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![[Post New]](/s/i/i.gif) 2013/04/30 16:30:14
Subject: Raven Guard Army List
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Warplord Titan Princeps of Tzeentch
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Due to the fact the poor fellows do not have any codex to call their own (and the C:SM leaves them with only shrike and nothing else) I decided to make a "army list" of them.
This list is not meant for me, I have no intention to play it (I follow the greater good) but I thought it will make a good thought exercise, and I intend to make a campaign featuring the RG, so I figured they need an army list to use.
I decided to go for a mixture of space marines and blood angels, with a random dark angel LSV just to spice it up.
The various infantry is generally C:SM that got H&N (hit and run) instead of combat tactics, flakk missile option was added, devastator lose plasma cannons for autocannons, and the bike/jump pack upgrades for HQ units got cheaper, the two terminator squads got rolled into one, etc.
The intention is to open up some previously "bad" options by making them more cost effective, adding some AA options, and add just a bit more versatility to some units.
Armor on the other hand is mostly BA, showing that even when it comes to the heavy guns the RG is all about speed and mobility, the BA armor costs more, so the result should be that a RG force will feature less tanks, but more nimble ones.
Shriek and Korvydae got transported in, but with new rules to accommodate the new army list they are in.
I intend to make some more characters later on (feel free to make suggestions), and some sort of "elite scouts" unit to represent the more high-end shadowy tactics of the Raven Guard.
I also think the traits really delve into the whole mobility and tactical maneuvers theme, picking a few traits from the BRB, a few new ones that are a variation of BRB ones, and even take a CSM one, because being sneaky is not reserved for chaos.
As for the list, its a bit light on elites (but I will make another one) and only have a handful of HQ choices (also intend to extend), but rather flexible on other fields, 2 troop types with the option to make a third, 7 FA choices, 9 HS, 3 transports (with scouts and terminators having LSS and LR as transports)
So, without further notes, the Army List:
Warlord Traits: (A Raven Guard warlord may choose to roll on this table instead of the BRB ones)
1-Conquer of Cities (As per BRB)
2-Strike at Dusk (When rolling for Night Fighting on first turn you may instead choose for it to automatically be night fighting on turn 5 and beyond, if the mission does not use the Night Fighting rules you may reroll this trait.)
3-Impossible Reach ( The warlord and his unit add 1d3 to their charge range)
4-Precision Insertions (As long the warlord is alive, deep striking units only scatter 1d6, this also functions when the warlord is in reserve.)
5-Master of Deception (As per C:CSM)
6-Princepes of Deceit (As per BRB)
Allies: A Raven Guard army counts as C:SM for the propose of taking allies or being taken as allies, With the exception that Raven Guard and Space Marine can take each other as battle brothers. (In any case, an army cannot contain two versions of Shrike or Korvydae)
HQ:
Space Marine Captian (C:SM, replace combat tactics with H&N, Jump Pack cost reduced to 10 points, Bike cost reduced to 20 points.)
Space Marine Librarian (C:SM, replace combat tactics with H&N, Jump Pack cost reduced to 10 points, Bike cost reduced to 20 points.)
Shadow Capitan Shrike (C:SM, replace Combat Tactics, Chapter Tactics and See, But Remain Unseen with H&N and Warlord Trait: Master of Deception)
Shadow Capitan Korvydae (IA8, replace Swift Strike with H&N and Warlord Trait: Impossible Reach)
Command Squad (C:SM, replace combat tactics with H&N, Bike cost reduced to 50 points, The entire squad may take Jump Packs for 25 points.)
Troops:
Tactical Squad (C:SM, replace combat tactics with H&N, Models with Missile Launcher may take Flakk Missiles for 5 points)
Scouts Squad (C:SM, replace combat tactics with H&N, replace Teleport Homer with Locator Beacon may not take Sargent Telion, may take Land Speeder Storm as Dedicated Transport, Models with Missile Launcher may take Flakk Missiles for 5 points)
Dedicated Transports:
Rhino (C:BA)
Razorback (C:BA)
Drop Pod (C:SM)
Elites:
Terminator Strike Squad (C:SM Terminator Squad, replace combat tactics with H&N, Any model may replace his Weapons for a Pair of Lightning Claws for free, or a Thunder Hammer and a Storm Shield for 5 points.)
Sertnguard Veteran Squad (C:SM, replace combat tactics with H&N)
Dreadnaut (C:SM)
Venerable Dreadnaut (C:SM)
Fast Attack:
Vanguard Veteran Squad (C:SM, replace combat tactics with H&N)
Land Speeder Squadron (C:SM)
Space Marine Bike Squad (C:SM, replace combat tactics with H&N)
Attack Bike Squad (C:SM, replace combat tactics with H&N)
Land Speeder Storm (C:SM)
Scout Bike Squad (C:SM, replace combat tactics with H&N)
Stormtalon Gunship (C:SM)
Heavy Support:
Devastator Squad (C:SM, replace combat tactics with H&N, May not take Plasma Cannon, May take Autocannon for 10 points, Models with Missile Launcher may take Flakk Missiles for 5 points)
Land Raider (C:SM)
Land Raider Crusader (C:SM)
Land Raider Redeemer (C:SM)
Perdator (C:BA)
Whirlwind (C:BA)
Vindicator (C:BA)
Stormraven Gunship (C:SM)
Land Speeder Vengeance (C: DA)
So, what do you think? is this a balanced list? does it represent the RG in an honorable way?
