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Made in au
Fresh-Faced New User




Here's an ork army list,roughly 1300 points, critique and improvements would be greatly appreciated

HQ:
Big Mek w/ burna + kustom force field+cybork body+'eavy armour (120 pts)
Elites:
11 lootas x2 (330 points)
Troops:
18 shoota boyz+2 big shootas+nob w/ power klaw+bosspole+'eavy armour x4 (724)
Heavy Support:
3 kannons+3 ammo runts+2 grots (75 points)
ADL (50 points)
Total: 1299 points
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

i would try to max the number for the boyz squads abit more

could go with two groups of thirty and one with twenty.

then use the last points you save on the nob for more lootas and aplit them into two groups

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in au
Fresh-Faced New User




Would that make it easier for my squads to be focused fired? and how much do challanges hurt nobs with pks?

This message was edited 1 time. Last update was at 2013/04/08 11:50:53


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

They wont hurt the nobz at all if you keep your nob in the back so he's out of range for the challange.
Then you use his I1 innative movement up 3 inches and are close enough to hit his turn

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Krazed Killa Kan






State of Jefferson

Seems solid to me. The guns are a little third tier-ish, but if you have them. They are sure cheap for what they do.
DrG
   
Made in au
Fresh-Faced New User




phatonic wrote:
They wont hurt the nobz at all if you keep your nob in the back so he's out of range for the challange.
Then you use his I1 innative movement up 3 inches and are close enough to hit his turn

Does he still get to attack in the initial assault or does he have to attack the next turn?
   
Made in nz
Disguised Speculo





Then you use his I1 innative movement up 3 inches and are close enough to hit his turn


You cleva git, you sure you ain't half grot?

In answer to OPs question, they strike same turn. They'll also get the living daylights challenged out of them if at all possible, making them useless unless you do something like what was proposed above.

I like OPs list, but yeah, I second putting your boyz in bigger mobs. Put simply, any mob that goes down to 7 models and lacks a BP Nob is a mob thats gonna run off the board any minute. Big Mobz are less likely to have that happen. Downside is that they die easier to pie plates in certain circumstances and are a right b***h to maneuver on a crowded board.

A flak turret on your ADL will let you put BS3 AA dakka in the air if you think fliers may be a problem. Otherwise, nice list.

This message was edited 1 time. Last update was at 2013/04/08 21:31:33


 
   
Made in au
Fresh-Faced New User




Would you mind explaining how the nob still gets t oattack if he is out of challange range? Sorry I'm new to 6th edition and I dont get challanges very well and thankyou for all your help guys its been great.
   
Made in au
Fresh-Faced New User




anyone?
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)


we aint allowed to tell rules directly over dakkadakka check your BrB at assaulting section.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in au
Fresh-Faced New User




sorry I didn't know that
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

M49n3m173 wrote:
sorry I didn't know that

Just look at "Initiative Steps" and whatnot. Now, back on topic.

The list is pretty good though Kannons are really sub-par. You'd be better off taking a small gretchin squad to man the Aegis Defence Line - and get a Quad-Gun or Icarus on it too. Make sure you give it a suitably-orky name as a replacement though.

Also, your Boyz Squads are illegal. You can only have one big shoota for every ten boyz in the units and, as your boyz squads are 18 in number, that's only one complete ten, so only one big shoota is allowed. Perhaps mix your squads up so you have three units of 20 and a unit of 12, meaning you'll be allowed to have 7 Big Shootas in all, instead of 4 with your current setup of four units of 18.

Hope this helps

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 The Shadow wrote:
M49n3m173 wrote:
sorry I didn't know that

Just look at "Initiative Steps" and whatnot. Now, back on topic.

The list is pretty good though Kannons are really sub-par. You'd be better off taking a small gretchin squad to man the Aegis Defence Line - and get a Quad-Gun or Icarus on it too. Make sure you give it a suitably-orky name as a replacement though.

Also, your Boyz Squads are illegal. You can only have one big shoota for every ten boyz in the units and, as your boyz squads are 18 in number, that's only one complete ten, so only one big shoota is allowed. Perhaps mix your squads up so you have three units of 20 and a unit of 12, meaning you'll be allowed to have 7 Big Shootas in all, instead of 4 with your current setup of four units of 18.

Hope this helps


i belive when he said 18 + 2 big shoota /w nob means 18 normal boyz 2 are big shootas and one of the twenty is a nob :3

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in au
Fresh-Faced New User




 The Shadow wrote:
M49n3m173 wrote:
sorry I didn't know that

Just look at "Initiative Steps" and whatnot. Now, back on topic.

The list is pretty good though Kannons are really sub-par. You'd be better off taking a small gretchin squad to man the Aegis Defence Line - and get a Quad-Gun or Icarus on it too. Make sure you give it a suitably-orky name as a replacement though.

Also, your Boyz Squads are illegal. You can only have one big shoota for every ten boyz in the units and, as your boyz squads are 18 in number, that's only one complete ten, so only one big shoota is allowed. Perhaps mix your squads up so you have three units of 20 and a unit of 12, meaning you'll be allowed to have 7 Big Shootas in all, instead of 4 with your current setup of four units of 18.

Hope this helps

the codex says It's 1 per 10 "orks" not boyz
   
 
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