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2013/04/24 13:11:37
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Sniping Reverend Moira
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Was able to pick up a copy of this at Adepticon and would be happy to answer questions any of you had.
It seems that most of the Necron stuff has been covered, but if anyone is curious about the new DKoK or Minotaur stuff, just let me know and I'll rifle through the pages for you.
Cheers!
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2013/04/24 13:29:10
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Beautiful and Deadly Keeper of Secrets
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I'd love to know the special rules/Special Characters for Minotaurs.
Also what is their troop choices.
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This message was edited 1 time. Last update was at 2013/04/24 13:30:00
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2013/04/24 13:40:56
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Purposeful Hammerhead Pilot
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Are krieg grenadiers any cheaper/different?
Are hades still awesome as per the last IA?
Is this krieg list still a siege regiment or more of an armoured regiment?
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2013/04/24 13:41:09
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Foolproof Falcon Pilot
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What are storm chimeras
What are the new named Hqs like for DKoK
Any changes in DKoK army wide rules? Stubborn and +1 WS?
Have they changed the breaching drill rules? I know they fethed it up in the last IA.
Anything interesting different between guard and DKoK? Now that guard can get the drill, heavy arty, and field artillery i had hoped they would give DKoK something more unique.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/04/24 14:18:58
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Lesser Daemon of Chaos
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Can anyone give a link to the Necron stuff? I'm interested in their roster, and any differences between the Dark Harvest and the standard Codex.
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2013/04/24 14:56:56
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Given previous costs of Grenadiers and the upgrade costs the Storm Chimera looks like it will have, it sounds like such a unit will end up in the ~250-270pt region after kit (which is really expensive for a T3 4+sv Ld8 unit in a tin-can tracked transport). Did they get a cost cut or are they about the same as before?
Likewise, Engineers, any cheaper? Did they fix the Hades drill to be useable without a major chance of mishap and destruction?
-thanks!
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2013/04/25 01:23:50
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Sniping Reverend Moira
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ZebioLizard2 wrote:I'd love to know the special rules/Special Characters for Minotaurs.
Also what is their troop choices.
Ill start at the top:
Moloc
Grants preferred enemy (space marines). Includes GK and Wolves.
St 6 ap 2 PW w/ 1 12" assault las beam (st8 ap2)
Grants fearless.
SS
Eternal warrior
Grants an additonal KP for every character slain.
Enkomi
Grants Rage
MC power maul with 12 frag launcher
Aiakos
Contempor
4++ v shooting
Auto hit str6 attack at I 1
They use standard Codex: SM troops, fast attack, and elites. Tons of different heavy support options including 2 diff storm eagles, sentry guns, predator variants, And the spartan assault tank.
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2013/04/25 02:22:41
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Beautiful and Deadly Keeper of Secrets
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So that means they only have Combat Tactics as an armywide Special Rule?
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2013/04/25 02:31:54
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Longtime Dakkanaut
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Yes I have a question. What aret he Imperial armor books for? Do you need all of them or jsut specific ones depending on your chosen army?
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2013/04/25 02:58:22
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Sniping Reverend Moira
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I presume so. It looks like if you're going to use them you pretty much need to take Moloc. Preferred enemy marines is pretty damn good.
@wowsmash - they're supplementary books that add new units and/or army lists. Very fun. Really well produced. You typically only need the ones for the army you wanted to run. If you wanted to run Minotaurs, you'd need the C: SM book and IA12. You can run the krieg list with only IA12. Automatically Appended Next Post: DKoK questions: ill have answers tomorrow. Imma do a direct comparison for y'all n
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This message was edited 1 time. Last update was at 2013/04/25 02:58:56
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2013/04/25 09:52:28
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Gimlet-Eyed Inquisitorial Acolyte
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Hello and thanks in advance for answering
Most Necron rules are already leaked but noone posted the ones for "Mynarkh" versions of Necron units, so:
"What are the differences between Codex: Necrons and IA:12 versions of Warriors, Flayed Ones, Overlords, Lords, Destroyer Lords and Immortals?"
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2013/04/25 11:32:59
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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I dont think there are any real differences. The Dynasty in the new book seems to put more emphasis on Flayed ones (hence the reason their special ones have Shred and Rending).
From what I understand, the more generic units in the new book can be used by "vanilla" necrons (so the Sentry guns, the Tesseract Ark, the new Stalker variant and the Shroud bomber). The new scarabs, flayed ones, ICs and Immortals are limited to being used only in Dark Harvest lists.
BUT.....a Dark Harvest can be taken as Allies of Convenience to a normakl Necron army - so you can field all the units on the table together if you so desire.
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2013/04/25 12:13:13
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Nihilistic Necron Lord
The best State-Texas
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Praxiss wrote:I dont think there are any real differences. The Dynasty in the new book seems to put more emphasis on Flayed ones (hence the reason their special ones have Shred and Rending).
From what I understand, the more generic units in the new book can be used by "vanilla" necrons (so the Sentry guns, the Tesseract Ark, the new Stalker variant and the Shroud bomber). The new scarabs, flayed ones, ICs and Immortals are limited to being used only in Dark Harvest lists.
