doors? Really? You can go into tactical mode and see where each and every door is. They are a critical part of the game and if hes played as much of the boardgame as he claims he'd know that. You have to plan out and know where they are - via the tactical map. Zooming in isnt half as bad as he makes out either.

He actually tries a pop at the multiplayer because other players take too long?

Genestealer reveals in MP? - dont see a major problem myself.

As to the overwatch moments lacking craft, on the one hand hes moaning about animation times but for EVERY overwatch moment he wants a music change or camera zoom or "epic" moment. How does that work exactly? A 2 hour overwatch turn?

A poorly written, thought out and ultimately petty review imo.

But hey opinions are like.....

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Fixture of Dakka







Well... Ouch.

And, to be honest, I'll believe every word of it.

It's a bit sad that they've messed up overwatch, X-Com manages to copy the feeling of the boardgame entirely when things play out and you're sitting there staring at your guys going. "Don't mess up, don't mess up, don't mess up...."
   
Made in us
Rough Rider with Boomstick






Got it last night.love it. Played two player hot seat via big screen through steam . On my tv. Not 100% still needs some pacthing to fix a couple things . But overall very good they got the board game feel down very well.love the "aliens helmet camera feed" very cool. The only thing i thought was the Sargent and power sword did way better then mine ever did in the board game big thumbs up. If you like space hulk pick up and support the game

GAME OVER MAN ! check out my blog http://mattrendar.blogspot.com/?m=1 
   
Made in us
Rough Rider with Boomstick




United States

Holy crap, that guy was literally bitching just to bitch.




Also, I have yet to have any glitches yet lol. The closest "glitch" is that the Assault Cannon does not seem to aim correctly (it always shots the the right visually of what it is actually shooting at but thats it)

2000pts. Cadians
500pts Imperial Fist


I am Blue/White
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Made in de
Decrepit Dakkanaut





Tried it, won't buy it before they fix animation. I will not wait several seconds everytime I issue a move order.

   
Made in us
Quick-fingered Warlord Moderatus






I will say though...

I love how the genestealers pop when terminators stand on them.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Dakka Veteran




San Diego, CA

You weren't kidding Ratius, that interviewer is horrible!

Bernard, float over here so I can punch you. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

TB made a video.




Looks a bit over priced. 30 bucks for a unity engine game with no in game music? Seriously?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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