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![[Post New]](/s/i/i.gif) 2013/05/06 13:22:44
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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HQ:
Shadowsun (135pts)
- Warlord
Bodyguard x 2 (173pts)
1. 2 Fusion, Target Lock, Neuro-Chip
2. 2 Fusion, V Thrusters
- 2 Shield Drones
Elites:
Riptide (190pts)
- TL SMS, Ion Accelerator, Early Warning Override
Riptide (190pts)
- TL SMS, Ion Accelerator, Early Warning Override
Riptide (190pts)
- TL SMS, Ion Accelerator, Early Warning Override
Troops:
Kroot x 10 (60pts)
Kroot x 10 (60pts)
Kroot x 10 (60pts)
Kroot x 10 (60pts)
Fast Attack:
Pathfinders x 5 (55pts)
Pathfinders x 5 (55pts)
Pathfinders x 5 (55pts)
Heavy Support:
Hammerhead (175pts)
-Longstrike, Railgun, TL SMS, Sub Rounds
Broadsides x 2 (194pts)
- Heavy Rail Rifles, TL SMS, Velocity Trackers
- 2 Shield Drones
Broadsides x 2 (194pts)
- Heavy Rail Rifles, TL SMS, Velocity Trackers
- 2 Shield Drones
Total: 1846pts
To give you some more detail about the list and how it performed at the tournament, my opponents were as followed:
1st Game:
Demons
Game type: Objectivesx4
Deployment: Vanguard
1st Turn: Tau
Night Fight: No
Bloodthirster
Lord of Change
Demon Prince Marked K x3
10 Bloodletters x 2
Allied Chaos
Demon Prince Marked K
10 Marines in Rhino
Result: I won with full points, tabled him 5th turn. Lost no units (2 Kroot Squads at 50%). 15-0 tournament pts.
2nd Game:
Orks
Game Type: Special Kill Points (25% 4 pts, 50% 8pts, 75% 12pts, 100% 16pts)
1st Turn: Orks
Deployment: Standard
Night Fight: Yes
Special Boss on Bike
Boss (w/ Mega Nobs)
10(?) Bike Nobs
10(?) Bike Nobs
10(?) Bike Nobs
10(?) Bike Nobs
5 Mega Nobs w/ Trukk
Dakka Jet
Dakka Jet
Dakka Jet
Result: I won. Game was closer then it should have been. We didn't catch till later that he broke a rule with his transport. He went 12in through my line of Kroot blocking access to stuff that was important and then disembarked on the other side with Mega Nobz and multi charged and killed a Broadside Squad, Riptide, Longstrike and Kroot sqaud. He could only move 6in then disembark, meaning he never would have broke the Kroot line. He also had two bike squads with 1 guy left. 6-5 Tournament pts.
3rd Game:
Eldar
Game Type: Big guns Objectives x 4
Deployment: Long ways 24in deployment
1st Turn: Eldar
Night Fight: Yes
Farseer
Dire Special Character
Dire Avengers x 10 w/ wave serpent
Dire Avengers x 10 w/ wave serpent
Dire Avengers x 10 w/ wave serpent
Viper
Fire Dragons x 8 w/ wave serpent
Rangers x 5
Forge World Tank with big long boom stick looking thing that had 36in range (?)
Forge World Tank, Smaller with 2 bright lances
Night Wing Jet
Result: I won. This game was up in the air for the first two turns. Then after rounds 3 and 4 he really started to fall apart. He had a small unit of 5 Dires, the Dire special character, the Rangers and small FW tank left. 16-0 Tournament pts.
In the end I place 1st. The three riptides proved invaluable. I only lost one the entire tournament during the 2nd round to a combat that shouldn't have taken place to begin with. Sorry if somethings were a bit vague, this tournament took place two weekends ago and I am going off memory here.
Just thought I'd post how I did and give all the Tau players on here a little in sight to what appears to work for me so far.
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This message was edited 1 time. Last update was at 2013/05/06 13:23:30
7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/06 15:02:27
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Longtime Dakkanaut
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I like the list a lot but I'd be somewhat worried about only having 40 Kroot to score with.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/06 15:08:43
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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The Kroot are amazing!!! They're cheap and extremely versatile. Their ability to infiltrate is what keeps them alive, as you can deploy them knowing where your opponents stuff is going to be. As long as they're not in the open and in some cover, they're really good. And they also serve as a great meat shield for taking a charge and giving you another turn of shooting. None of my opponents really cared much about the Kroot either. They were always so worried about the 3 riptides, then again who wouldn't be?
