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Made in us
Snotty Snotling



everywhere yet nowhere

Hey all going to play my first game of 40k in a small local tourney. Here is my list

HQ
Warboss w/ power klaw cybork warbike attack squig
Big mek w/ shokk attack gun

Elites
3 Meganobz w/ battlewagon

Troops
20 shoota boyz
30 sluggas
30 sluggas
30 gretchin
10 nobz

Fast attack
1 deffkopta
5 warbikers

Heavy support
3 killa cans rokkit
3 killa cans rokkit
3 killa kans kustom blasta
3 kannon
3 kannon

Total-1815

What should I add/remove? All help is greatly appreciated!

Waaaaaaaaaagh! 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Well hate to brake it to yeh but you have TOOO many heavy suport choises, you are only allowed 3 and you got 5 here.
If it's going to be double force org, (ignore what said above)

As for your list, it's VERY mixed

I'd probably skip the 1 deffkopta- the meganobz and their BW, go for more boyz to keep this killakan wall list of yours, not the most competive one but sure is a fun list.

Would also STRONGLY advice to get a big mek with KFF.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Snotty Snotling



everywhere yet nowhere

I am sorry to say that I don't have more boyz models. You're probably right about the deffkopta but I think I will add more Meganobz so that the unit is worthwhile. I am still quite short of the limit.

Waaaaaaaaaagh! 
   
Made in au
Been Around the Block




Rapid Fire has intensifying to the point of making assault pointless....Spam 18 kannons add all the crew so +6 grots, the Mek and the Slaver as the crew are T7 with a 3+ not T2 like a grot.
Drop all the Killa Kans, Warbikers and Sluggas BoyZ , there poo.
Take 3 Big mek w/ shokk attack gun
   
Made in gb
Water-Caste Negotiator




Definitely add some Nobs in those boyz Squads, the recommended load out is a Power Claw and Bosspole.

If you are going to take a Big Mek, why not try the KFF as it is invaluable to footslogging squads of boyz.

If you wan to run Deffcoptas I would recommend that you take them in squads of at last 3 and Scatter some buzzsaws in there.

Your Meganobz Squad is a little thin and I think it would be better to take normal Nobz and get some Power Claws in there with a Painboy if you have the Points. The battlewagon NEEDS a Deffrolla as it is one of the best ways for orks to combat Heavy Mech.

Apart from the Kans, the battlewagon is the Only vehicle you have which means it will make easy prey for all those pesky Lascannons. I would Suggest Dropping the Kannons Units and The Kans with KMB for 3 More Battlewagons with Deffrollas. You could then Reduce the Size of 2 of your boyz Mobs to 20 and have them inside the Battlewagons. I would then Put you unit of 10 Nobs inside the last one.

Make sure you get some Upgrades on those Nobs as at the moment they are nothing but a slightly better over priced Boyz Unit.

Once you have done all these things I would suggest Filling your points out with Lootas and moar BOYZ.

You Now have an Army with 4 AV14 Vehicles and with much more killing power than that of your original list.

Hope this helped

 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Warboss Grunka-Loonka wrote:
I am sorry to say that I don't have more boyz models. You're probably right about the deffkopta but I think I will add more Meganobz so that the unit is worthwhile. I am still quite short of the limit.


What models do you have?

So we might help you abit easier^^

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in nz
Disguised Speculo





Is forgeworld allowed? Or if not forgeworld units, the Dread Mob codex with vanilla Ork units?

Building on Orkgoffrocker's suggestion, the ultimate Ork Gunline with a double FoC;


Big Mek w/ SAG, Cybork, Ammo Runt [x4]
Allied Big Mek w/ SAG, Cybork, Ammo Runt [x2]

6x Big Guns w/ Kannon, 3x Extra Krew, 3x Ammo Runt, Runtherd

2x Aegis Defense Line w/ Icarus Lascannon


Thats 1328 points, leaving you heaps for your four compulsary troops and two allied troops, and various other stuff.

Put the SAG meks into your kannon units to use their ammo runt re-rolls. Use the kannon units to fire the attached lascannons using ammo runt re-rolls.

This message was edited 1 time. Last update was at 2013/05/05 22:43:24


 
   
Made in us
Snotty Snotling



everywhere yet nowhere

I have 80 boyz models, about 15 nobs, 5 meganobs, one deffkopta, 5 or 6 biker models which can pass as nob bikers, 2 battlewagons, 9 killa kans, 60 grotz, a big mek, 2 warbosses and a bunch of kannon conversions.

Forgeworld is allowed but I don't know about the dreadmob codex.

This message was edited 2 times. Last update was at 2013/05/05 22:50:36


Waaaaaaaaaagh! 
   
Made in nz
Disguised Speculo





Oh you can find it cheaply enough if you ask the right people.

Dread Mob is notable for, amongst many other reasons, being able to take units of 5 Kans and taking them as FA rather than HS
   
Made in us
Ork Boy Hangin' off a Trukk





USA

If you're going to bring your warboss on a bike, you should invest in some biker nobs. Bring a couple of kombi shoota/skorchas for the flame templates and at least one more PK. The rest can have choppas or big choppas depending on points. Don't forget your painboy as well so they get their 5+ invuln/5+ FNP. DO NOT make this warboss your warlord, because he's going to die. Get those boys into the fray as fast as you can and start krumpin'. Biker nobs are my favorite unit, and it's for a good reason; they're very dangerous.

The regular bikers are cool in theory, but because they're so fast, they get shot up real quick and they die VERY fast. No Wazdakka, biker nobs. Much krumpin'. Good luck!

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in au
Been Around the Block




Just play a fun list you don't have snowflake chance in hell of winning, your playing Orks in 6th ed
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I like the Kanz. I myself still believe Kanz are still useful in 6th edition as long as you stick rokkit launchers on them as they hit on 4+ and are Str 8 so it can glance AV 14 on a 6 and now with the addition of hull points they can now wreck anything with 3 HP which I believe is very good, my only concern for Orks now are just Ordnance batteries as they are the stuff that we cant get around unless we have Deffkoptas outflanking with rokkitz.

The gretchin are good, but I would recommend an Aegis with quad gun if you take a full mob of them as it would give them a cover save of 4+ and that would make them a perfect stay at home objective grabber as well as you would have AA against flyers that are twin linked and use intercept and skyfire and you would be hitting at the same BS of a guardsman which is not bad for us greenskins .

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
 
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