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Made in us
Longtime Dakkanaut





Hello once again everyone. Recently I have decided to return to my old army the Wood Elves however I am going to be doing it in a much different fashion. Before I ran a very effective MSU (multiple small units) style of list with a heavy emphasis on Glade Guard and Dryads. However I want to change it up even more by running a mounted version of the same list. Now I do understand that this kind of list follows the paper, rock, scissors scenario of an army where I will do very well against some but struggle badly against others. However the challenge of tactically running this list (as I found and enjoyed before with my first Wood Elf army) is quite appealing to me and hopefully I will be able to squeeze out a few wins. As usual with all my posts any thoughts, ideas or comments are welcome (also please note I do not have my book in front of me since I am at work but this is basically the list I am running). Thanks again for reading guys!

LORDS AND HEROES:

-Highborn
*w/ Bow of Loren, Arcane Bodkins, Annoyance of Netlings, Elven Steed

-Spellweaver Lvl. 4
*w/ Lore of Life, Dispel Scroll, Talisman of Preservation, Elven Steed

-Spellsinger Lvl. 1
*w/ Deepwood Sphere

-Noble BSB
*w/ Asyendis Bane, Hail of Doom Arrow, Elven Steed

-Noble
*w/ Hunters Talon, Muster of Malovents (*Think this is the correct one but forgot which sprite I used, basically the one that lets me snipe characters*), Elven Steed

-Noble
*w/ Wardancer Kindred, Moonstone

CORE:

-x9 Glade Riders (*Highborn Here*)
*w/ Musician

-x9 Glade Riders (*Spellweaver Here*)
*w/ Musician

-x9 Glade Riders (*Noble BSB Here*)
*w/ Musician

-x9 Glade Riders (*Sniper Noble Here*)
*w/ Musician

SPECIAL:

-x6 Wardancers (*Spellsinger and Wardancer Noble Here*)

-x12 Wild Riders
*w/ Full Command, Banner of Eternal Flame

-x12 Wild Riders
*w/ Full Command, Banner of Swiftness

RARE:

-Great Eagle

-Great Eagle

-Great Eagle

TOTAL ARMY: 2999 POINTS

TACTICS:

-Glade Rider units with their respective Characters will do their own specific jobs (Highborn to target Knights or good armor save units, Spellweaver to buff, regenerate and dwellers below units, sniper noble to gun for mages or other characters and BSB to maintain leadership and to use the hail of doom arrow). Now you probably noted the lack of armor on all of them, that is because being in glade rider units they will/should not ever be in combat.

-My small wardancer unit along with the Moonstone Noble and Spellsinger will camp in my wood waiting for the opportune time to teleport and to detonate the deepwood sphere. I have seen this tactic work very well, especially in early game and if my or the Wood Elves opponent puts his squishy mage and bunker in the trees to keep them safe from shooting .

-Wild Riders will roam the battlefield looking to flank or rear charge a unit. Eternal Flame unit will have the job of hunting/hitting scary things with regeneration.

-The x3 Eagles are there for re-directing, warmachine or character hunting or supporting the wild riders on the charge.

This message was edited 1 time. Last update was at 2013/04/01 14:30:40


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Great to see another wood elf play around, the numbers seem to be shrinking. Im also interested in how wood elves proform at this level, make sure to get a battle report out as quick as possible!

I notice you have left of the elven steed upgrade for weaver and sniper, i take it that was a typo. I'd liek to make a surgestion of a very effective build i use with wildriders, which i assume would only get better with more wildriders. A wildrider noble just a dawnspear does wonders for the survivability of the unit since he strikes before most units, if he cause's a single wound the whole unit hits on 5's. The less 5+ saves you have to make the better! I'd put him in with the swiftriders, because they will be charging units, the other monsters. And units have more attacks

Im not sure on the wardancer unit, you'd have to show me its effectiveness. Remember you can only garentee you own forest and your paying an aweful lot for a unit for a gimick that will fold to determined assalt or shooting, god help you if its a magic missile! Maybe swap them out for warhawkes, because then if you like LotR you get to say ''the eagals are coming!'' and who doesn't like saying that?

A very interesting list, can't wait to hear from it in action.

 
   
Made in ae
Frenzied Berserker Terminator






Mm, tell use how it goes?
   
