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![[Post New]](/s/i/i.gif) 2013/04/19 23:18:39
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Fresh-Faced New User
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yeah so.... lets here it. using yarrrick has been successful but i find him a bit costly on points. what should i consider?
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![[Post New]](/s/i/i.gif) 2013/04/20 00:59:40
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Rampaging Carnifex
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Best HQ definitely goes to the humble CCS. Can be kitted out to support a gunline or can be loaded to the teeth with special weapons. All at a pretty reasonable price.
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![[Post New]](/s/i/i.gif) 2013/04/20 01:51:30
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Longtime Dakkanaut
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CCS. Astropath is good sauce.
Can be equipped with plasma or melta.
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![[Post New]](/s/i/i.gif) 2013/04/20 04:23:46
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Rough Rider with Boomstick
Gunblaze West
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I dont think you will hear much deviation on this topic.. CCS for the win
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Kilkrazy wrote:We moderators often make unwise decisions on Friday afternoons.
kestril wrote: Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes. |
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![[Post New]](/s/i/i.gif) 2013/04/20 06:07:49
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Decrepit Dakkanaut
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It depends on what the rest of your list looks like. If you're running foot, then the standard and the orders do make the CCS the best choice. For mech lists, though, you're not getting much use from either. The CCS as a special weapons chimera boat is still good, but a BS 5 Lord commissar or interesting powers psyker is cheaper, allowing for more goodies in the rest of your list.
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![[Post New]](/s/i/i.gif) 2013/04/20 07:33:06
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Longtime Dakkanaut
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I like the fleet master , but only because of how many flyers I play against . the CCS is awesome . commisars too , but If I could I would replace him with a rune priest.
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![[Post New]](/s/i/i.gif) 2013/04/20 09:27:40
Subject: Re:what would you consider being the best hq unit for imperial guard in competitive games?
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Guardsman with Flashlight
Zeeland, the Netherlands
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As always, Company Command Squads.
I often don't even bother to buy equipment for them. A cheap HQ that dishes out orders left and right but is itself pretty useless just feels so... Guard to me
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Are you Dutch? Do you live in Zeeland, and want to join a cool, friendly club to play your games? Give me a PM!
<--- Yeah that's me. I'm a cartoon bear IRL. |
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![[Post New]](/s/i/i.gif) 2013/04/20 09:43:48
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Junior Officer with Laspistol
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The CCS is the most common and most versatile. Probably the best too...
However if you're relying heavily on sabres and artillery carriages then the Lord Commissar really starts to shine, and is extremely synergistic with a CCS.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/04/20 14:22:54
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Pyromaniac Hellhound Pilot
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CCS is the choice for competative. Load out with plasma or Melta weapons when running veterans. Shove them in a chimera and go look for monstrous creatures or other hard targets. As far as running for foot guard (infantry platoons) I don't really know. Learn the orders. Orders are what help, even with vets.
I like yarrick. He is great and keeps units in place. Also, he is not an easy slay the warlord point you would loose.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/04/20 14:46:35
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Ian Pickstock
Nottingham
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Ailaros wrote:It depends on what the rest of your list looks like. If you're running foot, then the standard and the orders do make the CCS the best choice. For mech lists, though, you're not getting much use from either. The CCS as a special weapons chimera boat is still good, but a BS 5 Lord commissar or interesting powers psyker is cheaper, allowing for more goodies in the rest of your list.
Actually if you're running mech guard you want to max out on CCS. For 10 points less than a mechvet squad, you get an extra special weapon.
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Naaa na na na-na-na-naaa.
Na-na-na-naaaaa.
Hey Jude. |
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![[Post New]](/s/i/i.gif) 2013/04/20 15:18:43
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Junior Officer with Laspistol
Manchester, UK
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BryllCream wrote: Ailaros wrote:It depends on what the rest of your list looks like. If you're running foot, then the standard and the orders do make the CCS the best choice. For mech lists, though, you're not getting much use from either. The CCS as a special weapons chimera boat is still good, but a BS 5 Lord commissar or interesting powers psyker is cheaper, allowing for more goodies in the rest of your list.
Actually if you're running mech guard you want to max out on CCS. For 10 points less than a mechvet squad, you get an extra special weapon.
The problem I find with a mech CCS is that it is not scoring, making it worse, in some ways, than a vet squad. Of course, I do love the ten shot plasma version, that amount of plasma can be a good counter to MCs and other threats. I think that a commissar/psyker with a vet squad is a viable alternative, as it can score and you are saving points on your HQ choice. With the psyker, you buff shooting or get some fun powers to use. With the commissar, you keep dismounted squads in the fight when you need to hold objectives.
However, I am thinking about fielding Col. Stranksi from IA1:2e, as he is a scoring unit. In fact, he is one of the few units in the game that can score from inside a transport. The squad has set wargear though, twin plasma pistols, two meltas, a vox and a medic, all in a HF/ HB chimera. They forgot to give him the ability to do orders though, although it is obviously a mistake as the squad has a vox.
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![[Post New]](/s/i/i.gif) 2013/04/20 17:46:44
Subject: what would you consider being the best hq unit for imperial guard in competitive games?
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Decrepit Dakkanaut
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Yeah, the CCS doesn't score, and it has no abblative wounds to handle a chimera explosion.
It IS a cheaper way to shoehorn in an extra chimera, but you could also accomplish that with taking a mech platoon as well.
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