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Made in se
Longtime Dakkanaut





So I'm wanting to expand my Space wolf army but I dont realy know what to get.. I have 3 Rhinos, 30 Grey Hunters, 5 or 6 Thunder Wolves, Canis Wolfborn, 5 Wolf Guard Terminators, A Land Raider, Two Rifleman Dreadnoughts, 5 models that I use for mark of the wulfen, 2 Rune Priests, 1 Wolf Priest, Logan Grimnar, Njal Stormcaller, Ragnar Blackmane, 6 Missile Launcher Longfangs, 4 Lascannon Longfangs, 2 Longfang leaders, 10 Scouts... Umm... I think that is it.. I dont know what to get more, The Wolf Guard Terminators I use only for group leaders for my Grey Hunters and Longfangs.. I was thinking maybe some bikers, But Swiftclaws dont seem that good with their lower WS and BS.. anyone have any sugestions on what to get next?
   
Made in us
Devastating Dark Reaper




How about a drop pod or two. Also I'd pick up some more Termies for TH / SS with Logan in your Land Raider. I've been running that squad the last few weeks and it's consistently worth the points via the amount of firepower it soaks up and the damage it dishes out.
   
Made in se
Longtime Dakkanaut





But TS / SS Termenators are so expensive for Space Wolves.. And I dont realy like bringing Logan, He dosent seem that good.. Or I just use him all wrong.. XD I probably use him wrong..
   
Made in dk
Servoarm Flailing Magos






Metalica

3 drop pods so you can drop 2 in the first round and and empty one whenever.

 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Yes, 3 pods plus another 10 GHs

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Drop Pods and more Grey Hunters.

I tend to run 4-5 packs of Grey Hunters (8-10 models each depending on the list).

Swiftclaw Bikers wouldn't be that bad a choice. The Twin-Linked Bolters offsets the BS3 (which isn't bad if you have played IG or Orks before; Marine players just tend to be spoiled with BS4). WS3 is only a worry for the Biker's ability to withstand attacks. It doesn't really affect their ability to hit in combat unless you have them fighting something you shouldn't be (i.e. anything with WS6). If you fight things that aren't combat power houses, the T5 and 3+ Save tends to do more to keep you alive anyways. Plus with Hammer of Wrath you get in some free hits at I10 and might have a few less attacks to worry about.

Remember: Enemy combat power houses are for shooting at, not duking it out in their sphere of expertise!

Just make sure they have a WG on a Bike leading them or a Wolf Priest on a Bike. And remember that if everyone seems to discount the bikers, your opponent is likely to underestimate them too. At least the first time...

   
Made in ca
Swift Swooping Hawk





In 6th ed 2+ is king.

More termies and drop pods
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

1 or 2 more GH packs and rhino's plus a couple of pods and some more WG ?

: 3000+
: 2000+
: 2000+
 
   
Made in us
Aspirant Tech-Adept





Imperial Guard detachment with a vendetta?

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I would recommend first, more Long Fangs with missile launchers. Second, more Grey Hunters and third, more Drop Pods.

FYI - the standard box of tactical marines has a missile launcher bit in it. If you bought 2 boxes of tactical marines, you would have enough (with your existing 6) to make 2 Long Fang squads with 4 ML's each.

It's true that 2+ armor is really good in 6th Ed. But it's also ridiculously overpriced for space wolves. You already have 5 Terminators. That's enough.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Hoary Long Fang with Lascannon





Seattle, WA

People will most certainly disagree but I say give a full unit of Skyclaws a shot.

Wolf Priest with them is good, but not necessary. I have a 10 man squad with MotW, and Flamer. They do quite well despite what many say here. Yes, they have lower stats than GH, so what? They're not intended to be used in the same manner. Shove 'em down some throats.

The first time I played them was vs some CSM. I didn't play them as intelligently as I should have, but they still held their own, and tore things up. Out lasted the GH.

You've tried a lot of units, don't be afraid to try the underestimated or less valued units just because Min/Maxers online hate them. There's more the SW than Misslefangs and GH. That said, you can't go wrong with more GH in LR or Rhinos. A DP WGT squad to light up your opponent's back end would be fun too.

Try one of your Dreads out as Bjorn, see how his rules effect the game, if you can, see how your army plays with various allies. It really all depends what flavor you want to try with your army. Sounds like you've got enough familiarity with the codex to start branching out, experiment with things you wouldn't normally or haven't tried, playing outside the box.

Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Drop pods.
And sell some cheese, too

   
Made in gb
Sure Space Wolves Land Raider Pilot




Fenris, Drinking

Long Fangs with missiles

Drop Pods

Whilst 2+ saves are good, at 32pts base just take Grey Hunters (155pts for 2 melta, 190 if you put them in a pod, great for making tanks go pop)

Logan is a boss if you use him as a tank, and not as a support.

This message was edited 1 time. Last update was at 2013/05/13 18:39:20


"They can't say no when they are stunned "- Taric

SINCE I STARTED KEEPING TRACK
5000(7 drop-pods)pts (15/10/4)
200pts(lol)
1500pts (10/0/0)
Other:(7/0/0) 
   
 
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