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/06 15:12:00
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Longtime Dakkanaut
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ajsnips44 wrote:The Kroot are amazing!!! They're cheap and extremely versatile. Their ability to infiltrate is what keeps them alive, as you can deploy them knowing where your opponents stuff is going to be. As long as they're not in the open and in some cover, they're really good. And they also serve as a great meat shield for taking a charge and giving you another turn of shooting. None of my opponents really cared much about the Kroot either. They were always so worried about the 3 riptides, then again who wouldn't be?
Here is your problem: Heldrakes, Barrage, Opposing Tau.
Anything that can kill your troops without needing LOS, etc, will probably focus on them. The vast majority of 40k games today come down to who captures objectives. I just dont trust 4 10 man squads with LD7. I also think Tau vs Tau is going to be awful for you.. My list has 8 SMS and I would gladly wipe your troops out and then just attempt to outlast you.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/06 15:16:33
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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What in your list does most of your damage?
I'm tracking 6 blasters, 3 battle cannon shots, 40 sniper shots, some SMS scattered around and then 15 marker lights/carbines and a hammerhead shot.
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![[Post New]](/s/i/i.gif) 2013/05/06 15:26:51
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Legendary Master of the Chapter
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Care to give a breakdown of the individual parts and overall opinion on how they worked separately and together?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/05/06 15:50:06
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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LValx wrote:ajsnips44 wrote:The Kroot are amazing!!! They're cheap and extremely versatile. Their ability to infiltrate is what keeps them alive, as you can deploy them knowing where your opponents stuff is going to be. As long as they're not in the open and in some cover, they're really good. And they also serve as a great meat shield for taking a charge and giving you another turn of shooting. None of my opponents really cared much about the Kroot either. They were always so worried about the 3 riptides, then again who wouldn't be?
Here is your problem: Heldrakes, Barrage, Opposing Tau.
Anything that can kill your troops without needing LOS, etc, will probably focus on them. The vast majority of 40k games today come down to who captures objectives. I just don't trust 4 10 man squads with LD7. I also think Tau vs Tau is going to be awful for you.. My list has 8 SMS and I would gladly wipe your troops out and then just attempt to outlast you.
When are Helldrakes not a problem? haha barrage can be dealt with by depositing Kroot in area terrain and dealing with it 1st or 2nd in the shooting phase. And I feel as if opposing Tau would almost always be a hard match up. Your infantry really wouldn't be much more effective. If your using Firewarriors at this pt level and with 8 sms in it, you for sure don't have more Firewarriors than I do Kroot and I can kill them just a fast as you can kill Kroot. I'm not saying that your wrong, because Kroot do have their weaknesses, but I am saying that for at least this tournament and through 3 test battles before the tournament, the Kroot performed nicely.
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/06 15:56:17
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Longtime Dakkanaut
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ajsnips44 wrote: LValx wrote:ajsnips44 wrote:The Kroot are amazing!!! They're cheap and extremely versatile. Their ability to infiltrate is what keeps them alive, as you can deploy them knowing where your opponents stuff is going to be. As long as they're not in the open and in some cover, they're really good. And they also serve as a great meat shield for taking a charge and giving you another turn of shooting. None of my opponents really cared much about the Kroot either. They were always so worried about the 3 riptides, then again who wouldn't be?
Here is your problem: Heldrakes, Barrage, Opposing Tau.
Anything that can kill your troops without needing LOS, etc, will probably focus on them. The vast majority of 40k games today come down to who captures objectives. I just don't trust 4 10 man squads with LD7. I also think Tau vs Tau is going to be awful for you.. My list has 8 SMS and I would gladly wipe your troops out and then just attempt to outlast you.
