Not going to be a hugely competative list since ive pretty much reduced my options, but i still want to see if i can make it work to some degree.
Tehenhauin (general)
Tetto-eko
Skink priest: D.scroll
Skink chief:
BSB, silvered steel, AHW
25 skinks: full command
25 skinks: full command
16 skink skirmishers
15 skink skirmishers
3 Kroxigor
3 Terradon riders
Stegadon
Ancient stegadon
Magic wise, ive got 2 level 2's and a level 1 scroll caddy.
Granted, this really isnt a great deal but it can help a bit i feel.
Along with tetto'eko's rules it might actually help to no end.
Troops wise, just 2 small bunker units and 2 units of skirmishers.
I'd have liked more skirmishers since poison really does help out a ton.
Specials, not so simple really.
Terradons are for cannon hunting, allthough, in the past they have usually died shortly after doing so.
Krox i feel are too small to be of any great impact on the game, so im in 2 minds of swapping them for 2 sallies.
Steggy is there simply for the shock and hopefully will help to grind down units and monsters (using both paired together)
Steggy ancient, more of a case of i used one and loved the damage it did for me, so since then, ive allways taken one.
It seems magic has chewed up a ton of my points here (505 for 2
SC's) but thats really needed to prevent me losing everything in the magic phase, otherwise i would have like to have a 3rd steggy with a warspear chief on it.
However, i really am thinking about dropping both stegs for sallies, as i can run 2 units of 3 for less than the same cost, which frees up more points for skirmishers.
Points are tight though, so C&C needed please