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Made in us
Guard Heavy Weapon Crewman



United States, Federal Way, WA

I'm thinking of creating a new army and Orks are an interest to me.

I was thinking about how I could make them unique compared to any other ork army, and then it hit me.

Would it be possible to have red or blue orks?

I ask this because I was thinking of having the entire ork tribe chaotically enraged except for few sergeants/warboss'.

The orks that aren't uncontrollably angry are painted blue and are looked towards for tactical advice by others.

Would this work? Or should I go the more intellectual path with Eldar.

-Dinkins

This message was edited 1 time. Last update was at 2013/04/22 00:06:44


 
   
Made in us
Mutilatin' Mad Dok





So, are you talking Khorne influence? Orks are immune to corruption by warp powers, otherwise every one of them would be Khornate.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Except weird boyz who are poccessed in a sense, but you'l have to get someone else with more lore learning than me to explain it properly.

Come into my web, said the spider to the fly.
Come rest your wings, and let us talk eye to eye.
For I am a spider, and you are the fly. Now that you are here, let us sit, and say hi.
But I have have no morsel to share, nor anything to eat. But wait, what is that stickiness upon your feet.
Ah now I have you, now I can eat. Now I can enjoy you, or store you as meat.
For I am the spider, and you are the fly. How else could it have gone, between one such as you, and one such as I.
 
   
Made in us
Guard Heavy Weapon Crewman



United States, Federal Way, WA

Alright, so they can't be chaotically influenced

Could the orks be almost like Chaos orcs from Warcraft III: Reign of Chaos?

Maybe they drunk from some forsaken well to become more powerful?

-Dinkins
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Fluff wise naah... but you can allways use warpaint :3 or ....a easier way... ¨the fungi was affected by the planet¨ thus they became orange *shrug* just a tought but i prefer me orks green with pirate hats.. FER DA FREEBOOTAS!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Dakka Veteran






Bludbaff wrote:
So, are you talking Khorne influence? Orks are immune to corruption by warp powers, otherwise every one of them would be Khornate.


Actually, Orks CAN be corrupted by the warp, there just has to be a strong enough Chaos force to do so. There was a group of Orks that thought Nurgle was either Gork or Mork, started worshipping him, and became slaves to his ways of rot and decay.

At the OP: Orks are green because of the algae/fungi makeup of their body, so unless you say that's it's some mutation in their genetic code (asexually reproducing organisms don't usually change unless it's via mutation) then there's no reason for them to be red/blue other than warpaint. If you want to make them really unique, then focus on the conversions of the models and what units you'd have and much less the paint scheme, since that can be decided a little later. Depending on the Chaos God, the style of the army would change dramatically. Since Orks still have a culture OUTSIDE of "WAAAGH! KILL ALL DEM 'UMIES," a tribe of Khornate Orks would mostly be mobs of Boyz and Nobz running to the enemy, maybe with a looted wagon or two. A Tzeentch army would have plenty of Weirdboyz and Meks, since Meks have all sorts of changing ideas, and Wierdboyz are bascially Ork sorcerers. There would be plenty of wagons and elite boyz like burnas and lootas, along with mobs of "helper" grots. Nurgle Orks would be bloated and mutated, and the warboss would probably be fat, gibbering, and being carried by bunches of grots or lowly boyz. A Mek with a SAG would probably have it incorporated into his body somehow and fire disease-ridden squigs and snotlings. Deff Dreads and Cyborks would probably be prevalent here too, making it seem as if the tribe had seen the pestilence festering and tried to save some of their own before they were fully taken. If you get big guns, they would be "plague cannons."
Finally, a Slaanesh army would basically be a regular Ork Speed Freeks army. Warbikes, Stormboyz, buggies, deffkoptas, trukks, and anything that goes fast. Orks don't have sexual pleasure (at least not anymore, this is one thing I'm glad GW revoked. Ork babies, yuk.), but they DO love going fast. I would give most of my higher-ups PK's here, but model them like a basic Slaanesh crab-claw that you normally see on Daemonettes. It'll give the army that specifically Chaotic feel.

TL; DR: Khorne = Green tide, Tzeentch = Weirdboyz + Meks, Nurgle = Kan Walls, Grotsnik, and Weirdboyz, Slaanesh = Speed Freeks + PK nobs all around (if you can afford it points-wise)
   
Made in us
Guard Heavy Weapon Crewman



United States, Federal Way, WA

So there is a planet with red and blue fungi (red is the more dominant species and blue fungi is rare).

Orks begin to get this characteristic to blend in with their environment.

Now, the orks believe that the blue orks are smarter; therefor, it's true?

How about that?

-Dinkins
   
Made in us
Mutilatin' Mad Dok





 Deunstephe wrote:
Bludbaff wrote:
So, are you talking Khorne influence? Orks are immune to corruption by warp powers, otherwise every one of them would be Khornate.


Actually, Orks CAN be corrupted by the warp, there just has to be a strong enough Chaos force to do so. There was a group of Orks that thought Nurgle was either Gork or Mork, started worshipping him, and became slaves to his ways of rot and decay.

I don't think they were properly corrupted. If I recall correctly, they mistook a temple of Nurgle for an icon of Gork (or possibly Mork), and their focus empowered the temple, creating a warp rift and letting Nurgle daemons overrun the planet. The Orks themselves weren't corrupted by the influence, but their misdirection of Waaagh energy gave power to Nurgle.