Made in us
Killer Klaivex




Oceanside, CA

Sadly, this style of army is vastly better if you shift it to the dark elf book.

Replace Glade Riders with units of 10 dark riders with repeaters.
Replace Wild Riders with dark riders with armor shields and full command.
Replace great eagles with flock of eagles (harpies)
Replace war dances with witch elves, wardancer hero becomes an assassin.

Give "Wild Riders" an extra hero or two to give them hitting power.

On the table, it will end up moving the same, but you'll get more shots that armor pierce, everyone gets re-rolls from hate, and you get much better lores of magic.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

That...is totally unhelpful.

Its like me saying your army (guessing Vampire counts) would be better, if it was 10,00pts....and was daemons.

The armies arn't even compairable for shooting. Your 10 dark riders are at usually a minus 3 to hit, 1 for moving, 1 for multiple shots and 1 for long range. So thats 6's for long range, 5's for short. They also have shorter range if they buy shields they dont count as fast cavalery.

Darkriders dont get a 5+ ward or any of the special rules that make Wildriders the best fast cavalry in the game, they dont have str 4 base, WS 5, Fear and they arn't immune to pschology and can't take a magic banner. I dont know how the could be more different.

Harpies base are 6 points more then an eagle, 1 less toughness and 2 less WS. That is almost mitaged by the fact that they have 2 more wounds, but wait! If they take 2 wounds they flee on that leadership of 6. Nore do they get stomp, once again non compairable. Its like saying that warrior of chaos and hoarde of zombies for the same points are the same thing.

Dark elf heroes shooting options are limited and lets face it bad. Your only option is spending 30 pts on a 3 shot crossbow. Whoop-di-do you hit on twos, what elf hero doesnt? Not compairable to 4 shots they ignore armour or hail of doom arrows. you have no sniping options either. Your lores are worse then life in this situtation. Toughness 5-6 wildriders far out strips a few fireballs and the ability to reserect wildriders is way better then a few character snipes, which he can do anyway.

So...yeah. Wrong. Did you like my comprehensive report of how wrong you are? Yeah, i know. I have t much freetime, but heck schools out and i ain't got homework

 
   
Made in us
Killer Klaivex




Oceanside, CA

 ALEXisAWESOME wrote:
That...is totally unhelpful.
Its like me saying your army (guessing Vampire counts) would be better, if it was 10,00pts....and was daemons.

No, that's not true. You can paint wood elves in a dark shade and run them as dark elves without too much confusion. Actually, the only confusion will be what to do with the 500 extra points you have, and getting used to winning some games.

The armies arn't even compairable for shooting. Your 10 dark riders are at usually a minus 3 to hit, 1 for moving, 1 for multiple shots and 1 for long range. So thats 6's for long range, 5's for short. They also have shorter range if they buy shields they dont count as fast cavalery.

I guess you have no idea how to play then. With a vanguard and a 18" march it isn't hard to be within 12" for shooting, or 24" out and not moving. That's 20 shots hitting on 5's, as opposed to 10 shots hitting on 3's. It's the same amount of firepower, except it armor pierces, and the unit has better armor, spears, and hatred FOR THE SAME COST.

Darkriders dont get a 5+ ward or any of the special rules that make Wildriders the best fast cavalry in the game, they dont have str 4 base, WS 5, Fear and they arn't immune to pschology and can't take a magic banner. I dont know how the could be more different.

You're right, they don't get a 5+ ward. They get 4+ armor, and cheap bad ass heroes. Point for point, the dark riders with hero support beats the wild riders with the hero support. That's because the dark elf characters are that much better. With 2 characters and full command, 75mm of the 125mm front has to be singled out in melee. That means only 50mm is rank and file. It makes the unit a lot more survivable than have a 6+ ward / 5++ limited ward. You want to know how they are the same? They are both M9 T3 cav that's going to be thrown into combat. One of them is going to be better at it.



Harpies base are 6 points more then an eagle, 1 less toughness and 2 less WS. That is almost mitaged by the fact that they have 2 more wounds, but wait! If they take 2 wounds they flee on that leadership of 6. Nore do they get stomp, once again non compairable. Its like saying that warrior of chaos and hoarde of zombies for the same points are the same thing.

