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Made in us
Frenzied Berserker Terminator






Hq:

Daemon prince, of tzeentch, armor wings black mace
Chaos lord, bare bones nurgle

Troops:

7 plague marines, 2 flamer, rhino
7 plague marines, 2 flamer, rhino
30 cultists with chaos lord for fearless

Fast attack:
Heldrake, baleflamer
Heldrake, baleflamer

Heavy support:
3 obliterators, mark of nurgle
Defiler
Triple las predator ( could take a vindicator instead thoughts?)



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in gb
Waaagh! Warbiker





UK

Dalymiddleboro wrote:
Hq:

Daemon prince, of tzeentch, armor wings black mace
Chaos lord, bare bones nurgle

Troops:

7 plague marines, 2 flamer, rhino
7 plague marines, 2 flamer, rhino
30 cultists with chaos lord for fearless

Fast attack:
Heldrake, baleflamer
Heldrake, baleflamer

Heavy support:
3 obliterators, mark of nurgle
Defiler
Triple las predator ( could take a vindicator instead thoughts?)


Vindicator might be better to deal with a more horde based army. apart from that I dont know much. kinda new to CSM...

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

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Made in us
Bloodthirsty Bloodletter






USA, OREGON

Hmm I would kinda think low end on the troops but I have never seen the Heldrake in action so I dont know if they would provide enough killing power. Those three squads seam like they have some good survival in numbers. I also not 100% on the HQ choices but I think they sound pretty lajit.

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The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in au
Imperial Agent Provocateur




Mystical Warp Storm

Curious to why you give Plague marines flamers ? Most of the list I see use plaguemarines
with MG's or PG's but never flamers.

"We need a new driver, this one is dead"



 
   
Made in dk
Sneaky Sniper Drone



Denmark

 Traffic Conez wrote:
Curious to why you give Plague marines flamers ? Most of the list I see use plaguemarines
with MG's or PG's but never flamers.


Those flamers will come in very handy when/if facing hordes of little critters. A couple of high strength/low ap shots from plasma or meltas wont do much good, but those two teardrop templates will make a mess of bugs with low toughness and armour.

I dont really like a barebones lord, seems like such a waste of good CC potential. If hes just there for the Fearless boost, then stick him with the Oblits.
With ld 8 they are very fragile when it comes to morale tests, and its really horrible to see them run of the table.
Also this gives you a further 3 toughness 5 wounds to remove in a very durable unit, and remember that if you place them correctly you can use all sorts of Look Out Sir shenanigans when the Lord is down to hes last wound

   
Made in au
Imperial Agent Provocateur




Mystical Warp Storm

Blakman wrote:
 Traffic Conez wrote:
Curious to why you give Plague marines flamers ? Most of the list I see use plaguemarines
with MG's or PG's but never flamers.


Those flamers will come in very handy when/if facing hordes of little critters. A couple of high strength/low ap shots from plasma or meltas wont do much good, but those two teardrop templates will make a mess of bugs with low toughness and armour.

I dont really like a barebones lord, seems like such a waste of good CC potential. If hes just there for the Fearless boost, then stick him with the Oblits.
With ld 8 they are very fragile when it comes to morale tests, and its really horrible to see them run of the table.
Also this gives you a further 3 toughness 5 wounds to remove in a very durable unit, and remember that if you place them correctly you can use all sorts of Look Out Sir shenanigans when the Lord is down to hes last wound



I think the 2 heldrakes will provide this army with enough flamers. I believe the baleflamer use large blast strength 6 and AP 3
can sufficiently kill a space marine, it even has torrent rule allowing it to be more effective, like a banewolf.

But it really depends on what the nid player is fielding, swarm spam or monstrous creature spam, flamers won't do much
to a carnifex

"We need a new driver, this one is dead"



 
   
Made in us
Longtime Dakkanaut




 Traffic Conez wrote:

I think the 2 heldrakes will provide this army with enough flamers. I believe the baleflamer use large blast strength 6 and AP 3
can sufficiently kill a space marine, it even has torrent rule allowing it to be more effective, like a banewolf.

But it really depends on what the nid player is fielding, swarm spam or monstrous creature spam, flamers won't do much
to a carnifex


The bale flamer is torrent weapon so it use the tear drop. Honestly the baleflamer is not as brutal against horde nid as the low count marines. The potential for T9 and FNP saves, even TK is going to reduce the effectiveness somewhat.
   