When are Helldrakes not a problem? haha barrage can be dealt with by depositing Kroot in area terrain and dealing with it 1st or 2nd in the shooting phase. And I feel as if opposing Tau would almost always be a hard match up. Your infantry really wouldn't be much more effective. If your using Firewarriors at this pt level and with 8 sms in it, you for sure don't have more Firewarriors than I do Kroot and I can kill them just a fast as you can kill Kroot. I'm not saying that your wrong, because Kroot do have their weaknesses, but I am saying that for at least this tournament and through 3 test battles before the tournament, the Kroot performed nicely.
At 1850 I take 50 Kroot, ~60 Orks Boyz, 5 Broadsides, 2 Riptides, 14 Pathfinders and a Skyray. Our shooting is similar but I have way more troops. I would just consider adding some more troops, personally. I haven't had much success with small amounts of troops in 6th.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/06 15:57:21
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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Thatguyoverthere11 wrote:What in your list does most of your damage?
I'm tracking 6 blasters, 3 battle cannon shots, 40 sniper shots, some SMS scattered around and then 15 marker lights/carbines and a hammerhead shot.
For the record, the Kroot weren't armed with snipers. To answer your question though, it was probably the Riptides that were for sure the most effective, closely following the broadsides and Kroot. Longstrike under performed due to the overall lack of tanks, with the exception of the last game (where he exploded three tanks). More often than not, I paired each Riptide with a squad of Pathfinders and just let it rip. I attempted to Nova every turn for every game, almost always selecting the two shots with the secondary weapon. At BS 4-5 this really gets nasty. I also had some good scatter rolls (or the lack of scattering for that part) with my riptides. The Kroot really shocked most people including myself. People seem to forget that they carry AP6 bolters and can use markerlights now ( OTT). The pathfinders never shot their carbines. Automatically Appended Next Post: LValx wrote:ajsnips44 wrote: LValx wrote:ajsnips44 wrote:The Kroot are amazing!!! They're cheap and extremely versatile. Their ability to infiltrate is what keeps them alive, as you can deploy them knowing where your opponents stuff is going to be. As long as they're not in the open and in some cover, they're really good. And they also serve as a great meat shield for taking a charge and giving you another turn of shooting. None of my opponents really cared much about the Kroot either. They were always so worried about the 3 riptides, then again who wouldn't be?
Here is your problem: Heldrakes, Barrage, Opposing Tau.
Anything that can kill your troops without needing LOS, etc, will probably focus on them. The vast majority of 40k games today come down to who captures objectives. I just don't trust 4 10 man squads with LD7. I also think Tau vs Tau is going to be awful for you.. My list has 8 SMS and I would gladly wipe your troops out and then just attempt to outlast you.
When are Helldrakes not a problem? haha barrage can be dealt with by depositing Kroot in area terrain and dealing with it 1st or 2nd in the shooting phase. And I feel as if opposing Tau would almost always be a hard match up. Your infantry really wouldn't be much more effective. If your using Firewarriors at this pt level and with 8 sms in it, you for sure don't have more Firewarriors than I do Kroot and I can kill them just a fast as you can kill Kroot. I'm not saying that your wrong, because Kroot do have their weaknesses, but I am saying that for at least this tournament and through 3 test battles before the tournament, the Kroot performed nicely.
At 1850 I take 50 Kroot, ~60 Orks Boyz, 5 Broadsides, 2 Riptides, 14 Pathfinders and a Skyray. Our shooting is similar but I have way more troops. I would just consider adding some more troops, personally. I haven't had much success with small amounts of troops in 6th.
It would for sure be an interesting game. Like most Tau on Tau games, I feel as if it would come down to who had the first turn. regardless, I'd probably outflank my kroot with that much shooting and just concentrate on your infantry with my riptides and broadsides and then my 6 fusion and hammerhead on your skyray and riptides. I agree with you though on taking lots of troops, I still don't see how people expect to win games with 4 squads of 6 fire warriors.
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This message was edited 1 time. Last update was at 2013/05/06 16:01:34
7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/06 16:05:10
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Longtime Dakkanaut
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Yeah, I think I'd have a slight edge simply due to how many more bodies I have (over 130). Outflanking vs Tau can be troublesome as well due to interceptor. Automatically Appended Next Post: Not that I am bashing your list or anything, the shooting is superb. I'd just consider adding some more scoring bodies as LD7 on the Kroot can be quite bad and with the new reserve rules they are likely to come on earlier rather than later.
