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Made in us
Stalwart Veteran Guard Sergeant






I've been neglecting my Necrons a little too much lately in favor of my Dark Eldar, so i'm trying to make a semi Competitive Necrons list.
On that note here we go and lemme know your opinions and if you have any suggestions, thanks (PS I'm not adding in any more flyers, people complain to much about it haha)


Overlord 175pts
-Warscythe
-MSS
-Weave
-Res. Orb
-Phylactery (had left over points)

Royal Court 150pts
x5 Crypteks
-1 Harbinger of Despair
-2 Harbinger of Storm
-2 Harbinger of Destruction

Deathmarks x5 195pts (Despair Cryptek goes here)
w/Night Scythe

Immortals x10 170pts (Overlord goes here)
-Tesla

Immortals x10 270pts
-Gauss
w/ Night Scythe

Warriors x5 165pts (Storm Cryptek goes here)
w/Night Scythe

Warriors x5 165pts (Storm Cryptek goes here)
w/Night Scythe

Warriors x8 219pts (Destruction Cryptek goes here)
w/Ghost Ark

Warriors x8 219pts (Destruction Cryptek goes here)

Annihilation Barge 90pts

Annihilation Barge 90pts

Annihilation Barge 90pts

1998 TOTAL
   
Made in us
Stalwart Veteran Guard Sergeant






Anyone?

This message was edited 1 time. Last update was at 2013/04/23 20:14:56


 
   
Made in se
Longtime Dakkanaut





Perth, Australia

2 Ghost Arks, 4 Night Scythes and 3 Anni barges. The list looks solid - not much to add.

Out of curiousity, why say this is "semi-competitive". Seems like a normal CronAir list.

Do you still find it fun to play? If no, maybe chuck some other units in for variety.

   
Made in us
Sergeant Major




Fort Worthless, TX

Personally I'd put the Overlord in a CCB. And I'd drop the Deathmark unit and take a 5 man squad of wraiths. Possibly drop the Immortals down to Warriors and fill the numbers up a bit as well as adding some scarabs.

Your relying too much on fire and maneuvor when you should have a tarp and some CC. But thats just my personal prefference.

GW - If it ain't broke, fix it until it is. 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Hmmm..as you say, personal preference, but I would keep the deathmarks.

Given that mobility I would say there isn't really much of CC in his mind (other than the GA I suppose).

   
Made in us
Stalwart Veteran Guard Sergeant






Every time i run Wraiths the only way they seem to work well for me is if i take 2 or 3 units of them, otherwise every time they are the first unit to get the piss shot out of them and get killed pretty fast :/
1 unit just doesn't really go with the flow of the rest of the army. However i never have but always wanted to try an Overlord in a CCB, hmmmmm
My plan is to basically just light up the enemy until they run out of blood haha

Truth be told this will be my first time trying out Deathmarks with a Despair Cryptek, so for anyone who has run it how has it worked for you? It looks like it can do some nice damage on paper.

Also i am thinking about potentially running something different for an HQ just to change it up a bit. What are your opinions on Imotekh (I know everyone says he isn't as good as he was in 5th but he still on paper looks like he can still be a solid HQ), or maybe Anrakyr or an Overlord on a CCB. Any opinions, or advise on past experiences using any of these?
   
Made in us
Numberless Necron Warrior





Despairtek are hit or miss. They usually only get one turn of firing then they are toast. If you are using it to melt Terminators then sure... I've taken them the past few games and had very little option of what to use them on so I'll be leaving them at home from now on.

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

CaptainHonkey wrote:Every time i run Wraiths the only way they seem to work well for me is if i take 2 or 3 units of them, otherwise every time they are the first unit to get the piss shot out of them and get killed pretty fast :/
1 unit just doesn't really go with the flow of the rest of the army.