The more constructive responses, the better I can modify it to be a worthier list.
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This message was edited 3 times. Last update was at 2013/05/01 16:09:58
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/05/01 09:43:54
Subject: Raven Guard Army List
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Sniping Hexa
Dublin
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I like it except for two things :
There is absolutely no reason for the Devs to have access to AC but not to PC
Loyalists marines have PC instead of ACs and that's it
Yes I would love to have a Dark Angels Dev Squad with (lovely FW) ACs ... but that is solely for Chaos, it should stay like that
TH + SS > +5 pts, otherwise you'll never see any LC Terminators (and even then ...), which is a shame as LC looks damn good
It might be interesting to give the Scouts sergeants the option to have Locator beacons instead of the normal teleport homer, would be consistent with the use of scouts by the Raven Guard I think
NB : Instead of the Land Speeder Vengeance, you could maybe use the Land Speeder Tempest rules from FW, that is an AV11 speeder with AC + CML. Feels more "Raveny" to me
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![[Post New]](/s/i/i.gif) 2013/05/01 10:02:02
Subject: Raven Guard Army List
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Warplord Titan Princeps of Tzeentch
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For the devs, I felt like changing things up a bit. not sure if its a good or bad thing, but having the same guns like any other loyalist is a bit boring. and raven guard borrow a bit "chaos" methods from time to time AFAIK ("if it works, we use it")
Will take it into consideration.
TH+SS, you are probably right, even though the current C:SM price them the same, newer codices price them higher.
Scouts-that sounds like a good idea. though having it built-in might be more deserving. they could use a bit more love.
From what book the LST from? I'll take a look at it.
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This message was edited 1 time. Last update was at 2013/05/01 10:08:17
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/05/01 13:02:00
Subject: Raven Guard Army List
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Sniping Hexa
Dublin
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I think the Tempest is in IA:Aeronautica
It is very expensive in there though (and it might be a TL- ML and not a CML, not sure anymore), 140 pts if I'm not mistaken, which is about the same as a more resilient flying Stormtalon with TL- AC and Strafing run ...
I guess it could be priced down to around 100 pts
The sinergy between AC and CML on a still fragile platform is crap, but it looks awesome and sounds like "light" heavy support to me
For the Scouts, you could include the possibility to buy a squadron of 2 LSS for a 10-man squad as well (even though it's only useful when you don't have enough Troops slots)
Maybe you can change the Sternguard by removing their special issue ammo and give them Stealth and Infiltrate instead ? (I guess they should be more around 20-22 pts then)
With maybe just sniper rounds in their bolters, effectively giving them 2 different ammos:
-regular boltgun profile
-sniper rifle profile
Feels very much like Veteran infiltrators like that, instead of suicide drop-podders ...
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![[Post New]](/s/i/i.gif) 2013/05/01 13:06:29
Subject: Raven Guard Army List
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Swift Swooping Hawk
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Why should they get Blood Angel vehicles? Aren't Blood Angels supposed to be keeping those upgrades to themselves?
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![[Post New]](/s/i/i.gif) 2013/05/01 15:12:13
Subject: Raven Guard Army List
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Sniping Hexa
Dublin
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The Blood Angels don't have any specific upgrades on their vehicles (note that there's no special Dread no Baal Pred), they just pimp their rides in a non-Omnimessiah-sanctionned manner
Any chapter can do it, just taxes the engine that much more and requires a lot more of maintenance
I don't see the Raven Guard doing it though, They rely more on the "strategic" speed and surprise than the "tactical" speed if you get what I mean
They often are behind enemy lines for some time, so they'd rather have reliable vehicles
It might be represented by giving Scouts to the Veterans instead of infiltrate as I said above (maybe give it to non-JP Vanguard as well) so that they can outflank walking or in their vehicles for precision strikes behind enemy lines
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![[Post New]](/s/i/i.gif) 2013/05/01 16:10:21
Subject: Raven Guard Army List
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Warplord Titan Princeps of Tzeentch
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While I understand that the RG are more into strategic speed rather then tactical, it seems to me that giving outflank to tanks is dangerous balance-wise, and the BA ones, while not accurate, are close enough to the speed concept while we know they are fine.
TanKoL-the idea for the sternguard sounds good for the "elite scouts" I am planning, so I'll keep the sternguard the same, and import some of your idea into the new squad.
Also checked out the tempest, that book never cease to amaze me how every single time I look at something from it, I go "why would I wast the points?". seriously the tempest is even less useful then the remora! (and the remora is in the "looks cool but worthless" bin ATM)
Changes:
- TH+ SS for terminators now cost 5 points.
-Scouts replace Teleport Homer with Locator Beacon.
- Devs keep the autocannon for now, if a legion could take them, it tells me loyalists USED to, so it would be fine if some still do. still debatable though.
Specters topic was created, they will not be added into the list until I am sure they are within the realm of reason. at the moment I suspect they are a bit on the strong side. (infiltrating with such weapons can be devastating.)
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This message was edited 1 time. Last update was at 2013/05/01 17:26:50
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/05/02 20:39:19
Subject: Re:Raven Guard Army List
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Regular Dakkanaut
Denmark
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Maybe all their vehicles should have Stealth or Scouts instead of being fast? I mean Raven Guard are supposed to be the sneaky, cleaver, ambushing experts of the imperium?
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