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Made in hu
Dakka Veteran






So, we finished today's only match because my friend had to leave early. We played two and a half hours.

Lists(R50, LV2):

Vandalands:
Warlord (Sabotage1, Blade Spin 1)
-Hyperion fire
Actros Nervsky
4x Viklanders
4x Rat Raiders
-All is on Dishonor Guard
Shre Hussar

Ribenguo:
Kunoichi, (Earth Nimpo 2)
Wolf of Mibu x3
-Charge range banner on one of them
Otter Asigaru x3
-All is on Rifles
Tatamata
-Fear banner
Tanuki Samurai
Fox Shinobi x2

On my side Nevsky and the Viklanders where on flank while on Ribenguo side the Kunoichi and the 2 Fox Shinobi was on ambush

On the first two turns the Warlord was hiding behind walls, while Tatamata just walks forward under it's Ganji. Then on the third turn the Shinobi arrives but not the Kunoichi. the shinobi attacks the Shrew Hussar but then the Warlord managed to set them on fire on it's activation and also rush and assault the wall the Asiagaru managed to set foot on(confusing assault rules, a total miss of the hyperion fire). Then Tatamata arrives and kills my Warlord with one swing.

Next turn Nevsky and his squad arrives and takes out the samurai and one of the Wolves(the one with the banner). and from there Nevsky's squad is overwhelmed...

Then we settle with a draw because I have forgot about the Viklander's dying ability while our interpretation of the Jutte was that it automatically blocks as many attacks as many enemies the user is b2b wih, but that is just wierd.

Sorry about the rumbling.

I put my new questions and feedback to the other topic.

This message was edited 2 times. Last update was at 2013/05/09 19:31:16


 
   
Made in us
Fixture of Dakka






Akron, OH

Thanks for posting.

What did Tamatama get on his Blade of Heavens Thunder Roll? Must have been a good roll to eat 7VY in a single hit.

Jutte as it is currently written, would negate one attack per model attacking the Wolf. IE a model that normally makes two attacks would only make one.

This message was edited 1 time. Last update was at 2013/05/09 19:38:31


-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Minimally he would have had to roll at least 7 on the DE die, and then anything on the AP die...

Thanks for the batrep WhiteRoo

This message was edited 1 time. Last update was at 2013/05/09 19:46:27


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






 Cyporiean wrote:
Thanks for posting.

What did Tamatama get on his Blade of Heavens Thunder Roll? Must have been a good roll to eat 7VY in a single hit.

Jutte as it is currently written, would negate one attack per model attacking the Wolf. IE a model that normally makes two attacks would only make one.


10 for DE and 8 for AP


Automatically Appended Next Post:
My problem was with the Jutte that it completely blocked my Vikelander's one attack. Is that supposed to happen?

This message was edited 1 time. Last update was at 2013/05/09 19:52:04


 
   
Made in us
Fixture of Dakka






Akron, OH

 WhiteRoo wrote:

My problem was with the Jutte that it completely blocked my Vikelander's one attack. Is that supposed to happen?


Historically, yes. (Though a Jutte VS Poleax would probably still favor the Poleax)

Adding 'To a Minimum of 1' to the rule might help things.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 Cyporiean wrote:
 WhiteRoo wrote:

My problem was with the Jutte that it completely blocked my Vikelander's one attack. Is that supposed to happen?


Historically, yes. (Though a Jutte VS Poleax would probably still favor the Poleax)

Adding 'To a Minimum of 1' to the rule might help things.


I like the minimum of 1

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






the part that says "for every model that attacks the jutte carrier" is confusing. If 3 models attack the carrier as a squad, now he blocks 3 attacks from each? That's what we didn't understand.

I think it should say something like: "Blocks one attack from each incoming meele attack set as long as the attack set consists more than one attack."

   
Made in us
Old Sourpuss






Lakewood, Ohio

 WhiteRoo wrote:
the part that says "for every model that attacks the jutte carrier" is confusing. If 3 models attack the carrier as a squad, now he blocks 3 attacks from each? That's what we didn't understand.

I think it should say something like: "Blocks one attack from each incoming meele attack set as long as the attack set consists more than one attack."



Probably something along the lines of:
Reduces a model's incoming melee attacks by 1 to a minimum of 1 attack.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






 Alfndrate wrote:
 WhiteRoo wrote:
the part that says "for every model that attacks the jutte carrier" is confusing. If 3 models attack the carrier as a squad, now he blocks 3 attacks from each? That's what we didn't understand.

I think it should say something like: "Blocks one attack from each incoming meele attack set as long as the attack set consists more than one attack."



Probably something along the lines of:
Reduces a model's incoming melee attacks by 1 to a minimum of 1 attack.