If you want to stay within the fluff, the orks pretty much need to have green skin. Orks aren't really susceptible to outside power. That said, they could be a tribe whose kustomz involve color-coding with full-body warpaint. "Excessively angry" and "crafty n' cunning" are definitely archetypes the orks have, so classifying their boyz as one or the other is a reasonable idea.

Edit: In response to your latest post (which appeared while I was writing this) the only problem with them having mutated skin color is that other Orks will not recognize them and they will be targeted just as aggressively as the lesser races.

This message was edited 1 time. Last update was at 2013/04/22 01:09:28


 
   
Made in us
Dakka Veteran






Asexually reproducing organisms don't really evolve, which is why Orks basically remain the same. Orks reproduce by releasing spores, but they remain dormant as long as there are Orks around. You could say that the spores of those fungi mixed with that of an Ork WAAAGH! what assaulted the planet, and thus created a mixture of red, blue, and normal green Orks. If they begin to believe that blue Orks are smarter, then you'd have to make them Kommandos or Meks, since some Warbosses are dumber than doornails . You could mix in red Orks with regular Mobs, maybe using red nobs as the dedicated leader of boyz mobs, and making all nob squads red.

I'm sorry if I'm setting up all these walls for you, I'm just working with what I have in the codex, 5th ed. rulebook (6th ed too expensive, saving up to get one off eBay or something), and Warhammer wikis. Non-con stuff is cool, but it can piss people off sometimes. There are a lot of people like that, so I'm just trying to stretch things in the canon for you.
   
Made in us
Guard Heavy Weapon Crewman



United States, Federal Way, WA

 Deunstephe wrote:
I'm sorry if I'm setting up all these walls for you, I'm just working with what I have in the codex, 5th ed. rulebook (6th ed too expensive, saving up to get one off eBay or something), and Warhammer wikis. Non-con stuff is cool, but it can piss people off sometimes. There are a lot of people like that, so I'm just trying to stretch things in the canon for you.


I completely understand, as a matter of fact, I just wanted to know the truth.

However, it seems like I'm not going to be able to create a story on why they are different colored since it doesn't really fit with any of the lore.

Probably is a lost cause

-Dinkins
   
Made in us
Dakka Veteran






Bludbaff wrote:
 Deunstephe wrote:
Bludbaff wrote:
So, are you talking Khorne influence? Orks are immune to corruption by warp powers, otherwise every one of them would be Khornate.


Actually, Orks CAN be corrupted by the warp, there just has to be a strong enough Chaos force to do so. There was a group of Orks that thought Nurgle was either Gork or Mork, started worshipping him, and became slaves to his ways of rot and decay.

I don't think they were properly corrupted. If I recall correctly, they mistook a temple of Nurgle for an icon of Gork (or possibly Mork), and their focus empowered the temple, creating a warp rift and letting Nurgle daemons overrun the planet. The Orks themselves weren't corrupted by the influence, but their misdirection of Waaagh energy gave power to Nurgle.

If you want to stay within the fluff, the orks pretty much need to have green skin. Orks aren't really susceptible to outside power. That said, they could be a tribe whose kustomz involve color-coding with full-body warpaint. "Excessively angry" and "crafty n' cunning" are definitely archetypes the orks have, so classifying their boyz as one or the other is a reasonable idea.

Edit: In response to your latest post (which appeared while I was writing this) the only problem with them having mutated skin color is that other Orks will not recognize them and they will be targeted just as aggressively as the lesser races.

In relation to the Nurgle thing: that's basically what I said. They started worshipping him, which gave way to him controlling them. This control did actually effect them physically, as this picture will prove:
And here's an old thread about Nurgloid Orks: http://www.dakkadakka.com/dakkaforum/posts/list/452963.page

Orks fight Orks anyway, so it's not much of a problem if they kill each other .

Wraithlord wrote:
 Deunstephe wrote:
I'm sorry if I'm setting up all these walls for you, I'm just working with what I have in the codex, 5th ed. rulebook (6th ed too expensive, saving up to get one off eBay or something), and Warhammer wikis. Non-con stuff is cool, but it can piss people off sometimes. There are a lot of people like that, so I'm just trying to stretch things in the canon for you.


I completely understand, as a matter of fact, I just wanted to know the truth.

However, it seems like I'm not going to be able to create a story on why they are different colored since it doesn't really fit with any of the lore.

Probably is a lost cause

-Dinkins


Bunkum! Its no lost cause, you can do whatever you want! Lore is just something someone like Matt Ward will retcon anyway, so it's no problem to make something up!

This message was edited 2 times. Last update was at 2013/04/22 01:31:34


 
   
Made in us
Mutilatin' Mad Dok





Yeah, if it doesn't fit with established canon, the absolute worst thing that can happen is that someone will roll their eyes at your explanation of their background. Do what makes you happy and don't let us (or anyone else) stop you.
   
Made in us
Guard Heavy Weapon Crewman



United States, Federal Way, WA

Well, that's always nice; thank you for the inspiration!

Maybe I'll still do it after all

See you around.

-Dinkins
   
Made in hk
Regular Dakkanaut







Very quickly, Ork Stormboyz of Khorne, from 1st edition:



And here's the weird thing. They weren't all "Bludd for da Bludd God!" They were the opposite.

They were seen as Un-Orky because they were too disciplined, too stoic, taking war too seriously.

It's like their natural Orky rage was overloaded by Khorne and they came out extremely calm.

---

Now, this combines both your red angry Orks and blue calm Orks in one. They're red calm Orks.

I can see Orks sloshing themselves with red warpaint because they were inspired by Bloodletters.

There is already a Clan of Orks with blue warpaint, too: the Death Skulls.

   
 
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