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![[Post New]](/s/i/i.gif) 2013/08/20 12:51:40
Subject: Space Hulk
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Renegade Inquisitor de Marche
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Every game has bugs.
It's the ones that have so many bugs they are near unplayable or there is a bug so big is makes the game unplayable that are the issue.
There's also the time it takes them to get around to some of the bugs which can be forever.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2013/08/20 14:51:30
Subject: Re:Space Hulk
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Decrepit Dakkanaut
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Devizz wrote: Soladrin wrote: curran12 wrote: Devizz wrote:T Sure, some might argue that it is lacking and full of bugs but hey - what game isn't few days after the initial release?
How sad is it that THIS is the state of affairs?
There is a difference between launch hick ups and terrible optimization, visual glitches etc...
Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs simply because while editing the game code and fixing something it is extremely easy to mess up something else... Also, keep in mind that very often game is being rushed because developers of the game are given no choice but to release their product early onto the market (release company forces them to do so). Even independent companies that release their games online via something like steam... steam is also a company. The only way to have as bug free game as possible is to have it around for a really long time and to have a really big playerbase that can continuously report any bugs to you (as an example: blizzard games but they have bugs of them own as well so yeah).
I never argued that games are released bug free. I'm arguing that there is a difference between some minor bugs at launch that most games will have and the type of unpolished turd this appears to be. And developers getting deadlines from their Publishers is nothing new, this doesn't mean we have to just excuse the quality of their products and thank them for it.
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![[Post New]](/s/i/i.gif) 2013/08/20 20:52:53
Subject: Re:Space Hulk
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Last Remaining Whole C'Tan
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Devizz wrote:Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs blah blah
Every time I see this argument, I snicker, because it's a terrible argument. The next time, say, your cable is out, if you called the cable company to complain, and they started saying "bro, have you ever run a cable company?" - would that in any way mitigate the fact your cable is out? If McDonalds gave you a burger that was missing the meat patty, and when you brought it back they were like "Well, Wendy's messes up too, it's super hard running a fast food franchise".
You don't need to be an expert in software development to find a game with no music to be low rent, or to find glitched animations to be gamebreaking, or to find an inability to turn of animations tiresome and unfun. You merely have to be a video game consumer; ie the target audience for this game.
I played it for about 10 minutes and found ti to be pretty lame, and I'm saying this as someone who loves Space Hulk. I think it would have been overpriced at half the price for what they delivered.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/08/20 21:12:17
Subject: Re:Space Hulk
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Trazyn's Museum Curator
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Devizz wrote: Soladrin wrote: curran12 wrote: Devizz wrote:T Sure, some might argue that it is lacking and full of bugs but hey - what game isn't few days after the initial release?
How sad is it that THIS is the state of affairs?
There is a difference between launch hick ups and terrible optimization, visual glitches etc...
Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs simply because while editing the game code and fixing something it is extremely easy to mess up something else... Also, keep in mind that very often game is being rushed because developers of the game are given no choice but to release their product early onto the market (release company forces them to do so). Even independent companies that release their games online via something like steam... steam is also a company. The only way to have as bug free game as possible is to have it around for a really long time and to have a really big playerbase that can continuously report any bugs to you (as an example: blizzard games but they have bugs of them own as well so yeah).
There's a difference between bugs, and gakky workmanship. Space Hulk's problem has the latter.
Compare to XCOM: Enemy Unknown, which is just buggy.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/08/20 21:30:32
Subject: Re:Space Hulk
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Slippery Ultramarine Scout Biker
Poland
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I agree with you guys, while I enjoyed playing Space Hulk there is no denying that it has lots and lots of bugs and lets be honest here - is a bit overpriced. It should cost 10-15 euro MAX (that is for how much I bought it anyway). But hey, buisness is buisness - they knew that their core target audience would buy the game anyway, and changing the price of the product would not affect its sales that much - seems like a smart decision to me. Still, devs seem to be taking things seriously and continue to fix bugs and are very active on the forums, constantly replying to majority of community's concerns. That is something very rare these days. They plan to add lots of FREE content soon and additional, paid DLCs as well.
