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E:A is certainly the best rule system I've played. I'm not sure why GW dont bring the activation system to 40K, it makes for a far more tactical game than you-go-I-go.
I can see why lovers of previous versions didn't like Armageddon, as in comparison it is somewhat 'dumbed down' in some respects, but I think for range of tactical options combined with slick speed of play, E:A hard to beat.
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