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![[Post New]](/s/i/i.gif) 2013/04/08 08:55:06
Subject: 1300 point ork army list
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Fresh-Faced New User
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Here's an ork army list,roughly 1300 points, critique and improvements would be greatly appreciated
HQ:
Big Mek w/ burna + kustom force field+cybork body+'eavy armour (120 pts)
Elites:
11 lootas x2 (330 points)
Troops:
18 shoota boyz+2 big shootas+nob w/ power klaw+bosspole+'eavy armour x4 (724)
Heavy Support:
3 kannons+3 ammo runts+2 grots (75 points)
ADL (50 points)
Total: 1299 points
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![[Post New]](/s/i/i.gif) 2013/04/08 09:06:46
Subject: 1300 point ork army list
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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i would try to max the number for the boyz squads abit more
could go with two groups of thirty and one with twenty.
then use the last points you save on the nob for more lootas and aplit them into two groups
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/08 11:11:03
Subject: Re:1300 point ork army list
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Fresh-Faced New User
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Would that make it easier for my squads to be focused fired? and how much do challanges hurt nobs with pks?
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This message was edited 1 time. Last update was at 2013/04/08 11:50:53
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![[Post New]](/s/i/i.gif) 2013/04/08 13:07:10
Subject: 1300 point ork army list
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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They wont hurt the nobz at all if you keep your nob in the back so he's out of range for the challange.
Then you use his I1 innative movement up 3 inches and are close enough to hit his turn
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/08 16:54:55
Subject: 1300 point ork army list
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Krazed Killa Kan
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Seems solid to me. The guns are a little third tier-ish, but if you have them. They are sure cheap for what they do.
DrG
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![[Post New]](/s/i/i.gif) 2013/04/08 21:25:15
Subject: 1300 point ork army list
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Fresh-Faced New User
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phatonic wrote:They wont hurt the nobz at all if you keep your nob in the back so he's out of range for the challange.
Then you use his I1 innative movement up 3 inches and are close enough to hit his turn 
Does he still get to attack in the initial assault or does he have to attack the next turn?
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![[Post New]](/s/i/i.gif) 2013/04/08 21:30:43
Subject: Re:1300 point ork army list
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Disguised Speculo
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Then you use his I1 innative movement up 3 inches and are close enough to hit his turn
You cleva git, you sure you ain't half grot?
In answer to OPs question, they strike same turn. They'll also get the living daylights challenged out of them if at all possible, making them useless unless you do something like what was proposed above.
I like OPs list, but yeah, I second putting your boyz in bigger mobs. Put simply, any mob that goes down to 7 models and lacks a BP Nob is a mob thats gonna run off the board any minute. Big Mobz are less likely to have that happen. Downside is that they die easier to pie plates in certain circumstances and are a right b***h to maneuver on a crowded board.
A flak turret on your ADL will let you put BS3 AA dakka in the air if you think fliers may be a problem. Otherwise, nice list.
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This message was edited 1 time. Last update was at 2013/04/08 21:31:33
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![[Post New]](/s/i/i.gif) 2013/04/08 21:35:53
Subject: Re:1300 point ork army list
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Fresh-Faced New User
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Would you mind explaining how the nob still gets t oattack if he is out of challange range? Sorry I'm new to 6th edition and I dont get challanges very well and thankyou for all your help guys its been great.
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![[Post New]](/s/i/i.gif) 2013/04/10 07:59:28
Subject: Re:1300 point ork army list
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Fresh-Faced New User
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anyone?
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![[Post New]](/s/i/i.gif) 2013/04/10 08:29:56
Subject: Re:1300 point ork army list
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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we aint allowed to tell rules directly over dakkadakka check your BrB at assaulting section.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/10 21:47:52
Subject: Re:1300 point ork army list
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Fresh-Faced New User
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sorry I didn't know that
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![[Post New]](/s/i/i.gif) 2013/04/10 21:56:32
Subject: Re:1300 point ork army list
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Just look at "Initiative Steps" and whatnot. Now, back on topic.
The list is pretty good though Kannons are really sub-par. You'd be better off taking a small gretchin squad to man the Aegis Defence Line - and get a Quad-Gun or Icarus on it too. Make sure you give it a suitably-orky name as a replacement though.
Also, your Boyz Squads are illegal. You can only have one big shoota for every ten boyz in the units and, as your boyz squads are 18 in number, that's only one complete ten, so only one big shoota is allowed. Perhaps mix your squads up so you have three units of 20 and a unit of 12, meaning you'll be allowed to have 7 Big Shootas in all, instead of 4 with your current setup of four units of 18.
Hope this helps
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![[Post New]](/s/i/i.gif) 2013/04/10 22:27:47
Subject: Re:1300 point ork army list
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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The Shadow wrote:
Just look at "Initiative Steps" and whatnot. Now, back on topic.
The list is pretty good though Kannons are really sub-par. You'd be better off taking a small gretchin squad to man the Aegis Defence Line - and get a Quad-Gun or Icarus on it too. Make sure you give it a suitably-orky name as a replacement though.
Also, your Boyz Squads are illegal. You can only have one big shoota for every ten boyz in the units and, as your boyz squads are 18 in number, that's only one complete ten, so only one big shoota is allowed. Perhaps mix your squads up so you have three units of 20 and a unit of 12, meaning you'll be allowed to have 7 Big Shootas in all, instead of 4 with your current setup of four units of 18.
Hope this helps 
i belive when he said 18 + 2 big shoota /w nob means 18 normal boyz 2 are big shootas and one of the twenty is a nob :3
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/11 05:20:15
Subject: Re:1300 point ork army list
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Fresh-Faced New User
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The Shadow wrote:
Just look at "Initiative Steps" and whatnot. Now, back on topic.
The list is pretty good though Kannons are really sub-par. You'd be better off taking a small gretchin squad to man the Aegis Defence Line - and get a Quad-Gun or Icarus on it too. Make sure you give it a suitably-orky name as a replacement though.
Also, your Boyz Squads are illegal. You can only have one big shoota for every ten boyz in the units and, as your boyz squads are 18 in number, that's only one complete ten, so only one big shoota is allowed. Perhaps mix your squads up so you have three units of 20 and a unit of 12, meaning you'll be allowed to have 7 Big Shootas in all, instead of 4 with your current setup of four units of 18.
Hope this helps 
the codex says It's 1 per 10 "orks" not boyz
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