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This message was edited 2 times. Last update was at 2013/08/20 21:32:15
Call me an Ultrasmurf one more time, I dare you.
The Emperor of Mankind wages a constant battle to protect humanity from the horrors of space. All that stand in their way are the mighty Space Marines. They are more than mortal, they are steel and they are doom. They are the champions of mankind. And the GREATEST, MOST BADASS of them all, are the ULTRAMARINES.
In honor of Captain Titus of the Ultramarines' 2nd Company, an ultramarine unlike any other - may none find him wanting for his name shall forever live in glory, till the end of days.
Titus understood that the Codex Astartes is merely a set of rules, that it is supposed to guide young initiates of the Ultramarines, to inspire honor and sacrifce amongst them. He was also aware of how blindly some of his brothers followed the said set of rules, refusing to think for themselves thus consequently failing the true test of a Space Marine. He understood, better than anyone, that Ultramarines are not without flaws and that after all they are still human in a way. While he knew all that, he also knew that despite all their imperfections, they were the humanity's only hope for survival. |
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![[Post New]](/s/i/i.gif) 2013/08/20 21:32:50
Subject: Space Hulk
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Blood Angel Chapter Master with Wings
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Play nice guys...
In my opinion, a consumer is not expected to be able to code a game in order to have an opinion on it. In fact, the only thing a consumer should be expected to do is in fact expect the product to be as promised.
It is far from impossible to release a glitch free game at launch. It happens all the time. QA is an important part of any process, and frankly it is laziness to throw out what is essentially a beta version of a game to make your audience do your QA testing and pay you to do it.
Not saying that is what happened here, but I do not personally agree or condone the idea that it is ok to release product with greater than industry acceptable crash rates or issues. I'm lookin at you Sim-city.
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![[Post New]](/s/i/i.gif) 2013/08/20 21:43:25
Subject: Space Hulk
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Slippery Ultramarine Scout Biker
Poland
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MajorTom11 wrote:
It is far from impossible to release a glitch free game at launch. It happens all the time. QA is an important part of any process, and frankly it is laziness to throw out what is essentially a beta version of a game to make your audience do your QA testing and pay you to do it.
Yeah but actually that is what happened (to certain extent at least). They had to release a hotfix few hours after the game was released because it was impossible to complete the 6th mission of the single player campaign. As I have already said - game is definitely decent but also lacking and got many bugs that need to be fixed ASAP. But devs seem to take things seriously and so far it looks like that they intend to support the game instead of grabbing all the money and running away.
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This message was edited 1 time. Last update was at 2013/08/20 21:43:43
Call me an Ultrasmurf one more time, I dare you.
The Emperor of Mankind wages a constant battle to protect humanity from the horrors of space. All that stand in their way are the mighty Space Marines. They are more than mortal, they are steel and they are doom. They are the champions of mankind. And the GREATEST, MOST BADASS of them all, are the ULTRAMARINES.
In honor of Captain Titus of the Ultramarines' 2nd Company, an ultramarine unlike any other - may none find him wanting for his name shall forever live in glory, till the end of days.
Titus understood that the Codex Astartes is merely a set of rules, that it is supposed to guide young initiates of the Ultramarines, to inspire honor and sacrifce amongst them. He was also aware of how blindly some of his brothers followed the said set of rules, refusing to think for themselves thus consequently failing the true test of a Space Marine. He understood, better than anyone, that Ultramarines are not without flaws and that after all they are still human in a way. While he knew all that, he also knew that despite all their imperfections, they were the humanity's only hope for survival. |
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![[Post New]](/s/i/i.gif) 2013/08/20 22:13:19
Subject: Space Hulk
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Confessor Of Sins
WA, USA
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Devizz wrote:
Yeah but actually that is what happened (to certain extent at least). They had to release a hotfix few hours after the game was released because it was impossible to complete the 6th mission of the single player campaign. As I have already said - game is definitely decent but also lacking and got many bugs that need to be fixed ASAP. But devs seem to take things seriously and so far it looks like that they intend to support the game instead of grabbing all the money and running away.
