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![[Post New]](/s/i/i.gif) 2013/05/21 02:18:02
Subject: Codex: Plague Marines
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Fresh-Faced New User
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List for Plague Marine CSM units.
Comments Welcome.
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This message was edited 1 time. Last update was at 2013/05/21 02:18:24
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![[Post New]](/s/i/i.gif) 2013/05/21 02:57:16
Subject: Codex: Plague Marines
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Major
Fortress of Solitude
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Looks pretty nice.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/05/21 12:03:09
Subject: Codex: Plague Marines
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Stealthy Dark Angels Scout with Shotgun
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I like it, looks good so far, but I would like more unique nurgle units, it kinda feels incomplete as a codex. Would not have any problem playing any of the units right now as well, but would have to playtest them to give an accurate review though
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4000 pts
Aye, I'm Scottish, and naw, I don't f***ing hunt haggis |
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![[Post New]](/s/i/i.gif) 2013/05/21 16:00:21
Subject: Codex: Plague Marines
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Stone Bonkers Fabricator General
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Terminator armor granting shrouding(cloud of flies) is too powerful for no points. Shrouding confers from an IC to his unit, so adding a model with cloud of flies is going to give said unit +2 to it's cover save, which is huge.
Plauge Blade only 10 points, while a power sword is 15 points?
Plague bikers are way too good. A normal CSM biker with MoN is 26 points IIRC. On top of that they get FNP, Fearless, Blight Grenades, and a Plague Knife for 4 points? Automatically Appended Next Post: Exergy wrote:
Plague bikers are way too good. A normal CSM biker with MoN is 26 points IIRC. On top of that they get FNP, Fearless, Blight Grenades, and a Plague Knife for 4 points?
They also get 2+ saves for no real reason. totally OP
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This message was edited 1 time. Last update was at 2013/05/21 16:01:26
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/21 20:53:38
Subject: Codex: Plague Marines
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Fresh-Faced New User
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Cloud of Flies isn't shrouding, it's defensive grenades. I also do not see where the bikes are getting 2+ saves. Though I do agree the points should be bumped up, probably to the 35-37ish area.
I'll try to come up with something unique to give the list some more flavor.
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![[Post New]](/s/i/i.gif) 2013/05/21 22:10:21
Subject: Re:Codex: Plague Marines
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Fresh-Faced New User
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Here's a Heavy Support choice.
I figure without Helldrakes they could use an option for flyers.
Let me know what you think.
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Plague Wind.pdf |
Download
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Description |
Plague Wind |
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9 Kbytes
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This message was edited 1 time. Last update was at 2013/05/21 22:10:39
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![[Post New]](/s/i/i.gif) 2013/05/22 15:52:59
Subject: Codex: Plague Marines
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Stone Bonkers Fabricator General
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Toxium wrote:Cloud of Flies isn't shrouding, it's defensive grenades. I also do not see where the bikes are getting 2+ saves. Though I do agree the points should be bumped up, probably to the 35-37ish area.
I'll try to come up with something unique to give the list some more flavor.
i thought blight grenades were defensive grenades. Should be kept consistent.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/23 14:32:30
Subject: Codex: Plague Marines
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Morphing Obliterator
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Correct me if I am wrong but it looks like you have made Cloud of Flies defensive grenades to get around the fact that Terminators can't have Blight Grenades.
Also as others have said why do the Bikes have 2+ saves?
I think the points on the Terminators are ok but the Plague Blades and Bikes need to be more.
I like the concept of the Plague Wind but I think it could do with higher armour (predator/vindicator levels) and a shorter range (48"?) with a higher points cost, I would say around 130.
The Ravage Rockets could also do with a higher strength to be a credible threat to fliers.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/05/23 14:59:21
Subject: Codex: Plague Marines
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Also remember the plague drone, its an exclusive Nurgle flyer that looks ace.
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![[Post New]](/s/i/i.gif) 2013/05/23 17:39:02
Subject: Codex: Plague Marines
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Fixture of Dakka
Temple Prime
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Do these Plague terminators have FNP at long last? Because I'm sick of every chaos dex not having cult terminators.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/23 18:16:25
Subject: Codex: Plague Marines
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Fresh-Faced New User
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rohansoldier wrote:Correct me if I am wrong but it looks like you have made Cloud of Flies defensive grenades to get around the fact that Terminators can't have Blight Grenades.
Correct
OOPS. Now I see what you guys are talking about. I copied my terminator entry when making the bike entry and forgot to adjust the saves back to 3+. Sorry about that.
rohansoldier wrote:I think the points on the Terminators are ok but the Plague Blades and Bikes need to be more.
I agree that I have to adjust the bike's cost. I'll probably adjust the Plague Blade to 15 points, but no more. The cost of the poison is baked into the base cost of the models themselves.
rohansoldier wrote:I like the concept of the Plague Wind but I think it could do with higher armour (predator/vindicator levels) and a shorter range (48"?) with a higher points cost, I would say around 130.
I don't know if the idea of a long rage support vehicle really needs higher armour.
rohansoldier wrote:The Ravage Rockets could also do with a higher strength to be a credible threat to fliers.
Average roll on 2D6 is 7. At S5 this results in glancing hits most of the time on fliers, but it slightly weaker when aimed at tougher ground units. Which is the effect I was looking for.
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