Yep, wraiths are high on the priority list. However, they are pretty tough and go fast over terrain, so normally you should be able to get them into combat T2 (as most missions have night fighting I tend to deploy them a bit forward and let them eat the T1 shooting). However, you need to have other targets to shoot at T1 to mess up the opponents target priority for this to work (although I have played games where the wraiths managed to eat an entire army shooting in T1 - that doesn't happen often though). If I use a single unit, I normally attach a Destroyer lord and start it on a flank. Then I put Anni barges with them to draw fire.

Looking at your list I think the lack of things to shoot at on T1 may be giving your wraiths a particularly hard time.

CaptainHonkey wrote:Truth be told this will be my first time trying out Deathmarks with a Despair Cryptek, so for anyone who has run it how has it worked for you? It looks like it can do some nice damage on paper

+1 for D&D combo. Wounding anything on a 2+ (for the marked unit) is really helpful in getting first blood but also just generally messing with the opponents head and plan. However, couple of suggestions.

First, reconsider the Scythe if you only have one unit. Sure, you reduce the risk of mishaps when you deep strike them, but you don't know when you are going to get them and it's hard to move them around (assuming they survive their first turn). I think these are a first strike option so you really want to use them turn 1 (which you can by starting them on the table). This will depend on opponents deployment but usually there is something worthwhile on the table to have a go at (think psykers, warlord, long fangs/devastators, riptides etc).
Second, they are going to die after 1 turn. If you have that mindset you'll be more bold when using them (and tbh, there is no point playing this unit defensively). If you are really lucky, the deathmarks will all get shot up and you'll be left with only the cryptek, who can then veil around using the AP1 Str 10 template of death.

CaptainHonkey wrote:Also i am thinking about potentially running something different for an HQ just to change it up a bit. What are your opinions on Imotekh (I know everyone says he isn't as good as he was in 5th but he still on paper looks like he can still be a solid HQ), or maybe Anrakyr or an Overlord on a CCB. Any opinions, or advise on past experiences using any of these?
I used to swear by CCB, but now will only take them if I have a fair bit of mech on the table to start. (or if I have 2 overlords). Given that there are more troops running around in 6th (plus the semi nerf to sweep attack) the CCB don't seem quite as useful as the overlords add more value buffing troops.

I really like Zahndrek as an HQ. Comes kitted out with lots of useful stuff and particularly helpful because you can give USR to a unit each turn but importantly can take away USR from an opposing unit each turn. (wraiths with furious charge or Annibarge with night vision (or tank hunters))

Anrakyr buffs an immortal unit, but his power can't be used from a CCB unfortunately. Used to use him a lot for the Immortal buff, but not so much now.

Imotekh is expensive, but continuous night fight and lightning can be a bonus. However, given the shooting you have in your list (and the fact that our metallic and enhanced bodies can't see in the dark ) I'm not sure it would fit too well in your list. I use him when walking a pile of troops plus multiple wraith squads up a table.

Budikah wrote:Despairtek are hit or miss. They usually only get one turn of firing then they are toast. If you are using it to melt Terminators then sure... I've taken them the past few games and had very little option of what to use them on so I'll be leaving them at home from now on.

Hmmm. I can ALWAYS find something to use them on - think a scout unit, pathfinders etc. First Blood is 1 victory point - not fussy how I get that. Plus if I pick a squishy unit T1, I normally don't mark it - that template and the rapid fire shots do most of the work. Then I veil T2 to the marked target (by which time the wraiths/blob/anni barge/NS) should hopefully have got there.

   
Made in us
Numberless Necron Warrior





How do they get out there on T1? Do you give them Veil or put them in a Night Scythe? Scythe obviously isn't a T1 thing. I'll have to try them with a Veil instead. I often forget that even using the LD vs LD option for that staff you still do quite a bit of damage with it as it wounds on 3-4 usually but has AP1. I'd actually considering dropping a few more into my list just as an AP1 option to melt the heavy infantry I've been encountering.

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Yeah, Veil and start them on the table.

They are good with the Hunters mark - wounding on 2+

   
 
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