Don't just look at the stats, look at what they do. The redirect and kill warmachines. Harpies do that, and they don't panic nearby units. They are also skirmishers, so unlike the eagle, -1 to be hit.


Dark elf heroes shooting options are limited and lets face it bad. Your only option is spending 30 pts on a 3 shot crossbow. Whoop-di-do you hit on twos, what elf hero doesnt? Not compairable to 4 shots they ignore armour or hail of doom arrows. you have no sniping options either. Your lores are worse then life in this situtation. Toughness 5-6 wildriders far out strips a few fireballs and the ability to reserect wildriders is way better then a few character snipes, which he can do anyway.

Hail of doom isn't great, it's just one of the better items in a list of bad items. The 3 shot crossbow is good for the wizard, the dragon egg gives a S4 breathe, that can be used as shooting or combat, and the Hydra Teeth (if you wanted them) give you 5D6 S3 attacks at 12". In three turns, that's 30 point crossbow did the same thing that hail of doom did; unless you're shooting into cover or at skirmishers, where as it's better than hail of doom.
No sniping options? You mean other than Spirit Leech, The Caress of Laniph and The Fate of Bjuna?
T5 or T7 wild riders? Sure. I'm sure you got off both of those spells. Just like I'm going to count on Mind Razor to make Dark Riders S8; which will still butcher better than the S5 on the charge.
Of course, Dark Elves get power of darkness to improve a magic phase. What was it that wood elves get to make their magic more effective? They have some options for magic defense, but no extra offensive ability.

So...yeah. Wrong. Did you like my comprehensive report of how wrong you are? Yeah, i know. I have t much freetime, but heck schools out and i ain't got homework

Take another look. For the same points, dark elves are going to do the same thing you're doing, only cheaper and or better.

I went from playing wood elves, to playing the exact same Style of army with dark elves. The army got a lot better. Shadow, Death and Dark are all better than Life on a fast shooting army. Life is great on Elite Infantry, not so much on T3 cav.
An avoidance shooting army is really tough at 3,000 points. You're opponent has the points to put a wall of infantry from table edge to table edge, and you're mobility and speed advantage disappears.
I saw this problem at ~2400 points with Goblins, Skaven and Empire. Give them another 600 points, and you can add a lot more armies to that wall to wall list.

Anyhow, when you're tired of losing, try running the army with the dark elf book.



-Matt

This message was edited 1 time. Last update was at 2013/04/02 00:10:45


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

First of, who says wood elves lose? I dont lose with Wood elves, i know lots of people from Asrai.org who dont lose with wood elves, i know a person that competed in the euorpian tournement finals who didn't lose with wood elves. Keep your negetivity to yourself and give him advise on HIS army. Just because you didn't have the tactical acumen to play wood elves well doesn't mean its a bad army.

*One of them is going to be better at it*. Yeah, the Wildriders, i've covered this. Also maybe know the units your talking about, and have a look in your own armybook when composing an augument like this. A 4 up armour you say? You lose fast cavalry, and lose the WHOLE reason he is taking an army like this. And wildriders have a 5+ armour as well as ward, so we get both making each one twice as survivable. Since you just lost fast cav, the wildriders get the charge. You challange me, fine, eat my champ. My noble disects a darkrider or two, the whole unit hits on 5's. The wildriders then preceed to pummel you hitting on 3's and wounding on 2's totally ignoring your armour. You hit back and fail to do anything. You lose combat by a hellofalot and we chase you down. Any of that dont sound right? We also have access to a magic banner, which i forgot to mention, which is another point in the rising tally of how wildriders beat darkriders.


*No sniping options? You mean other than Spirit Leech, The Caress of Laniph and The Fate of Bjuna?*
So you get spells of and i dont...intreguing. He can sniper better then you, plain and simple. Your spells are not likely to go off against the wand of wych elm, or anyone who thinks his characters are important. While with life the first spell you cast is throne of vines, if they dispell that theb flesh to stone is going off, or regrowth, if he doesn't then your next turn spell that goes off is a lot better.

