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what would you consider being the best hq unit for imperial guard in competitive games?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




yeah so.... lets here it. using yarrrick has been successful but i find him a bit costly on points. what should i consider?
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

Best HQ definitely goes to the humble CCS. Can be kitted out to support a gunline or can be loaded to the teeth with special weapons. All at a pretty reasonable price.
   
Made in us
Longtime Dakkanaut





CCS. Astropath is good sauce.

Can be equipped with plasma or melta.

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Made in us
Rough Rider with Boomstick




Gunblaze West

I dont think you will hear much deviation on this topic.. CCS for the win

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Made in us
Decrepit Dakkanaut





Vallejo, CA

It depends on what the rest of your list looks like. If you're running foot, then the standard and the orders do make the CCS the best choice. For mech lists, though, you're not getting much use from either. The CCS as a special weapons chimera boat is still good, but a BS 5 Lord commissar or interesting powers psyker is cheaper, allowing for more goodies in the rest of your list.


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Made in pl
Longtime Dakkanaut




I like the fleet master , but only because of how many flyers I play against . the CCS is awesome . commisars too , but If I could I would replace him with a rune priest.
   
Made in nl
Guardsman with Flashlight




Zeeland, the Netherlands

As always, Company Command Squads.
I often don't even bother to buy equipment for them. A cheap HQ that dishes out orders left and right but is itself pretty useless just feels so... Guard to me

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Made in gb
Junior Officer with Laspistol





The CCS is the most common and most versatile. Probably the best too...

However if you're relying heavily on sabres and artillery carriages then the Lord Commissar really starts to shine, and is extremely synergistic with a CCS.


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Pyromaniac Hellhound Pilot





killeen TX

CCS is the choice for competative. Load out with plasma or Melta weapons when running veterans. Shove them in a chimera and go look for monstrous creatures or other hard targets. As far as running for foot guard (infantry platoons) I don't really know. Learn the orders. Orders are what help, even with vets.

I like yarrick. He is great and keeps units in place. Also, he is not an easy slay the warlord point you would loose.

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Made in gb
Ian Pickstock




Nottingham

 Ailaros wrote:
It depends on what the rest of your list looks like. If you're running foot, then the standard and the orders do make the CCS the best choice. For mech lists, though, you're not getting much use from either. The CCS as a special weapons chimera boat is still good, but a BS 5 Lord commissar or interesting powers psyker is cheaper, allowing for more goodies in the rest of your list.


Actually if you're running mech guard you want to max out on CCS. For 10 points less than a mechvet squad, you get an extra special weapon.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

 BryllCream wrote:
 Ailaros wrote:
It depends on what the rest of your list looks like. If you're running foot, then the standard and the orders do make the CCS the best choice. For mech lists, though, you're not getting much use from either. The CCS as a special weapons chimera boat is still good, but a BS 5 Lord commissar or interesting powers psyker is cheaper, allowing for more goodies in the rest of your list.


Actually if you're running mech guard you want to max out on CCS. For 10 points less than a mechvet squad, you get an extra special weapon.


The problem I find with a mech CCS is that it is not scoring, making it worse, in some ways, than a vet squad. Of course, I do love the ten shot plasma version, that amount of plasma can be a good counter to MCs and other threats. I think that a commissar/psyker with a vet squad is a viable alternative, as it can score and you are saving points on your HQ choice. With the psyker, you buff shooting or get some fun powers to use. With the commissar, you keep dismounted squads in the fight when you need to hold objectives.

However, I am thinking about fielding Col. Stranksi from IA1:2e, as he is a scoring unit. In fact, he is one of the few units in the game that can score from inside a transport. The squad has set wargear though, twin plasma pistols, two meltas, a vox and a medic, all in a HF/HB chimera. They forgot to give him the ability to do orders though, although it is obviously a mistake as the squad has a vox.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, the CCS doesn't score, and it has no abblative wounds to handle a chimera explosion.

It IS a cheaper way to shoehorn in an extra chimera, but you could also accomplish that with taking a mech platoon as well.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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