Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/04/03 22:45:23
Subject: Drop pod deployment
|
 |
Blood Angel Terminator with Lightning Claws
|
Can a drop pod be dropped (assuming its a hit on the scatter) in a location where terrain and or enemy models prevent one or more of the doors from opening ?
I had an opponent try to drop a pod infront of my Landraider, terrain blocked most of the doors from openeing, the doors that could open were then closer than 1 inch to my models.
I didnt let him make the move as he cant place the pod within 1inch of my model. He was mad, but i had forseen his move and arranged my troops in such a way as to not leave him enough room. He had assumed he could shoehorn it in where he wanted (he had combimelta vets that were tryng to nuke my landraider.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/03 22:49:37
Subject: Drop pod deployment
|
 |
Longtime Dakkanaut
|
Yes, you can do that. The door's open purely decoratively, and as long as one can open, then it can land there.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 00:00:34
Subject: Drop pod deployment
|
 |
[MOD]
Making Stuff
|
Evileyes wrote:Yes, you can do that. The door's open purely decoratively, and as long as one can open, then it can land there.
There is no requirement to actually open any of the doors, any more than there is for a rhino or landraider. Having them closed just makes it harder to draw LOS from the weapon inside...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 00:19:07
Subject: Drop pod deployment
|
 |
Regular Dakkanaut
|
Technically the doors are part of the model. But people have a long standing common rule that you ignore the doors left over from 5th. Keep in mind that if you are not ignoring the doors the models disembarking can measure 6" from them, giving them some good distance from the pod.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 03:07:32
Subject: Drop pod deployment
|
 |
Regular Dakkanaut
|
Most places I played the doors were not allowed to be the point of where a model/unit is allowed to base its disembarking move. Many marine players measured from the pod it self ie the bottom of the model. But as luck would have it the place where the door lands is about your disembarked distance.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 03:24:48
Subject: Re:Drop pod deployment
|
 |
Blood Angel Terminator with Lightning Claws
|
Ok good to know the doors don't count. Either way in this case I don't think he would have had room to deploy his guys within close melta range and not be within 1inch of one or more of my models
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 03:38:06
Subject: Drop pod deployment
|
 |
The Hammer of Witches
A new day, a new time zone.
|
Azrell wrote:Technically the doors are part of the model. But people have a long standing common rule that you ignore the doors left over from 5th. Keep in mind that if you are not ignoring the doors the models disembarking can measure 6" from them, giving them some good distance from the pod.
Which is why you measure from the hull, and not the doors.
|
"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 07:05:30
Subject: Drop pod deployment
|
 |
Sniping Hexa
Dublin
|
Don't forget that the unit(s) transported have to disembark as soon as the pod lands
If there's room enough for the pod but not for the unit, they are unable to do so and are thus destroyed (same case as emergency disembark)
You need a thick layer around the designed drop location though, fully denying 6 inches from every door
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 20:00:38
Subject: Re:Drop pod deployment
|
 |
Ambitious Space Wolves Initiate
Denton, Texas
|
The drop pod owner is not required to assemble the model in a manner that allows the doors to swing open and closed (nor is he/she required to assemble the model with the doors permanently closed). Therefore, it is important to clarify with your opponents what part of the drop pod model are going to count for disembarkation purposes. The most common compromise I've seen (and I use a lot of drop pods in my SW army) is that the doors opening is purely aesthetic: all measurements for disembarkation, line of sight, and hitting/basing the drop pod are taken from the actual hull (ribs) of the pod not the doors. Some drop pod users will glue their doors shut to avoid any question (and because they're too lazy to paint the inside) but I like my drop pod doors to be able to open and close. There is no specific rule or FAQ that clarifies this perse. The best you can utilize is the BRB rules for disembarkation on pg 79 but as has already been stated, you must clarify with your opponent which part(s) of the drop pod count as the access point: the hull itself, or the end of the door/ramp. If you use the hull, then the drop pod can fit into much tighter spaces, if you use the end of the door/ramp it requires a much larger area to deploy but you're gonna get your models a hell of a lot more movement when disembarking.
I like my doors to be able to open but to make sure you're covered in any scenario, put a magnet in the central upper turbine of the drop pod and little bits of metal in the tips of your doors that way they can stay closed if you need them to
-Skrog
|
Serve the Great Wolf until your twin hearts cease to beat. Only then may you rest. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/04 21:09:39
Subject: Drop pod deployment
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Well I think it's a case of just agreeing before hand with your opponent or asking the TO what conventions to use.
Personally I don't mind which way they are so long as we play them as they are. If he doors are open then we draw true LOS through the model and the drop pod can shoot it's gun. If the doors are closed or glued shut no LOS can be drawn through them for anyone and the gun cannot shoot out.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/05 20:53:16
Subject: Re:Drop pod deployment
|
 |
Hellish Haemonculus
|
I play Drop Pods, and I have always let my opponents decide whether or not the doors count as hull. After being reminded that counting them as hull would allow me to deploy 6 inches from the tip of the door, no one has ever decided to count them as hull.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 09:24:41
Subject: Re:Drop pod deployment
|
 |
Regular Dakkanaut
|
Skrog wrote:The drop pod owner is not required to assemble the model in a manner that allows the doors to swing open and closed (nor is he/she required to assemble the model with the doors permanently closed). Therefore, it is important to clarify with your opponents what part of the drop pod model are going to count for disembarkation purposes. The most common compromise I've seen (and I use a lot of drop pods in my SW army) is that the doors opening is purely aesthetic: all measurements for disembarkation, line of sight, and hitting/basing the drop pod are taken from the actual hull (ribs) of the pod not the doors. Some drop pod users will glue their doors shut to avoid any question (and because they're too lazy to paint the inside) but I like my drop pod doors to be able to open and close. There is no specific rule or FAQ that clarifies this perse. The best you can utilize is the BRB rules for disembarkation on pg 79 but as has already been stated, you must clarify with your opponent which part(s) of the drop pod count as the access point: the hull itself, or the end of the door/ramp. If you use the hull, then the drop pod can fit into much tighter spaces, if you use the end of the door/ramp it requires a much larger area to deploy but you're gonna get your models a hell of a lot more movement when disembarking.
I like my doors to be able to open but to make sure you're covered in any scenario, put a magnet in the central upper turbine of the drop pod and little bits of metal in the tips of your doors that way they can stay closed if you need them to
-Skrog
You actually don't gain or lose any disembark distance ether way. The model is bigger if you count the doors. Its a bit like saying that a Land Raider lets you disembark farther than a rhino.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:25:11
Subject: Re:Drop pod deployment
|
 |
Captain of the Forlorn Hope
|
Azrell wrote:You actually don't gain or lose any disembark distance ether way. The model is bigger if you count the doors. Its a bit like saying that a Land Raider lets you disembark farther than a rhino.
Yes you do gain disembark distance on a drop pod if you count the doors and have the doors open. It is quite the distance difference.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
|