Hail of doom arrows outstrips your crossbow because its all at one time, and potensial. On average you get 9-12 shots hitting on 2's, but i have got more then that more often then not. Its also enough to totaly obliterate a chaff or flanking unit such as darkriders, Causing panic. Or at least cause panic in the unit itself. All for the same points, sure sometimes it will dissapoint you and only get 3 shots, but who cares. Laugth about it with your opponent and play on. Your few Hydra teeth are so low range, there not exactly safe to use. That and the fact most units wills shrug that off mearly for the fact they are WS2 and str 3! WOW, i shacking in my boots. Not! Not to mention thats 40pts in itself. Black dragon egg is better, but its not a shooting option. Because if its used in shooting your wasting the T6 part.

Each army is good at a certain thing, dark elves are good in magic offense. Everyone knows that. But wood elf dispell powess can match it with a little help from WoWE and cluster of radients. Also as a note, your surpreame mage is exactly the type of person his sniper would knock on her bump. The best save you can giver he is a 4+ ward, or pendent of Khaeleth, which is effectively the same vs str 3. See would be dead before turn 4 at the latest.

While i admit this list would be tougth to win with, i want to see how he does with them. So when your tired of Hydra cheesing, Invincable dreadlording and such, and want to be a real tactician, give the wood elves a call.

This message was edited 1 time. Last update was at 2013/04/02 08:39:34


 
   
Made in gb
Charging Wild Rider





 ALEXisAWESOME wrote:
Just because you didn't have the tactical acumen to play wood elves well doesn't mean its a bad army.



This is something that you could perhaps be a little more careful in saying. Whilst you only meant it towards him, it's actually quite insulting towards anyone who plays with Wood Elves and considers themself a good player but doesn't get great results with them, like myself.

Have you considered, for example, that maybe you play in a metagame which is very favourable to Wood Elves? That is easily one of the most important factors, as the addition of even a small amount of armour or (monstrous) cavalry can render a number of Wood Elf units useless.

I've also seen pretty dramatic differences in my results from when I've played random pick-up games, either in person or on Universal Battle, compared to when I've played against solid opposition. Just because something is capable of beating casual players consistently doesn't mean it's a strong army. For example, you've said before that you rate Wild Riders and Treekin very highly. In my experience (and I've got enough to say with this a certain amount of confidence), they tend to only be good against a select and small pool of units (namely, cheap infantry with poor base stats) or people who are incapable of dealing with them either through a lack of experience in gameplay or list design. Against someone who can do either of these, they become expensive liabilities.

So in short, you say we're bad players who don't know the game- I would retort that maybe you're either playing against weak players or in an extremely favourable metagame and thus not getting a balanced view of the game? It's kind of a shame I have to point this out, but just because people disagree with you doesn't necessarily (shockingly?) mean they're wrong.

This message was edited 1 time. Last update was at 2013/04/02 10:46:28


"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow "
Tom " Where's my bow?" Richards

My Youtube battle reports thread: http://www.warseer.com/forums/showthread.php?301467-Toms-Youtube-Battle-Reports
My gaming blog: http://tmarichards.blogspot.co.uk/ 
   
Made in us
Stubborn Hammerer





Well aside from all the minor squabbles. I used to play a list simialr to this and it actually worked out rather well. Keep 2 units of 9 Riders eachother and an Eagle having 2 of these smaller forces. I find this list depends heavily on things working in teams. Either ride them flanking style, sending the third eagle to deal with war machines, or send 2 units of Riders around the back, and hit harder on the front or flanks. The Lords and Heroes are good I'd say. The Wardancers will have to be morr of a distraction/sacrifice unit, which can be good to tie up an enemy block for a turn or two, then just shoot them to bits.

Overall I would say it is pretty solid. Sadly it is not the most effective list, especially against certain opponents, but it is also one my favorites and can work very well.

This message was edited 2 times. Last update was at 2013/04/02 15:51:21


 
   
Made in us
Killer Klaivex




Oceanside, CA

 ALEXisAWESOME wrote:

1) First of, who says wood elves lose?
2) *One of them is going to be better at it*. Yeah, the Wildriders.
3) He can sniper better then you, plain and simple.
4) Hail of doom arrows outstrips your crossbow because its all at one time, and potensial. On average you get 9-12 shots hitting on 2's, but i have got more then that more often then not.
5) Black dragon egg is better, but its not a shooting option. Because if its used in shooting your wasting the T6 part.
6) Also as a note, your surpreame mage is exactly the type of person his sniper would knock on her bump. The best save you can giver he is a 4+ ward, or pendent of Khaeleth, which is effectively the same vs str 3. See would be dead before turn 4 at the latest.
7) While i admit this list would be tougth to win with, i want to see how he does with them. So when your tired of Hydra cheesing, Invincable dreadlording and such, and want to be a real tactician, give the wood elves a call.