Wait, this is news to me.
They -released- the game without it being able to be finished? Wow. And we're trying to defend this action? Why?
If this was any other product, ESPECIALLY if it was GW, dakka and the general public would be out for heads with pitchforks, yet here we are trying to rationalize it away? I'm sorry, but no. I refuse to let a game company, one presumably run by professionals, act in such a blatantly unprofessional way. You do not release unfinished products and charge full price, no matter how much scrambling you do after the public discovers how many corners you cut. The bottom line is that they should not have been there in the first place.
"Well sir, we got your new car to you, but it doesn't have an engine. But we promise to get it installed ASAP, and thanks for paying full price!"
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/08/20 22:34:09
Subject: Space Hulk
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Last Remaining Whole C'Tan
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Devizz wrote: But devs seem to take things seriously and so far it looks like that they intend to support the game instead of grabbing all the money and running away.
Terrific. I hope at some point they deliver a product that I would be willing to buy, as I have not bought a copy (the one I played was my friends, who did - I don't know this developer so was cautious). I want Space Hulk to succeed, and I think they could turn this around, but they definitely deserve the rancor they get for apparently deciding that their first customers were going to be paid beta testers.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/08/23 23:08:48
Subject: Re:Space Hulk
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Norn Queen
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Played a few games tonight VS a mate - he was Stealers, I played Termies.
Brilliant fun, really enjoyable.
I do agree the Stealer AI is piss poor (VERY) but playing VS a good friend was great craic.
Single player Im up to mission #9 (some are very easy, one or two are harder - even VS the dumb AI).
Is it perfect - ala post #12 in this thread? Nope.
But, its still dam fun. Play VS a good mate and its great
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/08/28 04:56:56
Subject: Space Hulk
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Blood-Raging Khorne Berserker
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So what's the verdict on this one?
Buy now or wait?
I just made a bunch of money so am inclined to pick it up now, but, $30 feels steep for it and I am sure it will be $14.99 in two months.
Obviously no one can make my mind up for me, but I am curious to hear thoughts.
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Avoiding Dakka until they get serious about dealing with their troll problem |
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![[Post New]](/s/i/i.gif) 2013/08/28 06:27:54
Subject: Space Hulk
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Angry Blood Angel Assault marine
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If you like 40k AND Space Hulk, buy it.
If not, or you are evaluating this as a computer game, wait for a sale.
I love the idea of Space Hulk, the fun it gives me now well worth the $30. I know I can get it cheaper in 2 months, but is $15 worth the anticipation of 2 months?
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![[Post New]](/s/i/i.gif) 2013/08/28 06:35:55
Subject: Space Hulk
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Decrepit Dakkanaut
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Wait. 30$ is too much. 15$ would be a much fairer price.
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![[Post New]](/s/i/i.gif) 2013/08/29 00:22:42
Subject: Space Hulk
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Zealous Sin-Eater
Montreal
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Xenocidal Maniac wrote:So what's the verdict on this one?
Buy now or wait?
I just made a bunch of money so am inclined to pick it up now, but, $30 feels steep for it and I am sure it will be $14.99 in two months.
Obviously no one can make my mind up for me, but I am curious to hear thoughts.
Personal opinion ; it's by far the worst game I've played this summer, and I've played Stronghold 3 and that Anna game. Unless you are an Space Hulk fanboy like some others here, or someone who's satisfied simply by having the 40k logo on the box, you'll soon realize that you've just wasted money.
However poorly written the review on page 1 was, it was fairly accurate.