Made in us
Painlord Titan Princeps of Slaanesh





IMHO, I like to put melta guns on my plague to kill armor. If you are facing only nids then I would use plasma guns to deal with mc.
   
Made in gb
Implacable Black Templar Initiate





England

I don't like nurgle marines... They have a lower initiative and are extremely expensive.
Personally I would swap them out for regular marines with MoN, ccw's and flamers/ meltaguns. You lots more for your money (points) and rapid fire boltguns is devastating on nids, especially for overwatch. Do this and I'm pretty sure you could win without too much trouble...
Heldrakes are awesome and nids will struggle to kill them.
The Lord should have an invulnerable save, so take the sigil for 25 points.
You win

What The Warp giveth, The Warp taketh away.


5000 pts
6000+ pts
3000 pts
Guard 2500 pts 
   
Made in dk
Sneaky Sniper Drone



Denmark

 Traffic Conez wrote:
Blakman wrote:
 Traffic Conez wrote:
Curious to why you give Plague marines flamers ? Most of the list I see use plaguemarines
with MG's or PG's but never flamers.


Those flamers will come in very handy when/if facing hordes of little critters. A couple of high strength/low ap shots from plasma or meltas wont do much good, but those two teardrop templates will make a mess of bugs with low toughness and armour.

I dont really like a barebones lord, seems like such a waste of good CC potential. If hes just there for the Fearless boost, then stick him with the Oblits.
With ld 8 they are very fragile when it comes to morale tests, and its really horrible to see them run of the table.
Also this gives you a further 3 toughness 5 wounds to remove in a very durable unit, and remember that if you place them correctly you can use all sorts of Look Out Sir shenanigans when the Lord is down to hes last wound



I think the 2 heldrakes will provide this army with enough flamers. I believe the baleflamer use large blast strength 6 and AP 3
can sufficiently kill a space marine, it even has torrent rule allowing it to be more effective, like a banewolf.

But it really depends on what the nid player is fielding, swarm spam or monstrous creature spam, flamers won't do much
to a carnifex


Yes I know all about the almighty Helturkey and its horrible breath and what it can do to meq's. And thats exactly why I dont use it, there no sport.
True, a regular flamer will be hard pressed to touch a Fex, but almost every other thing in the list will have a field day. The DP and Turkeys get close and personal and rips them to shreds, and the Heavy support guys should make som nice holes with concentrated firepower one monster at a time. So that leaves the PM's to mop up the critters with burning promethium. I can see it work.
   
Made in us
Frenzied Berserker Terminator






Blakman wrote:
 Traffic Conez wrote:
Blakman wrote:
 Traffic Conez wrote:
Curious to why you give Plague marines flamers ? Most of the list I see use plaguemarines
with MG's or PG's but never flamers.


Those flamers will come in very handy when/if facing hordes of little critters. A couple of high strength/low ap shots from plasma or meltas wont do much good, but those two teardrop templates will make a mess of bugs with low toughness and armour.

I dont really like a barebones lord, seems like such a waste of good CC potential. If hes just there for the Fearless boost, then stick him with the Oblits.
With ld 8 they are very fragile when it comes to morale tests, and its really horrible to see them run of the table.
Also this gives you a further 3 toughness 5 wounds to remove in a very durable unit, and remember that if you place them correctly you can use all sorts of Look Out Sir shenanigans when the Lord is down to hes last wound



I think the 2 heldrakes will provide this army with enough flamers. I believe the baleflamer use large blast strength 6 and AP 3
can sufficiently kill a space marine, it even has torrent rule allowing it to be more effective, like a banewolf.

But it really depends on what the nid player is fielding, swarm spam or monstrous creature spam, flamers won't do much
to a carnifex


Yes I know all about the almighty Helturkey and its horrible breath and what it can do to meq's. And thats exactly why I dont use it, there no sport.
True, a regular flamer will be hard pressed to touch a Fex, but almost every other thing in the list will have a field day. The DP and Turkeys get close and personal and rips them to shreds, and the Heavy support guys should make som nice holes with concentrated firepower one monster at a time. So that leaves the PM's to mop up the critters with burning promethium. I can see it work.