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This message was edited 1 time. Last update was at 2013/05/06 16:06:20
Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/06 17:02:52
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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Desubot wrote:Care to give a breakdown of the individual parts and overall opinion on how they worked separately and together? No Problem... HQ: Shadowsun (135pts) - Warlord Bodyguard x 2 (173pts) 1. 2 Fusion, Target Lock, Neuro-Chip 2. 2 Fusion, V Thrusters - 2 Shield Drones I feel as if this unit really underperformed. They weren't entirely worthless, but I just didn't run into the kind of lists/armies I imagined I would have been playing and what I am used to seeing. The first game they did some work on some flying monstrous creatures. The second game they put killed some bikes with ease. And the third game, they managed to deploy behind my opponents "tank line" and kept him busy in his own deployment for two turns and took A LOT of shooting and successfully jumped to safety on my end of the table. So in the end, they didn't get to kill any AV 13 or 14 tanks or bring down some tervigons, but did serve a purpose each game. Elites: Riptide (190pts) - TL SMS, Ion Accelerator, Early Warning Override Riptide (190pts) - TL SMS, Ion Accelerator, Early Warning Override Riptide (190pts) - TL SMS, Ion Accelerator, Early Warning Override These guys really were the work horses of the army. They're easily one of the most intimidating units in the game right now and everyone wants to kill them. They take so much attention away from other aspects of the list and are really good at staying alive and putting out a sick amount of damage at long ranges. I only lost one in all three games to a charge in the 2nd game that was later found to be illegal and should have never happened (its what happens when you've played since 3rd edition and you see something from last edition and think there's nothing wrong with it haha). Both of their weapons proved to be very useful. I found myself boosting with Nova every turn of every game. Those 8 shots TL SMS are just nasty. And the St 8 ap 2 pies they produce at 72in range is just stupid good. The early warning overrides only really did something during the first game. He put his chaos tac squad in reserve and deep struck with his 2 10 man bloddletter sqs. The bloodletter squads were quickly ripped to pieces as they were all within 30in. The tact squad was ripped to pieces as well, even though they came in on an objective that was literally in the far opposing corner. With markerlight support they proved to be well worth their points. Troops: Kroot x 10 (60pts) Kroot x 10 (60pts) Kroot x 10 (60pts) Kroot x 10 (60pts) They served their purpose. The Kroot can be fragile, but are really annoying. They're shooting isnt anything to look over either as I found myself using markerlights to improve their BS more often then not when they were in rapid-fire range of something. The ability to infiltrate and outflank really always gave me a strategic advantage as well. I never outflanked with any the squads though. Two of the three missions also gave me three additional scoring units, which significantly helped me strategically as well, as I really didn't care for them at all and served as even more of a distraction/ meat shield and formed a battle line in front of important stuff nicely. Fast Attack: Pathfinders x 5 (55pts) Pathfinders x 5 (55pts) Pathfinders x 5 (55pts) Not much to say here. They did what they're meant to do, mark stuff that I want dead. The three 5 man squads really worked nicely, and I was able to spread the table effectively with red paint. The first game they counted as scoring, which helped my Kroot not be as important for objective holding. During the course of the three games, I never lost a single squad. They seemed to be last on the priority list of three opponents. Heavy Support: Hammerhead (175pts) -Longstrike, Railgun, TL SMS, Sub Rounds With the exception of the last game, the longstrike hammerhead really underperformed. the last game it exploded 3 tanks. the first two games it maybe did a 6-9 total kills between nob bikes and bloodletters. I feel as if an Ion head without longstrike would have done better here, but I'll just have to wait and see what kind of results come from the next tournament I'm going to in two weeks. The meta of lists is completely different at this other place. He's also really not my primary defense against tanks, as Shadowsun and her bodyguard fit that role very nicely and then I can rely on the riptides for another source of anti armor with their st 9 ap2 ordnance pies. Broadsides x 2 (194pts) - Heavy Rail Rifles, TL SMS, Velocity Trackers - 2 Shield Drones Broadsides x 2 (194pts) - Heavy Rail Rifles, TL SMS, Velocity Trackers - 2 Shield Drones I took these primarily to counter flyers, but ended up using their 8 shots from TL SMS more than not against infantry and bikes, which worked great. Tau SMS are amazing and are really one of the most broken things redone in the codex in my opinion. They did their job well though. first game they were good at grounding flyers past the first turn for the rest of my army to shoot at them. And during the second game the Dakka jets just never even stood a chance. The third game they didn't even get to shoot at the night wing, as it was blown out of the sky by one of my riptides TL SMS Total: 1846pts All together, I felt as if my list performed well together. The only thing I am really thinking about changing or switching around in the hammerhead, as he really didn't serve his purpose and truthfully is a secondary answer to his purpose. I'm thinking more infantry and some more markerlights instead. I will be giving him a 2nd chance this next tournament though, which is a 2k tournament too, so I'll have to think about what I want to add. Probably what I just contemplated switching out for. Either way, I'll be sure to post the results and let you guys know what happens.
