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Tau, a realists review(Or how I learned to stop worrying and to wait another 8 years)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Texas

Backfire wrote:

I don't need to. I can read rules, you know. Honestly, you just don't get it: this is not about some stat nerf or price increase, this is about missing rules which were essential in playing the vehicles. It's like if Orks lost Furious charge and Mob rules. You don't NEED to take test games to realize that the army has become something totally different and does not work like the old army and if you loved playing Green Tide, then it does not matter how good Killa Kans or Big Gunz had become, the army you liked is unviable.


This was a while ago, and I'm late coming to this, so I don't know if anybody has brought this up, but as an avid orks player, WE DID LOSE FURIOUS CHARGE. The new rules edition KILLED my green tide lists as the loss of a +1 to initiative and being unable to bubble wrap my PK's killed them almost entirely. Did that mean I belly-ached and said that the new edition was crap? Hell no, I sat back down and drew up new lists that emphasized the new strengths of my army (which are hard to discern btw). Quit your belly-achin' and just eat your new codex or go sit in the corner where no one cares about you.

I seriously hate when these seemingly toddler tantrums arise because everything isn't just as they want it. Want to change the way things work in codexes and the 40k hobby as a whole? Go work for GW.
Made in us
Fresh-Faced New User




Texas

Backfire wrote:
Kanrail wrote:
Backfire wrote:

I don't need to. I can read rules, you know. Honestly, you just don't get it: this is not about some stat nerf or price increase, this is about missing rules which were essential in playing the vehicles. It's like if Orks lost Furious charge and Mob rules. You don't NEED to take test games to realize that the army has become something totally different and does not work like the old army and if you loved playing Green Tide, then it does not matter how good Killa Kans or Big Gunz had become, the army you liked is unviable.


This was a while ago, and I'm late coming to this, so I don't know if anybody has brought this up, but as an avid orks player, WE DID LOSE FURIOUS CHARGE. The new rules edition KILLED my green tide lists as the loss of a +1 to initiative and being unable to bubble wrap my PK's killed them almost entirely. Did that mean I belly-ached and said that the new edition was crap? Hell no, I sat back down and drew up new lists that emphasized the new strengths of my army (which are hard to discern btw). Quit your belly-achin' and just eat your new codex or go sit in the corner where no one cares about you.

I seriously hate when these seemingly toddler tantrums arise because everything isn't just as they want it. Want to change the way things work in codexes and the 40k hobby as a whole? Go work for GW.


Your Green Tide also gained best Overwatch capability in the game (assuming you use Shootas). And was loss of +1 I really that big a deal given that MEQ armies tend to be I4 anyway? I'd think that nerf to Multi-assault was much bigger hindrance to Green Tide list.

By the way, the new Tau codex still sucks.


Yes, shootas became a must have now. I used to run nothing but slugga choppa boyz because that +1 to init allowed me to throw 100+ attacks at MEQ and other init 4 armies simultaneously. Was hilarious to watch and frustrating as hell for my opponents. Now its simply +1 Str, and I'm sorry, no where near as useful. I digress, I do have to agree the loss of Str 8 railguns on the broadsides seems a bit messed up, but I've been looking to them for allies. In all honesty, Tau look like they're going to fill the anti-armor whole in my orks list just fine, regardless of losing the Str 10's. Hell of a lot more reliable than BS2 rokkits, tell you that right now.
Made in us
Fresh-Faced New User




Texas

You know I was talking about Nobs. Been long enough I honestly forgot, lol. As for the no more fearless wounds, yes that was BY FAR the best change.

And I've actually gotten the Tau codex now, and in seriousness, it really is Codex: Markerlights, but I'm ok with this. I don't have any fond memories of playing them before, or any at all for that matter, so I'm fine with it.
 
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