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Made in ht
Fresh-Faced New User




Hello all, long time lurker and moron here.

strong first post! I have a quick question about hull points or rather does anyone have an experience not using them in games?

My group made the conscience decision to give hull points the middle finger and just use the damage chart like we all did in 5th. This of course makes my group's meta quite a bit different when compared to a group running normal 6th. Needless to say I love tanks and my group wasn't about to significantly change our armies and buy tons more infantry because "our spiritual liege" said so.
So far the games have been more enjoyable and quite a bit less tedious.

Oh and happy 4/20 to all

This message was edited 1 time. Last update was at 2013/04/20 01:06:28


 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

With the changes to rules to alter abilities, Gauss comes to mind, you are snubbing abilities that would make up for a lack of hard hitting weapons. Are you doing anything to make up for the loss of said abilities?

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in ht
Fresh-Faced New User




To be honest no because no one in my meta plays Necrons or is a serious player for that matter. We're the type of people that play 2 warhound titans in an normal game of 40k. you'd be surprised how long the games actually last. I know most people who forum about 40k here and on the other site that will not be mentioned, warseer, are on the competitive side. But I do see your point.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

How about blasts? Do you still play with the reduced power if the blast hole is off the model as in 5th? If everyone is cool with it there's no reason not to house rule it so long as you all agree.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in ht
Fresh-Faced New User




Thanks for mentioning that. yes we take that into account. We essentially use the 5th edition damage rules in their entirety when playing 6th.

Also you'd be surprised at the amount of games of 5th I've played since 2008 where people didn't reduce damage based on where the hole hit. Cheaters will cheat and I don't believe in ignorance as an excuse when you have the rule book open.

This message was edited 1 time. Last update was at 2013/04/20 01:47:53


 
   
Made in us
The Hive Mind





So glances do nothing? That makes mech armies significantly more powerful, especially against assault armies.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Bad call. Changes the whole 6th edition balance.
   
Made in us
Beast of Nurgle




It sounds as if the OP is treating glances as the old -2 on the damage chart.

For the OP, as long as your group accepts the gains and losses of the 5th ed damage chart in a 6th ed game, then run with it.

   
Made in ht
Fresh-Faced New User




pyre wrote:
It sounds as if the OP is treating glances as the old -2 on the damage chart.

For the OP, as long as your group accepts the gains and losses of the 5th ed damage chart in a 6th ed game, then run with it.


exactly this!^ I don't know how else to word it. Glances do nothing? I forgot to add glancing hits do minus 2 . My group hates the fact that our Vehicles can get glanced into submission so we run the 5th edition damage rules. My group runs mainly all heavy mech and heavy forgeworld lists. I mean out of the 9 of us 7 have massive mech guard armies that we play regularly. Once we got into 6th and realized that collectively we had about 12 thousand dollars of plastic that was no longer fun to play with , we decided to adopt some rules from 5th to 6th. so in essence we play a 5,5 rule set as it were. That's why I was asking if anyone else either felt the same as we do or had any experience running 6th with no hull points.
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

The thing with HUll points its that it is too extreme and radical.

Its not that bad of a rule, its just that with every other things, GW din't proof test it enough.

Hull points makes sens in a way and balance a bit of the game, no more invincible vehicles who gets Stunned each time, even with a penetrating hit, or Eldar Holofield who can tank the whole fire power of your army with only one vessel.

BUT, the "No HP's= no more vehicle" is quite radical for me.

The way it should have being handeld by GW would be:

Once a vehicle is out of HP's, you always roll on the Damage chart, even if it is a Glancing hit.

It represents the factthat your Hull is breached, and that there is more chances for your vehicle to blow up or get immobilezed, but he is still functionning.

Like in all those Sm stories where Land Raiders or Rhinos continue the fight with the Machine SPirit, while the crew was killed because of a penetrating hit.

It gives a bit more resilience to fragile vehicles like Skimmers, but without giving them near invulnerability.

   
Made in za
Fixture of Dakka




Temple Prime

As a Tyranid player who desperately needs glancing shots to kill fliers of nearly any flavor, I'd be screwed without hull points something fierce since you can't smash on vector strikes and MCs don't get armorbane anymore.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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