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This message was edited 2 times. Last update was at 2013/05/06 17:06:30
7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/06 17:08:42
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Longtime Dakkanaut
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SMS is so dirty. The other day I killed 10 Deathwing + Belial who were hidden out of LOS just through SMS shots.
Xenos armies are going to be very, very scared of Tau as we can so easily obliterate all their troops. Automatically Appended Next Post: Daemons especially, since Plaguebearers rely so heavily on shrouded.
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This message was edited 1 time. Last update was at 2013/05/06 17:09:00
Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/06 17:16:26
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Legendary Master of the Chapter
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Thanks for the review. Iv overall had a similar experience with everything except the SMS which i didn't even think of. il have to give it a shot next time. thanks again.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/05/06 17:16:26
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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I 100% agree. Another change that people really don't think about is how fusion blasters went from 12in range to 18in. Something my last opponent was like  to when he realized it.
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/06 17:18:59
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Longtime Dakkanaut
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Yeah FB range increase was nice too. Though I dropped them on my Riptides because the SMS is just a thing of beauty. Tau are amazing at destroying troops and that is usually what I do.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/07 10:46:51
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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No I wasn't referring to having fusion on riptides. I always take a squad of suits with dual fusions. They're just that good.
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/07 17:43:54
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Dakka Veteran
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ajsnips - I like your list alot and I think your troop choices are fine, i am biased as that is what I use!!!)
I honestly think your list is one of the best I have seen for "balance" the only thing I think people will frown at is the 3 riptides. I only take 2 just because I think people cry to much at taking 3. (my load outs are the same as yours and I always double shoot the sms as well)
I also take high yield over rails, and use early warning over velocity on broadsides.
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This message was edited 1 time. Last update was at 2013/05/07 17:46:02
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![[Post New]](/s/i/i.gif) 2013/05/08 13:13:20
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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I have been thinking about switching over to the high yield pods for my broadsides myself...just been dreading the modeling aspect of it, as I have 6 old broadsides
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/08 17:38:46
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Dakka Veteran
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ajsnips44 wrote:I have been thinking about switching over to the high yield pods for my broadsides myself...just been dreading the modeling aspect of it, as I have 6 old broadsides
just get a bunch of suit missile pods or something else and covert your old ones. I did that and I like them better than the new models!
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![[Post New]](/s/i/i.gif) 2013/05/08 18:23:47
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Haemonculi Flesh Apprentice
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I bet you could make a nasty suit conversion with typhoon launchers
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![[Post New]](/s/i/i.gif) 2013/05/08 19:17:53
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Dakka Veteran
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GOOD IDEA!!!
wish i had some spare typhoon launchers, do they come in land speeder kits as an option? bet some people have some laying around
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![[Post New]](/s/i/i.gif) 2013/05/09 14:20:26
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Regular Dakkanaut
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Just got em off ebay for 1.99 per suit  works for me
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/05/09 18:39:35
Subject: Re:Brief report of 1850 Tau List at 3 Round Tournament
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Dakka Veteran
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damn you probably outbid me....haha!
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![[Post New]](/s/i/i.gif) 2013/05/09 19:26:42
Subject: Brief report of 1850 Tau List at 3 Round Tournament
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Haemonculi Flesh Apprentice
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Theorius wrote:
GOOD IDEA!!!
wish i had some spare typhoon launchers, do they come in land speeder kits as an option? bet some people have some laying around
Thanks  I pride myself in modeling ideas that are both original and save me tons of money
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