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Made in us
Dakka Veteran




Bay Area

So i started a thread discussing infiltrating shadowsun with kroot.

this got me thinking also about the hound and maybe making an assault kroot unit.

10x kroot 10x hounds -- the big benefit being hounds are int 6, 2 atks and they are beasts so they can move 12" which means if you infiltrate/outflank you can daisy chain the hounds so they can get 12" in the movement with the kroot blob 6" back

On a charge 30 str 4 attacks init 6 from the hounds alone.

oh and the unit costs 110 pts.

This message was edited 2 times. Last update was at 2013/05/17 17:58:55


   
Made in us
Wicked Canoptek Wraith





I thought of this the other day and I was wondering if it worked. Has anyone tried it?

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Dakka Veteran




Bay Area

I'm going to try it this weekend

Shadowsun ((infiltrates with krootox units))

2x units -- 10x Kroot 10x hounds

1x unit -- 10xkroot 3x krootox 1x hound

   
Made in fi
Longtime Dakkanaut




Kroot and Kroot hound are Str 3 nowadays.

Assault Kroot seldom worked even in the old book, where Kroot were signifantly stronger in close combat, so I have hard time seeing them work now.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Regular Dakkanaut






The way to make this work is to move off the table edge 6" and line the Kroot up for a good shot. Then, next turn slingshot the kroot hounds in front of the kroot and assault. This protects your hounds from any shooting and preserves your 30 attacks on the charge. Even with low str and no power weapons you're bound to cause some wounds.
   
Made in us
Wicked Canoptek Wraith





Yeah I see your point. It might have some use as a way of tying up your opponent's shooty units in melee so the rest of your army can focus on shooting everyone else.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Dakka Veteran




Bay Area

 NinjaStars wrote:
Yeah I see your point. It might have some use as a way of tying up your opponent's shooty units in melee so the rest of your army can focus on shooting everyone else.


this is 100% the plan.


VS assaulty armies they would become bubble wrap.

VS enemy shooty armies such as ig or other tau they infilitrate or outflank and assault their shooty blobs turn 2.


   
Made in us
Fireknife Shas'el






I think you may end up disappointed. You could just get another 5 kroot instead of 7 hounds and they atleast contribute firepower when you're facing anything except GEQ. In the offchance you're playing against T3, I3, 5+ units then the hounds will be able to deal 6.67 unsaved wounds. while 10 kroot on the charge will be dealing 6.67 wounds as well thanks to an Ap5 melee weapon. The downside is that Kroot will probably be hitting the unit at the same time and taking a considerable amount of wounds as well.

It's just that the overall goal for this unit is a pretty specific circumstance. I think that overall you're probably better off just bringing more guns. If you find yourself facing off against GEQ units without fearless/stubborn then it's probably a decent enough unit. They're probably better as a speed bump, since combat will most likely break in one round due to large numbers of wounds on both sides, meaning that overwatching and support fire are in your favor while leaving the enemy open on your following turn.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Dakka Veteran




Bay Area

 Savageconvoy wrote:
I think you may end up disappointed. You could just get another 5 kroot instead of 7 hounds and they atleast contribute firepower when you're facing anything except GEQ. In the offchance you're playing against T3, I3, 5+ units then the hounds will be able to deal 6.67 unsaved wounds. while 10 kroot on the charge will be dealing 6.67 wounds as well thanks to an Ap5 melee weapon. The downside is that Kroot will probably be hitting the unit at the same time and taking a considerable amount of wounds as well.

It's just that the overall goal for this unit is a pretty specific circumstance. I think that overall you're probably better off just bringing more guns. If you find yourself facing off against GEQ units without fearless/stubborn then it's probably a decent enough unit. They're probably better as a speed bump, since combat will most likely break in one round due to large numbers of wounds on both sides, meaning that overwatching and support fire are in your favor while leaving the enemy open on your following turn.


I agree and i forgot about ap5, which i will have to take into consideration.

I still think the 12" move could be a significant benefit.

   
Made in us
Fireknife Shas'el






I guess on the upside is that if you're assaulting Ig with both Kroot and hounds then you'd be doing about 13-14 wounds total to the unit, which would a decent amount of damage to a large unit. Assumming a 30 man blob with 1A each, the unit should only deal 3-4 wounds at the Kroot before the Kroot drop them another 6.67 wounds.

It may not actually be a bad idea, since you'd be able to wade through a tar-pit unit and probably come out in the lead with a rather cheap unit that could still be useful for other purposes against other units.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Towering Hierophant Bio-Titan



UK

More markerlighted sniper weapons? As compared to using kroot with hounds. With the 60pt premium to pay before one hound, just massing up on kroot snipers seems like the best choice.

That way, you have way more decent shots and you can still charge. Or be charged, or use the relatively cheap models to screen things off or tie things up.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Bloodthirsty Chaos Knight






Theorius wrote:


VS enemy shooty armies such as ig or other tau they infilitrate or outflank and assault their shooty blobs turn 2.



VS Marines, there's a much higher chance of getting pummeled. If you assault them against Grey Hunters or Grey Knights, they will not survive the turn they charge.

Space Wolves: 3770
Orks: 3000
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My avatar 
   
Made in us
Dakka Veteran




Bay Area

 Wilytank wrote:
Theorius wrote:


VS enemy shooty armies such as ig or other tau they infilitrate or outflank and assault their shooty blobs turn 2.



VS Marines, there's a much higher chance of getting pummeled. If you assault them against Grey Hunters or Grey Knights, they will not survive the turn they charge.


id shoot grey hunters or grey knights

dark angel tactical squad? i may charge!

hounds go first

30 atks 15 hit, 4 wound, 1.7 killed

3-4 marines attack back (lets say 4) 4 atks, 2 hits, 1 wound, 1 kill

kroot win! yeaaahhh!!!!

disclaimer - this does not account for overwatch obviously, or previous rounds of shooting



This message was edited 1 time. Last update was at 2013/05/17 23:37:23


   
Made in us
Fireknife Shas'el






That's also assuming you're charging a unit you outnumber 4-1.

Throwing in a sarge they get 5 attacks back, 2.5 hits, which is 1.67dead. The Kroot would end up hitting back for another 1.67 and end up winning combat by one or two and the marine unit will be about 50 points cheaper.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Dakka Veteran




Bay Area

 Savageconvoy wrote:
That's also assuming you're charging a unit you outnumber 4-1.

Throwing in a sarge they get 5 attacks back, 2.5 hits, which is 1.67dead. The Kroot would end up hitting back for another 1.67 and end up winning combat by one or two and the marine unit will be about 50 points cheaper.


50 points cheaper than 110 pts? space marines got cheap on me!!!

   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

Theorius wrote:
 Savageconvoy wrote:
That's also assuming you're charging a unit you outnumber 4-1.

Throwing in a sarge they get 5 attacks back, 2.5 hits, which is 1.67dead. The Kroot would end up hitting back for another 1.67 and end up winning combat by one or two and the marine unit will be about 50 points cheaper.


50 points cheaper than 110 pts? space marines got cheap on me!!!


20 kroot with sniper rifles and 1 hound is 145pts

5 marines are 70pts plus toys.

The 5 marines are significantly cheaper.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
 
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