1) Every major tournament. When's the last time you saw wood elves finishing consistently in top spots? They used to, so I know top players own or at least used to own wood elf armies.
2) Wild riders are better than dark riders, but when you factor in the unit as a whole (ie the characters who joined it) dark elves come out better.
3) A BS6 S3 shot is horrible at sniping. Hits on 2+, wounds on 4+, 5/6th fail armor save, 1/2 fail ward. That's a 17% to do 1 wound, against a model with 3 wounds. The Pageant of Shrikes is better, hitting on a 3+, wounding on a 3+, bypassing the 6+ save for being mounted, and 1/2 failing ward. That's 22% chance of 1 wound. If you max out sniping, you're still looking at needing 7-8 shooting phases to do 3 wounds to a T3 6+ armor 4+ ward target. That is what I would call HORRIBLE.
4) So hail of doom is good, because more often than not you roll above average? Good for you. Hail of doom is worth it if you have another critical use for that character, but don't take a character just to pick up hail of doom. Average rolling is 4 to 6 wounds, at save -1. (10 shots, 2+ to hit, 3+ or 4+ to wound).
5) The egg isn't better at shooting because you lose the T6? That's crazy. It's better at shooting, because it's better at shooting. I've gotten 20+ hits reliably, that makes the shooting better. The fact that you can also get a 2D6 S4 auto hits in combat and T6 is icing. Also remember that breathe forces an Ld-3 or you can't declare a charge. Makes the template pretty good.
6) See above about how crappy "snipe" ability is.
7) I ran both wood elves, then dark elves for quite awhile. I ran without the unkillable dreadlord, and without hydras. I actually ran an army of dark riders, harpies and shades. It did much better than the wood elf version of the same army. In my dark elf army, I used the dread lord with the ring of darkness to keep my wizards safe. I had enough models to take a few turns of warmachine fire, and the Halving of opponents BS made them nearly immune to bows/crossbows/guns.

You kind of missed my whole point. Don't look at dark elves fighting wood elves. Look at how they are going to do against any given opponent.
If you are going up against chaos warriors, would you rather have long bows or repeater crossbows? Would you rather have S5 unit on the charge, or better characters? Would you rather have life or shadow/death?
Then look at the same thing with other armies you're likely to face. My experience from playing both armies (that's both cav based armies) is that dark elves are better at that style of army.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Stubborn Hammerer





Cant we just agree that Dark Elves are OP and Wood Elves are 10 years old and Dwarves are better than Elves anyways? Alright then
   
Made in ae
Frenzied Berserker Terminator






Yes, but the thing is this: the OP wants Wood Elves. He's asking for help on his own list, not help on a completely different list.
   
Made in us
Stubborn Hammerer





Yeah I know, I already gave my two cents. Though im not sure how far that'll go at this point.
   
Made in us
Killer Klaivex




Oceanside, CA

 ExNoctemNacimur wrote:
Yes, but the thing is this: the OP wants Wood Elves. He's asking for help on his own list, not help on a completely different list.

My bad. I thought he wanted a "Riders of Rohan" army, and was planning on wood elves to do it.
The whole premise is a bad idea though. At 3,000 points you are unlikely to have enough space to make it work. If you had ~10' sure, but a 6 foot table? No.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales


*So in short, you say we're bad players who don't know the game* not sure how to multi-quote so i will do this.

Im sorry, i did get ahead of myself with that comment, it was an unfair comment. I dont know him, nore have i played him so i am in no view to speak for his tactical sense. Just because we have a disagreement doesn't mean i can personaly insult him, or lay insult on others.

Also i never said i win all the time, its just when i do its all the sweeter knowing its because of good units and good tactics rather then luck. Its a feeling im sure all wood elf plays can share, everyone loves the underdog.