Don't forget about the fact that PMs can do some serious damage on MCs with their poison weapons!


Automatically Appended Next Post:
 ChaosCrusader wrote:
I don't like nurgle marines... They have a lower initiative and are extremely expensive.
Personally I would swap them out for regular marines with MoN, ccw's and flamers/ meltaguns. You lots more for your money (points) and rapid fire boltguns is devastating on nids, especially for overwatch. Do this and I'm pretty sure you could win without too much trouble...
Heldrakes are awesome and nids will struggle to kill them.
The Lord should have an invulnerable save, so take the sigil for 25 points.
You win


I disagree. Regular CSM with the mark of nurgle aren't even close to being plague marines. They do nothing to MCs because they don't have poison weapons. They don't have FnP, they aren't fearless. and they're only 6 points cheaper with the mark of nurgle and a CCW. I'd rather pay the extra 6 points a model and have FnP, poison weapons being able to hurt mcs, poison weapons rerolling wounds vs gaunts, genestealers, gargoyles and the like. and the fearless is what really comes in handy. Gaunts have a better initiative than regular CSM so the i3 doesn't really hurt the Plague Marines at all.

This message was edited 1 time. Last update was at 2013/05/22 22:17:34




" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
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Massachusetts

Stop trying to get inside info from these nice Dakka members on how to beat my Tyranids. You are going down!

Overwhelm the enemy with an unrelenting onslaught of the hive mind.  
   
Made in gb
Implacable Black Templar Initiate





England

Plague Marines are extremely good I know but it's the low model count that I feel will let you down. We all know how many models tyranids can bring to the table, they will just get into an assault and that's ist fir the rest of the game. Just swapping blow blow in the assault phase.
More models means more bolters and more flamers, and more units to work tactically.
Either way, it's your call and your preference, there can never be a set list saying hey this is how you beat this army.

What The Warp giveth, The Warp taketh away.


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Guard 2500 pts 
   
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The Eye of Terror

USE THE DAKKA PREAD
preaditor with HB sponsons, havoc launcher ,combi (insert prefernece here), and warpflame gargoyles

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This message was edited 2 times. Last update was at 2013/05/23 16:45:13


Armies
CSM Zenmarine Warband from assorted tratiors and heritics

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I liked your list, and went to shamelessly copy a majority of it, but I found that your a little over 1750

Dalymiddleboro wrote:
Hq:

Daemon prince, of tzeentch, armor wings black mace - 265
Chaos lord, bare bones nurgle - 80

Troops:

7 plague marines, 2 flamer, rhino - 213
7 plague marines, 2 flamer, rhino - 213
30 cultists with chaos lord for fearless - 130

Fast attack:
Heldrake, baleflamer - 170
Heldrake, baleflamer - 170

Heavy support:
3 obliterators, mark of nurgle - 228
Defiler - 195
Triple las predator ( could take a vindicator instead thoughts?) - 140

1804 Total


Did you underpay the plague marines? If you subtract one PM from each group, you get down to 1756, in which case I'd drop two cultists to get under 1750. Best option in my opinion if you want to keep it as close to your original list as you can

Personally I'm not a huge fan of the Defiler and would consider dropping it for something like autocannon havocs. Yes the defiler is tough, and the long range battlecannon is nice, but its big (hence harder to hide), only bs3, and expensive. That alone will get you to 1724 points (and let you keep those PM at 7), then I'd go about getting some wargear on your barebones lord (like blakman said), or I'd really consider switching out those flamers for plasmas, subtract cultists as needed.

This is a rough idea of what I'm thinking:

Demon Prince, MOT, PA, Wings, Black Mace
Lord with Burning Brand and lightning claw, mark of Nurgle (this needs work, but I wanted to throw in the burning brand to help with the flamer templates i took away)

20x Cultists
7x PM, 2x plasma guns Rhino
7x PM, 2x Flamers Rhino

Baledrake x2

Chaos Pred, Lascannons everywhere
3x Nurgle Oblits
Havocs with 4x Autocannons

1749
   
Made in ca
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Mike94656 wrote:
Stop trying to get inside info from these nice Dakka members on how to beat my Tyranids. You are going down!



Awkward >.>
   
 
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