A half-hour mission is basically 10 minutes of actual tactical planning, with 20 minutes of THUNK-THUNK-THUNK in between. A thoughtful dev would have given us an option to skip movements animation. A better one would have made it possible to accelerate movements.
I don't get the problems with doors, personally, but I think this it because I expect there to be doors half-hidden in that mire of bad graphics.
I don't know what Ratius is on, but showing the number of genestealers on the blip in hotseat is a definite flaw which could've had a few different easy fixes. As it is now, the whole idea of blips is useless, or just another advantage to the Marines. And it sucks too because the Hotseat on a turn-by-turn game is, for me and a few of my friends, what makes the game.
And it's buggy. Less now than it was at release, so you don't have to worry about the auto-fail missions anymore  (how the hell did that pass QC?!?), but still...
Space Hulk basically plays like a poor-man version of Xcom, without the variety of enemies, of weaponry, of tactical options, without the quality of graphics and animation and, frankly, without the fun of it.
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[...] for conflict is the great teacher, and pain, the perfect educator. |
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![[Post New]](/s/i/i.gif) 2013/08/29 05:14:48
Subject: Space Hulk
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Blood-Raging Khorne Berserker
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Thanks, guys. Sounds like I will wait until it's cheaper. I do like Space Hulk and am willing to give pretty much any 40k product a pass to an extent, but it sounds like this one has just too many flaws to make it worth $30.
Thanks a lot for the feedback.
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Avoiding Dakka until they get serious about dealing with their troll problem |
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![[Post New]](/s/i/i.gif) 2013/08/29 05:25:35
Subject: Space Hulk
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Zealous Sin-Eater
Montreal
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Xenocidal Maniac wrote:Thanks, guys. Sounds like I will wait until it's cheaper. I do like Space Hulk and am willing to give pretty much any 40k product a pass to an extent, but it sounds like this one has just too many flaws to make it worth $30.
Thanks a lot for the feedback.
Mind you, it's the kind of game that might actually be worth it once it acquires a modding community.
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[...] for conflict is the great teacher, and pain, the perfect educator. |
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![[Post New]](/s/i/i.gif) 2013/08/29 12:31:29
Subject: Re:Space Hulk
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Hallowed Canoness
Ireland
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Once, or if?
The basic idea is sound (and I still plan on getting it some day once its price drops sufficiently), but if a base game fails to inspire, very few people will go through the hassle of modding it.
This is how a thriving mod community looks like - but then again, this game was specifically designed to be mod-friendly from day 1.
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![[Post New]](/s/i/i.gif) 2013/08/30 01:33:57
Subject: Re:Space Hulk
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Zealous Sin-Eater
Montreal
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Lynata wrote:Once, or if?
The basic idea is sound (and I still plan on getting it some day once its price drops sufficiently), but if a base game fails to inspire, very few people will go through the hassle of modding it.
This is how a thriving mod community looks like - but then again, this game was specifically designed to be mod-friendly from day 1.
Oh that's a big ''if''. The only thing that could save this game, IMO.
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[...] for conflict is the great teacher, and pain, the perfect educator. |
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![[Post New]](/s/i/i.gif) 2013/09/06 01:47:31
Subject: Space Hulk
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Blood Angel Chapter Master with Wings
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Am I nuts or is standing within 6 squares of an entry point supposed to block it???
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![[Post New]](/s/i/i.gif) 2013/09/06 01:50:08
Subject: Space Hulk
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Quick-fingered Warlord Moderatus
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MajorTom11 wrote:Am I nuts or is standing within 6 squares of an entry point supposed to block it???
Look, the terminators have been in that armor for a long time in that hulk. They are gonna smell a little funky.
Maybe the genestealers don't wanna pop out of their comfy hole to fight them?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2013/09/06 03:10:12
Subject: Space Hulk
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Blood Angel Chapter Master with Wings
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They don't block it though, that's why I ask. They'll spawn right next to you...
