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![[Post New]](/s/i/i.gif) 2013/05/24 18:06:30
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Ok so I was looking to do a semi-competitive 1200 tyranids list, but having never played them, I don't know whether this is any good?
BTW I am aware there are no flyrants.
HQ
Tervigon w. 1 more power
- 175pts
Tervigon w. 1 more power
- 175pts
Troops
10 termagants – 50
10 termagants – 50
10 termagants – 50
Tervigon w. 2 more powers
- 190pts
Tervigon w. 2 more powers
- 190pts
Tervigon w. 2 more powers
- 190pts
Elites
Doom of Malan'Tai w. mycetic spore
- 130pts
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/24 18:14:02
Subject: Tyranids 1200 Any Comments?
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Crazed Spirit of the Defiler
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It's relatively tough to play against. It will be boring to play and slow as hell.
So, competitive = Yes
Fun to play with or against= unlikely
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![[Post New]](/s/i/i.gif) 2013/05/24 18:16:38
Subject: Re:Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Thanks for the quick reply!
I didn't think it would be bundles of fun but that's why I took the doom (to spice it up a bit come turn 2 or 3)
Anything I should watch out for?
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/24 18:38:41
Subject: Re:Tyranids 1200 Any Comments?
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Furious Fire Dragon
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Needs Adrenal and Toxin for fighting elite melee or rear vehicle hits, other than that no comments.
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2013/05/24 18:56:04
Subject: Re:Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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What would you recommend I take out for said upgrades?
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/25 02:00:41
Subject: Re:Tyranids 1200 Any Comments?
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Furious Fire Dragon
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An HQ Tervigon. Five is overkill at this point level by my estimation, and you'd get some benefit of using the extra points in an Elite choice of your discretion.
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2013/05/25 09:00:41
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Any advice as to which elites choice(s) are good? As I said I've never played nids, but I did know the Doom was good having faced one myself before! (hence why it is in the list)
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/25 10:16:29
Subject: Tyranids 1200 Any Comments?
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Water-Caste Negotiator
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I think its alright, though Tyranids are still one of the least competitive army's and against many of the newer Codexes you will have a hard time. But your list looks pretty solid.
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Goat wrote:
Khorne. Khorne always gets first blood. Always...
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![[Post New]](/s/i/i.gif) 2013/05/25 10:27:05
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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What makes you think I'll have a hard time? I can't see any obvious holes except flyer defence.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/25 10:29:52
Subject: Tyranids 1200 Any Comments?
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Water-Caste Negotiator
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You forget that fliers are an extremely popular area of the the games meta in general, many competitive builds will have 4+ fliers at this points level.
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Goat wrote:
Khorne. Khorne always gets first blood. Always...
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![[Post New]](/s/i/i.gif) 2013/05/25 10:31:22
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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I strongly disagree with that analysis, as the only army likely to take that many would be necrons or CSM (I'm not worried about vendettas)
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/25 10:48:59
Subject: Tyranids 1200 Any Comments?
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Been Around the Block
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Only necrons can do this. 3 Drake at 1200 is eating almost 1/2 of points. Also only necrons can take 4 flyers easily.
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![[Post New]](/s/i/i.gif) 2013/05/25 10:51:21
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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I wrote a CSM list at 1200 which featred 3 drakes and 2 winged DP. But it's not a great list  which is why I agree with you!
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/25 17:55:42
Subject: Tyranids 1200 Any Comments?
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Frenzied Berserker Terminator
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Not terrible, tyranid are in a rough spot right now thOugh
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This message was edited 1 time. Last update was at 2013/05/25 17:58:30
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2013/05/25 21:12:20
Subject: Tyranids 1200 Any Comments?
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Tunneling Trygon
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Tyranids are hardly in a bad spot in the meta right now. They actually do fine against all the 6th edition so far except Tau (and we'll see about Eldar). Definitely Tervigons are where to be, but 5 is not needed. Drop a Troops one and gants, then throw an extra power on 3 of the 4 others. Then, I'd add Toxin/Adrenal to all 4, and throw in 2 Hive Guard.