BUT.....a Dark Harvest can be taken as Allies of Convenience to a normakl Necron army - so you can field all the units on the table together if you so desire.
Maynarch Flayed ones start at 10 men, and are troops. Warriors Also start at Ten Models. Immortals cannot be taken as compulsory troops, start at 5 men.
Lords and Overlords start with Hyperphase swords, and have "Mark of the Flayer" which has it's own chart. All the Maynarch units, can take "Flensing Scarabs" which grants shred.
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2013/04/25 12:51:04
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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Huh - more stuff i didn't know.
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2013/04/25 18:37:32
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Gimlet-Eyed Inquisitorial Acolyte
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Well that was exactly the "unknown" stuff I was looking for
What's the price for Flayed ones, is the move to troops and optional Flensing Scarabs only changes? How many points for F.Scarabs and is that for entire unit or per model?
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2013/04/25 18:43:18
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Regular Dakkanaut
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Any new Krieg units at all?
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2013/04/26 02:35:50
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Nihilistic Necron Lord
The best State-Texas
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Herr Dexter wrote:Well that was exactly the "unknown" stuff I was looking for
What's the price for Flayed ones, is the move to troops and optional Flensing Scarabs only changes? How many points for F.Scarabs and is that for entire unit or per model?
Flayed ones are still the same price, as in the codex. Flensing scarabs are per unit, and it's usually about 10 points.
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2013/04/26 06:08:16
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Gimlet-Eyed Inquisitorial Acolyte
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Any other upgrades of that sort, or are those Scarabs the only upgrade avilable to Codex units in this Army List?
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2013/04/26 06:21:47
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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The Stalker gets a couple of upgrades now apparently.
It can take a Gloom prism (like the spiders) and also some sort of Scarab that gives it "It Will Not Die".
You can also upgrade/change your normal Scarab bases into Charnel Scarabs where they lose ES but gain Shred, Rending and +1WS - i would imagine that will be "change the whole unit to....." upgrade rather than on a model by model basis.
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2013/04/26 07:41:50
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Loyal Necron Lychguard
Netherlands
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Note that he means the Tomb Stalker, not the other Stalker!
Shred, Rending and more WS seems awesome on the Scarabs.
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2013/04/26 08:37:02
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Nihilistic Necron Lord
The best State-Texas
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Kangodo wrote:Note that he means the Tomb Stalker, not the other Stalker!
Shred, Rending and more WS seems awesome on the Scarabs.
Yeah, the Gloom Prisim and Sepulchral scarabs are available on both the Canoptek Tomb Stalker, and the Canoptek Tomb Sentinel.
The Charnel Scarabs seems good at first glance, bu still share the weakness of being a Swarm.
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2013/04/26 09:50:31
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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True - i can see them being more useful against infantry heavy armies though. ES doesn't tend to do much aginst squads of single wound models.
I think the scarabs will be an auto-take on my Stalker though.
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2013/04/26 12:23:48
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Nihilistic Necron Lord
The best State-Texas
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Praxiss wrote:True - i can see them being more useful against infantry heavy armies though. ES doesn't tend to do much aginst squads of single wound models.
I think the scarabs will be an auto-take on my Stalker though.
The only new Unit I'm not a fan of, is the Canoptek Tomb Sentinel. It's rules just don't seem to cover it's expensive points cost, and it takes up a Fast attack slot.
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2013/04/26 12:29:15
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Do the Minotaurs get wiped out in the fluff?
Does the Imperium lose (or is that a dumb question given it's an IA book)?
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2013/04/26 17:27:08
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Longtime Dakkanaut
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Another quick question sorry. How do I tell what forge world books that I need if I'm playing orks. I looked at there website but I couldn't really tell.
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2013/04/26 17:46:29
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Heroic Senior Officer
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2013/04/29 12:52:40
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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just hoping someone can confirm a coule of thigns about the tesseract Ark for me...
These are wht i have reda/heard/ben told:
255 Points
Skimmer, Heavy, Open Topped
AV12, Quantum Shields
5++
Immobilised = Explodes on damage tabel.
is all this true?
The reason i ask i because i am debating if i shouldl get this or the Sentry Pylon.
if all these above point are true then you are paying over 50 points for a skimmer than will die if anyoen gets a pen hit and a 3+ on the damage table (asuming it's not an AP2 or AP1 weapon). Which means that meltas are almost instant death on it.
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2013/04/29 13:12:02
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Loyal Necron Lychguard
Netherlands
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5++ is news to me
And so is that immobilize thing.
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2013/04/29 14:58:31
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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It also supposedly has some sort of special rule athat affects units that charge it.
Again, all rumours so i'm holding off final judgement until iget my hands on the book. But if the above rules turn out to be true then i can't see it being worth the £55 and 250 point investment.
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2013/04/29 15:51:56
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Loyal Necron Lychguard
Netherlands
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Since FW-day I have been collecting all Necron-rumorsthat I could find and I combined them, but this was really new.
What I do know is that 'Weapon Destroyed' on his main-weapon makes you roll a D6. 4+ makes it explode.
And when it explodes it will do str6 hits on everything within 6"
I heard that it has Living Metal and 4HP and the weapon has 3! firing modes.
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