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![[Post New]](/s/i/i.gif) 2013/09/06 11:42:45
Subject: Space Hulk
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Zealous Sin-Eater
Montreal
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MajorTom11 wrote:They don't block it though, that's why I ask. They'll spawn right next to you...
That's mission specific...
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[...] for conflict is the great teacher, and pain, the perfect educator. |
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![[Post New]](/s/i/i.gif) 2013/09/06 12:01:14
Subject: Re:Space Hulk
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Last Remaining Whole C'Tan
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So has this gotten patched up to be worth buying yet? Because, as poor as the offer was initially, I did see a pretty good game in there yearning to be free.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/09/06 19:35:28
Subject: Re:Space Hulk
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Zealous Sin-Eater
Montreal
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Ouze wrote:So has this gotten patched up to be worth buying yet? Because, as poor as the offer was initially, I did see a pretty good game in there yearning to be free.
It's patched up to, I think, v 1.6 or something. No more auto-fail missions, graphic bugs have been dug out...
And it can be free, if you want it to be
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[...] for conflict is the great teacher, and pain, the perfect educator. |
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![[Post New]](/s/i/i.gif) 2013/09/06 21:37:24
Subject: Space Hulk
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Blood Angel Chapter Master with Wings
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It has audio issues still for me, sound effects tend to dissapear for the left or right channel, or alltogether at times.
Still, it has been relatively fun, very faithful to the boardgame if nothing more.
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![[Post New]](/s/i/i.gif) 2013/09/28 17:29:47
Subject: Space Hulk
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Bounding Assault Marine
California
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Check out MetaCritic and read the fan reviews, maybe it will help some of the doubters. I think all 40K fans should buy this game either now or whenever Steam does a sale. Heck, I'm pretty sure many of you have some pretty horrible games that you paid a lot more for on your consoles/PCs right now. $30 is a night out to the movies with your girl and you know she wants to watch something mushy. Supporting the 40K universe will eventually pay off big as it gains visibility and one day we may have a full on turn based tactical digital game that mimics the tabletop to a very high degree with unlimited customization and modding capability (the last part might be a pipe dream).
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A Heretic may see the truth and seek redemption. He may be forgiven his past and will be absolved in death. A Traitor can never be forgiven. A Traitor will never find peace in this world or the next. There is nothing as wretched or as hated in all the world as a Traitor. - Cardinal Khrysdam, Instructum Absolutio |
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![[Post New]](/s/i/i.gif) 2013/10/07 12:40:18
Subject: Space Hulk
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Grovelin' Grot
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Kovnik Obama wrote: Xenocidal Maniac wrote:So what's the verdict on this one?
A half-hour mission is basically 10 minutes of actual tactical planning, with 20 minutes of THUNK-THUNK-THUNK in between. A thoughtful dev would have given us an option to skip movements animation. A better one would have made it possible to accelerate movements.
This right here is my biggest gripe with the game. It's 2013 and they couldn't have made it to where we can skip the animations, or continue doing actions while the animations are running. Other than that I think the game is fun, I agree that it should be slightly cheaper.
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5000 points Orks
3000 points Tzentch Daemons
2000 points CSM Thousand Sons
4000 points Skaven
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![[Post New]](/s/i/i.gif) 2013/10/07 16:33:35
Subject: Space Hulk
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Fixture of Dakka
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I'm assuming that the assorted complaints haven't been fixed with patches yet?
Or that noone pointed the issues out to them at Games Day?
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![[Post New]](/s/i/i.gif) 2013/10/10 14:31:10
Subject: Space Hulk
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Well, they've added options to up the movements speeds.
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![[Post New]](/s/i/i.gif) 2013/10/11 10:43:40
Subject: Space Hulk
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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And a new campaign. I've not looked yet, but patch 1.2.1 went live the other day.
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