I think if you guys introduced the term of "attack set", you should really use it. Also this line is not clear because the 1 can be anything. Damage, Meele skill... there is a few things that can be reduced by one. If it will be like this, then at least: "Reduces the number of the attacking model's incoming melee attacks by 1 to a minimum of 1 attack"

This message was edited 1 time. Last update was at 2013/05/09 20:23:58


 
   
Made in us
Fixture of Dakka






Akron, OH

 WhiteRoo wrote:
 Alfndrate wrote:
 WhiteRoo wrote:
the part that says "for every model that attacks the jutte carrier" is confusing. If 3 models attack the carrier as a squad, now he blocks 3 attacks from each? That's what we didn't understand.

I think it should say something like: "Blocks one attack from each incoming meele attack set as long as the attack set consists more than one attack."



Probably something along the lines of:
Reduces a model's incoming melee attacks by 1 to a minimum of 1 attack.


I think if you guys introduced the term of "attack set", you should really use it.


'Reduces the number of attacks in an Attack Set by 1 for incoming attacks, for a minimum of 1'

This message was edited 1 time. Last update was at 2013/05/09 20:23:57


-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 WhiteRoo wrote:
 Alfndrate wrote:
 WhiteRoo wrote:
the part that says "for every model that attacks the jutte carrier" is confusing. If 3 models attack the carrier as a squad, now he blocks 3 attacks from each? That's what we didn't understand.

I think it should say something like: "Blocks one attack from each incoming meele attack set as long as the attack set consists more than one attack."



Probably something along the lines of:
Reduces a model's incoming melee attacks by 1 to a minimum of 1 attack.


I think if you guys introduced the term of "attack set", you should really use it. Also this line is not clear because the 1 can be anything. Damage, Meele skill... there is a few things that can be reduced by one. If it will be like this, then at least: "Reduces the number of the attacking model's incoming melee attacks by 1 to a minimum of 1 attack"


I rarely write rules in their final form. Miskatonicalum will come along and standardize my rules writing

This message was edited 1 time. Last update was at 2013/05/09 20:24:28


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in hu
Dakka Veteran






This is a good game

What if a model can hit the wolf with multipe attack sets?

Then you loose one attack per set, or loose one attack from the first set?
   
Made in us
Fixture of Dakka






Akron, OH

One Attack Per Set.

-Emily Whitehouse| On The Lamb Games
 
   
Made in hu
Dakka Veteran






Then...

"Reduces incoming meele attack sets by one attack to a minimum of one per attack set."

Srsly, do something with Tamatama.


Automatically Appended Next Post:
One more!

Who decides which attack will be blocked? Attacks can have different damage.

This message was edited 1 time. Last update was at 2013/05/09 20:34:33


 
   
Made in us
Fixture of Dakka






Akron, OH

Tamatama will be dealt with, be he'll still be ridiculous in some way (as per his name).

The Jutte user will likely decide what gets blocked.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Dakka Veteran





Jutte - The Bearer automatically evades one Attack per incoming Attack Set, down to a minimum of one Attack per Attack Set. The Attacker determines which Attack is evaded.


Thanks for sharing your battle report!

This message was edited 1 time. Last update was at 2013/05/09 21:45:07



Lockark wrote:If you stat it, they will kill it.
 
   
Made in hu
Dakka Veteran






We managed to hold a match today, two rounds of Powder Kegs.

Vandalands(my side):
Warlord(Sabotage 1, Blade Spin 1)
-Charge range banner
-Smoke bombs
Shrew Hussar x5
Rat Raider x6 (Dishonor Guard)

Ribenguo:
Kunoichi(Earth Nimpo 2)
-Horn of the Wandering Albatross
-Fearsome banner
Kitsune Sarutobi
Amamimoto the Ronin
-Hyperian Fire
Otter Ashigaru x3
-medium Armor on two
-Bow
Shoie Toad x3
-medium Armor
Tanuki Samurai

In the first match I rushed with my Hussars, killed two Ashigarus in the ranged phase then charged Sarutobi, who was went down to 1 HP. I also ignited one powder keg with the one hussar that was not able to end up b2b with Sarutobi, The plan was to sacrifice the hussars while the warlord and the raiders take the supply crates. One hussar survived the turn only, while the Rat Raiders wheren't fast enough to reach the crates.

In the next turn Sarutobi died due the flee-shootback of the remaining hussar but then it was charged by the toads, and the Rat raiders where slain around the supply crates. Amamimoto then put out the fire on the supply crate because he auto-wins all heroic and tactical tests.(you guys might want to rephrase that if this mission type ever makes it to the final book)

The next game...

The Hussars now played defensively and killed Amimoto while he used his 14 inch rush to take a supply crate. Then the Toads got charged from 25" by the toads, who in response go t charged by the Warord and it's rats. then the Asigaru managed to take out two rats from range.

In the next turn the toads fell and a smoke bomb shocked the Kunoichi. The Asigaru take out two more rats while the Hussars took out two Asigaru. Kitsune Sarutobi arrived and killed one rat with it's ranged kunai attacks, charged the remaining one rat and Warlord. The remaining rat activated for counter-charge and crit for 2 DE on Sarutobi, but died. The Warlord was unable to hit Sarutobi in meele, but set him on fire.

