CaptainHonkey wrote:Every time i run Wraiths the only way they seem to work well for me is if i take 2 or 3 units of them, otherwise every time they are the first unit to get the piss shot out of them and get killed pretty fast :/
1 unit just doesn't really go with the flow of the rest of the army.
Yep, wraiths are high on the priority list. However, they are pretty tough and go fast over terrain, so normally you should be able to get them into combat T2 (as most missions have night fighting I tend to deploy them a bit forward and let them eat the T1 shooting). However, you need to have other targets to shoot at T1 to mess up the opponents target priority for this to work (although I have played games where the wraiths managed to eat an entire army shooting in T1 - that doesn't happen often though). If I use a single unit, I normally attach a Destroyer lord and start it on a flank. Then I put Anni barges with them to draw fire.
Looking at your list I think the lack of things to shoot at on T1 may be giving your wraiths a particularly hard time.
CaptainHonkey wrote:Truth be told this will be my first time trying out Deathmarks with a Despair Cryptek, so for anyone who has run it how has it worked for you? It looks like it can do some nice damage on paper
+1 for D&D combo. Wounding anything on a 2+ (for the marked unit) is really helpful in getting first blood but also just generally messing with the opponents head and plan. However, couple of suggestions.
First, reconsider the Scythe if you only have one unit. Sure, you reduce the risk of mishaps when you deep strike them, but you don't know when you are going to get them and it's hard to move them around (assuming they survive their first turn). I think these are a first strike option so you really want to use them turn 1 (which you can by starting them on the table). This will depend on opponents deployment but usually there is something worthwhile on the table to have a go at (think psykers, warlord, long fangs/devastators, riptides etc).
Second, they are going to die after 1 turn. If you have that mindset you'll be more bold when using them (and
tbh, there is no point playing this unit defensively). If you are really lucky, the deathmarks will all get shot up and you'll be left with only the cryptek, who can then veil around using the AP1
Str 10 template of death.
CaptainHonkey wrote:Also i am thinking about potentially running something different for an HQ just to change it up a bit. What are your opinions on Imotekh (I know everyone says he isn't as good as he was in 5th but he still on paper looks like he can still be a solid HQ), or maybe Anrakyr or an Overlord on a CCB. Any opinions, or advise on past experiences using any of these?
I used to swear by
CCB, but now will only take them if I have a fair bit of mech on the table to start. (or if I have 2 overlords). Given that there are more troops running around in 6th (plus the semi nerf to sweep attack) the
CCB don't seem quite as useful as the overlords add more value buffing troops.
I really like Zahndrek as an
HQ. Comes kitted out with lots of useful stuff and particularly helpful because you can give
USR to a unit each turn but importantly can take away
USR from an opposing unit each turn. (wraiths with furious charge or Annibarge with night vision (or tank hunters))
Anrakyr buffs an immortal unit, but his power can't be used from a
CCB unfortunately. Used to use him a lot for the Immortal buff, but not so much now.
Imotekh is expensive, but continuous night fight and lightning can be a bonus. However, given the shooting you have in your list (and the fact that our metallic and enhanced bodies can't see in the dark

) I'm not sure it would fit too well in your list. I use him when walking a pile of troops plus multiple wraith squads up a table.
Budikah wrote:Despairtek are hit or miss. They usually only get one turn of firing then they are toast. If you are using it to melt Terminators then sure... I've taken them the past few games and had very little option of what to use them on so I'll be leaving them at home from now on.
Hmmm. I can ALWAYS find something to use them on - think a scout unit, pathfinders etc. First Blood is 1 victory point - not fussy how I get that. Plus if I pick a squishy unit T1, I normally don't mark it - that template and the rapid fire shots do most of the work. Then I veil T2 to the marked target (by which time the wraiths/blob/anni barge/
NS) should hopefully have got there.