@ Matt. - Lets agree to disagree shall we, i think i have hi-jacked this thread a little to much. As said, im sorry for any insult taking by my remark. I also would like to thank you for one of the best verbal (textual?) spar i've had in a long while. With each point being backed up rather then crying OP and just saying no, I wish i had you on my debating team in school

@ gmaleron ....sorry for hi-jacking your thread

 
   
Made in us
Stubborn Hammerer





And we all agree that Dwarves are the best! Excellent then back to the Wood Elves.

I agree with the above comment regarding size of the board, but like I said earlier I think that this style list, can still be affective enough. Maybe try to throw in some Dryads? I suppose then youd just want to take a bunch and make a Spirit army. Wel I guess im not too sure.
   
Made in us
Longtime Dakkanaut





Not a problem guys, it was a spirited debate and you both made some very good points, the funny thing about it however is I actually was looking at building a Dark Elf army exactly like this a little while ago so the thought has crossed my mind to maybe even proxy this list as Dark Elves and even a High Elf list to change things up, no hard no foul . That being said however I did want to clarify on a few points, however I do appreciate the Idea HawaiiMatt as you made some very good points!

HawaiiMatt wrote:

1) Every major tournament. When's the last time you saw wood elves finishing consistently in top spots? They used to, so I know top players own or at least used to own wood elf armies.
2) Wild riders are better than dark riders, but when you factor in the unit as a whole (ie the characters who joined it) dark elves come out better.
3) A BS6 S3 shot is horrible at sniping. Hits on 2+, wounds on 4+, 5/6th fail armor save, 1/2 fail ward. That's a 17% to do 1 wound, against a model with 3 wounds. The Pageant of Shrikes is better, hitting on a 3+, wounding on a 3+, bypassing the 6+ save for being mounted, and 1/2 failing ward. That's 22% chance of 1 wound. If you max out sniping, you're still looking at needing 7-8 shooting phases to do 3 wounds to a T3 6+ armor 4+ ward target. That is what I would call HORRIBLE.
4) So hail of doom is good, because more often than not you roll above average? Good for you. Hail of doom is worth it if you have another critical use for that character, but don't take a character just to pick up hail of doom. Average rolling is 4 to 6 wounds, at save -1. (10 shots, 2+ to hit, 3+ or 4+ to wound).
5) The egg isn't better at shooting because you lose the T6? That's crazy. It's better at shooting, because it's better at shooting. I've gotten 20+ hits reliably, that makes the shooting better. The fact that you can also get a 2D6 S4 auto hits in combat and T6 is icing. Also remember that breathe forces an Ld-3 or you can't declare a charge. Makes the template pretty good.
6) See above about how crappy "snipe" ability is.
7) I ran both wood elves, then dark elves for quite awhile. I ran without the unkillable dreadlord, and without hydras. I actually ran an army of dark riders, harpies and shades. It did much better than the wood elf version of the same army. In my dark elf army, I used the dread lord with the ring of darkness to keep my wizards safe. I had enough models to take a few turns of warmachine fire, and the Halving of opponents BS made them nearly immune to bows/crossbows/guns.


1. Yes in games of Fantasy around my FLGS I tend to draw most of my matches with a scattering of wins and losses mixed in so the Wood Elves being a "draw army" has done very well for me. However ironically in the Tournaments around here (including when Ard Boyz was still around) the lowest I ever placed was 4th, I never won but I did not do horrible either.
2. Will admit both units have their advantage and disadvantages, however if I were doing a Dark Elf list I would rather use Cold One knights over dark riders with armor just because they hit harder and have more survivability. And yes Dark Elf characters (in regards of CC) are way better, that dreadlord...nasty!
3. I know the sniper lord is not very effective having taken him a few times, however I have gotten lucky and sniped a few mages but definitely not enough to make me want to continue running him, basically for this list he would be a good fit in regards to being a shooting character.
4. That is why I gave it to my BSB, the Wood Elf BSB sucks since he loses both his bow and cant take a magical shield in their rules, so by giving him something else to do alongside his primary role of keeping my army together is exactly why I did that, give it to a guy who has another and primary function.
5. Never really looked at the Egg, what does that do? lol
6. Agreed not worth it in the long run, but have had some luck and again only because it is another shooting attack for my list.
7. Basically was the plan for my Dark Elf list but with some Hydras and Cold ones in it.

