Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/04/22 12:54:19
Subject: Wounding high strength
|
 |
Regular Dakkanaut
|
I thought you can always wound something on a 6+?
Is this not true?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 12:58:02
Subject: Wounding high strength
|
 |
Powerful Phoenix Lord
|
Not that I've ever heard. Certain rules allow you to wound any model on a fixed number (such as Poison, or rolling a 6 with a rending weapon). However barring special rules, you can only wound up to Strength +3.
|
This message was edited 1 time. Last update was at 2013/04/22 18:04:03
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 13:01:44
Subject: Wounding high strength
|
 |
Cosmic Joe
|
Maybe you're thinking WHFB, there everything can be wounded on a 6.
|
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 13:05:58
Subject: Re:Wounding high strength
|
 |
Regular Dakkanaut
|
So if a Hive Tyryant or other large monster can get its touhgness to 9 or 10...basically you can't hurt it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 13:08:18
Subject: Wounding high strength
|
 |
Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
|
You can only wound something if you're strong enough to so so according to the table.
No such rule, as you describe, exists.
|
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 13:38:24
Subject: Wounding high strength
|
 |
Servoarm Flailing Magos
|
Probably a faulty conclusion made to be the reflection of the rule that you always fail to wound on a 1.
"If you always fail on a 1, then you should always succeed on a 6." Something like that.
But no, Rending gives the rule that you always wound atleast on a 6.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 13:53:51
Subject: Wounding high strength
|
 |
Insect-Infested Nurgle Chaos Lord
|
Some things can shrug off mundane small-arms fire and regular close combat attacks...
That's when you break out the Thunder-hammers and Lascannons (or Eq.)...
Toughness above 7 (can still be wounded by marines with cutlery..) is rare. The only base-T 8 creature i know of is the Wraithlord, and it will likely be dropped to 7 so that marines can wrestle it to the ground
It is possible to get above this with Pysker powers or similar though. The GUO for example can get all the way to T 10 with Iron Arm, making it a real git to take down, as you'd need anti-tank weaponry to have much hope of killing it.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 14:37:37
Subject: Re:Wounding high strength
|
 |
Neophyte Undergoing Surgeries
Hillerød. Denmark
|
J0kerrMT wrote:So if a Hive Tyryant or other large monster can get its touhgness to 9 or 10...basically you can't hurt it?
There's plenty of units and equipment that can damage T9 or 10.
For an example, a Space Marine with a Las Cannon Str9 hits it on 4+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 16:48:54
Subject: Wounding high strength
|
 |
Novice Knight Errant Pilot
|
Poisioned weapons wouldn't have that much difficulty either.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 17:58:41
Subject: Re:Wounding high strength
|
 |
Grisly Ghost Ark Driver
|
Or weapons with the fleshbane USR. Sniper too.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/22 18:02:55
Subject: Re:Wounding high strength
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Unlike Fantasy, there is no always wounds on a 6 rule.
Yes, it is possible for some weapons to be unable to hurt something.
Normal bolters and weaker weapons can't hurt a Wraithlord as you must be Str5 or higher to wound T8.
|
This message was edited 1 time. Last update was at 2013/04/22 18:03:03
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
|