In the next turn the Hussars went in for the supply crates and Sarutobi managed to put out the fire on 1 HP and killed the Warlord. The remaining Hussars then felt for the attacks of the Kunoichi and the Samurai.

Conclusion: All Ribenguo Wanderers have incredible stats and skillsets. I was only able to hit Sarutobi with crits while he attacks 12 times a turn and can't miss. Taking the supply crates whren't that big of a priority. Ribenguo take up the mindset to securing the supply crates after they dealth with the enemy. They had the attack power to do so, so that's what they did.
   
Made in us
Fixture of Dakka






Akron, OH

Thanks 'Roo, glad you were able to get a few more matches in.

I'm on my phone (Waiting for Iron Man 3), so I can't double check things... But RAI, Amamimoto is intended to only pass tactical actions targeted into him, not any he is performing.

-Emily Whitehouse| On The Lamb Games
 
   
Made in hu
Dakka Veteran






It was a hilarious image as Amamimoto puts out the fire on the burning powder keg by pouring sake on it.
   
Made in us
Fixture of Dakka






Akron, OH

 WhiteRoo wrote:
It was a hilarious image as Amamimoto puts out the fire on the burning powder keg by pouring sake on it.


Haha! Yeah, that would be a great image.

-Emily Whitehouse| On The Lamb Games
 
   
Made in hu
Dakka Veteran






Little side project: I have calculated the hit chances in Brushfire. I post my results here in case someone would like to see it:

It is based on the difference between the defender's and the attacker's stat.

If the difference is 8 or more points to the Defender, the hit chance is: 10%
7 points: 11%
6 points: 13%
5 points: 16%
4 points: 20%
3 points: 25%
2 points: 31%
1 point: 38%
Attack and Defense is equal: 46%
1 point to the Attacker: 55%
2 points: 64%
3 points: 72%
4 points: 79%
5 points: 85%
6 points: 90%
7 points: 94%
8 points: 97%
9 points: 99%
10 or more points: 100%

So if you defend and your stat is at least 3 points higher than the opponent's he will miss 75% of the time. If you attack and your attack stat is at least 6 points higher than the defender's, you will hit with 90% chance.
   
Made in hu
Dakka Veteran






Today's match:

Vandalands Vs. Ribenguo HRLV 5, R:100, Killpoint mission

(enemy)Ribenguo:

(Hero)Kaerugawa Daira
The Seven Wanderers
8 Otter Asigaru(guns)
3 Tanuki Samurai
3 Fox Shinobi

(me)Vandalands:

(Hero)Hedge Knight (Bubonic Honor 4, Step Up!)
Jacques of Martinique
6 Rat Riders (shields)
Gotz von Frederwerk
Actros Nevsky
Valkyr MK.II. (Aerial)
5 Viklanders

I have made a huge mistake when we set up the playing field because a sizable empty area was remain in the middle of the field and the Ribenguo units with their several bows where able to pick my Viklanders. The Hedge Knight's boon was working quite nicely, but the seven Wanderer was killed whatever their wanted despite my 5-8 armor units. My diing Viklanders where shot the Asigaru squad, but then I only rolled misses on the Fire Cannon. I surrendered on the third turn.

Things that where wierd:

Valkyr MK.II.: When the Valkyr blows up he "attacks", but with what? We settled using his RS, as it is a template attack, but that was 0, because it rushed that turn.

Several wanderers worth whole squads and armor does not refreshes between their attacks. I don't feel my Exemplars where anywhere near their combat power.
   
Made in us
Fixture of Dakka






Akron, OH

I'm guessing you did a bit of resource shifting? It looks like you still had a bit left over to spend on a few more Rats/Hamsters:


-Emily Whitehouse| On The Lamb Games
 
   
Made in hu
Dakka Veteran






I forgot to mention that Viklanders where upgraded with Tagre.

Also, we quick-builded our armies. It is possible that we made calculation errors.


Automatically Appended Next Post:
The way I calculate it, that I buy whatever I want, add the remaining resources up and buy Rat Raiders from that.


Automatically Appended Next Post:
Now, I calculate it, I had a few more riders that I should have.

This message was edited 2 times. Last update was at 2013/06/05 20:05:27


 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

I sadly don't have anyone to play brushfire with ATM, but I have a suggestion for something to try dureing your next play test. Try proxying a "exterme list".

Like a army with as many gunships as you can fit, or as many Valkyr as you can fit.
   
Made in hu
Dakka Veteran






My next plan is as many pistols I can get

Hedge Knight on Bubonic Honor, Gotz von Frederwerk, five Shrew Hussars, six Sky Marines and a cannon.

   
Made in hu
Dakka Veteran








Here's my drawing of a Gerbil Pilot.
   
Made in us
Fixture of Dakka






Akron, OH

Hey, Fanart, sweet!

-Emily Whitehouse| On The Lamb Games
 
   
Made in gb
Fixture of Dakka







Heh, is that the first Brushfire fan art? That's awesome, and cute!

   
Made in hu
Dakka Veteran






Thanks

I don't know. Is it?
   
 
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