So both ideas are very good, however will admit Alexis Awesome hit the nail on the head in that being the underdog has great appeal. Now this list is and was designed for fun gameplay in mind (in a tournament I would probably run what I usually do that has gotten me to place high in all of them) but for fun I figured a change of pace once in a while would be good.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Killer Klaivex




Oceanside, CA

Mountain-Breaker wrote:
And we all agree that Dwarves are the best! Excellent then back to the Wood Elves.

I agree with the above comment regarding size of the board, but like I said earlier I think that this style list, can still be affective enough. Maybe try to throw in some Dryads? I suppose then youd just want to take a bunch and make a Spirit army. Wel I guess im not too sure.


With board size issues, I'd run this list with a good sized unit of treekin, and give one of the wizards a moonstone and a unicorn.
That lets her join the tree kin and teleport them across the table. The MR helps too. If you can go wide enough, you can even keep her out of the fight.

I still think life is a bad choice for a fast cav army. I'd take beast over it myself.
Making a single unit of 12 guys tougher doesn't do enough. This armies problem is hitting power, not staying power. With everyone mounted, you're getting the -1 to spell difficulty off of beast magic.
You need something to break up their battle line so you can slip around them and stay out of charge arc.
3 eagles isn't going to do it well enough.
Drop the sniping unless you only are looking for taking out unit champs. It's rare to snipe anything of value.
I'd try to squeeze in a wraith stone. -1 leadership can help to break steadfast. Might be your best bet to break steadfast.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

For the idiots suggesting to switch to dark elves: isn't that the damn problem with the warhammer/GW community? You're overly worried about min/maxing that you abandon one force for another (which is why they update, so the new armies get more players by constantly being more powerful) and then those forces sqander and die since some power gaming douche says "but this army statistically can take out put 3 more zombies a turn, so don't waste your money on them"

If you guys want armies to stick around you have to play, not jump ship everytime there is an update.

Kudos to the OP for playing wood elves because he wants to play Wood Elves and not just looking for the "perceived" current powerhouse. I wish they'd burn LotR and look to getting Fantasy to a nice solid number of 16 armies (I know two more that SHOULD exist, but don't, but I won't derail the thread anymore lol)
   
Made in us
Killer Klaivex




Oceanside, CA

Earth Dragon wrote:
For the idiots suggesting to switch to dark elves: isn't that the damn problem with the warhammer/GW community? You're overly worried about min/maxing that you abandon one force for another (which is why they update, so the new armies get more players by constantly being more powerful) and then those forces sqander and die since some power gaming douche says "but this army statistically can take out put 3 more zombies a turn, so don't waste your money on them"

If you guys want armies to stick around you have to play, not jump ship everytime there is an update.

Kudos to the OP for playing wood elves because he wants to play Wood Elves and not just looking for the "perceived" current powerhouse. I wish they'd burn LotR and look to getting Fantasy to a nice solid number of 16 armies (I know two more that SHOULD exist, but don't, but I won't derail the thread anymore lol)


So you want to burn the game system that has Rider of Rohan in it, in a thread for a Riders of Rohan style army? Interesting.
My suggestions of using the dark elf army book was for making a Riders of Rohan styled army, and I suggested on how to use Wood Elf models to do this.
Clearly, if I were a "power gaming douche", I would have suggested hydras, chariots, cauldrons, and unkillable dread lords. But I didn't, I suggested things that fit the theme. I'm not a fan of burning games.

Why don't you tell all the Squat players how playing their army made GW keep them sticking around.
Armies stick around when one of the developers loves the army.
Armies get updated when one of the developers pushes harder for updates than others.
Wood Elves aren't going to see any love for quite awhile, because the previous "champion" for the wood elves isn't with GW anymore. As long as nobody in the studio is pushing for the wood elves, they are going to sit on the back burning for a very long, long, time.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Stubborn Hammerer





I also dont really understand why that random angry comment was posted. But I dont really appreciate it, I play LotR and dont want it to be "burned", and I also really want to see more focus on Fantasy but there are other ways to go about it. Im also pretty sick of this thread being one that, for some strange reason, attracts angry commenters. Though as said, it was a good debate earlier. Regardless, can we just focus on the matter at hand, and if you have nothing to say then just dont.
   
 
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