You'll have some anti vehicle, good assault, excellent objective holders and very tough units. Vulnerable to Flyers and long ranged units or tanks. Tau, Crons, CSM, and DEldar will trouble you.
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![[Post New]](/s/i/i.gif) 2013/05/26 10:00:01
Subject: Re:Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Was thinking of doing exactly that, but wouldn't it make more sense to drop an HQ one, so that I have more scoring units?
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/26 11:04:35
Subject: Tyranids 1200 Any Comments?
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Judgemental Grey Knight Justicar
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I'd take Zoan vs Vehicles or a bovore or 2.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/05/26 17:02:18
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Was considering some biovores. I love zoanthropes but the only way to get them up reliably is with a mycetic spore, and then they die like so much rice paper because they're on their own.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/26 18:29:20
Subject: Re:Tyranids 1200 Any Comments?
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Regular Dakkanaut
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I probably wouldn't even play against this list. It's everything that's annoying about Tyranids, has the odor of min-max twitchyness, and is boring. Redundancy is one key to success in 40k, but nobody likes playing lists like this except for other people who play lists like this.
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![[Post New]](/s/i/i.gif) 2013/05/26 18:52:13
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Thank you, that was very helpful.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/26 19:30:54
Subject: Tyranids 1200 Any Comments?
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Furious Fire Dragon
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Tactical_Genius wrote:Any advice as to which elites choice(s) are good? As I said I've never played nids, but I did know the Doom was good having faced one myself before! (hence why it is in the list)
The Doom can be a slight gamble, but far more often than not he provides fantastic results for me. Alternate Elites of merit: Hive Guard, Zoanthropes, and Ymgarls if played correctly.
Tactical_Genius wrote:Was considering some biovores. I love zoanthropes but the only way to get them up reliably is with a mycetic spore, and then they die like so much rice paper because they're on their own.
Normally I would agree, but do not discard the value of a Zoanthrope squad whom swaps Biomancy. That's four rolls for a squad of two in which you may receive Endurance / Enfeeble both of which play into your Tervigon tactic. Biovores aren't bad, but I feel they're goal would be redundant of what the Tervigon / Termagaunts can achieve on their own, you lack anti-vehicle or mobility deterrents. If you're looking for Heavies, consider a Mycetic Devourer Carnifex or Mawloc.
Tau Skyfire wrote:I think its alright, though Tyranids are still one of the least competitive army's and against many of the newer Codexes you will have a hard time. But your list looks pretty solid.
Tau Skyfire wrote:You forget that fliers are an extremely popular area of the the games meta in general, many competitive builds will have 4+ fliers at this points level.
I disagree with all three of these statements.
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"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." |
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![[Post New]](/s/i/i.gif) 2013/05/26 20:26:01
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Thanks for the advice. I did wonder whether S4 AP4 from the biovores would be enough... I hadn't actually thought of biomancy zoanthropes... It's a good idea... My original 1200 did have a mawloc in but I took it out for more tervigons as I thought one on its own wouldn't be enough.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/26 20:26:51
Subject: Tyranids 1200 Any Comments?
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Fresh-Faced New User
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You'll die to Dark , but be OK against most other things.
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![[Post New]](/s/i/i.gif) 2013/05/26 20:37:46
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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Even against poisoned I have a 3+ save, then (usually) FNP, and 6 wounds, so it'd take a LOT of shots to drop one
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/26 21:40:01
Subject: Re:Tyranids 1200 Any Comments?
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Fresh-Faced New User
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2/3 hit
1/2 wound
1/3 fail armour
2/3 fail fnp
4/54 cause a wound
71 shots to drop one, that's 6 venoms. Which at 95 pts including 3 wracks to crew each one is 570 pts. They will kill one a turn with less than half an army.
Add in other venoms (5-9 is normal at 1250) and other firepower such as lances and trueborn, or war walkers and you are easily losing 1-2 per turn, thats assuming you can beat through the RoW anti psyker stuff with no perils.
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![[Post New]](/s/i/i.gif) 2013/05/26 23:39:54
Subject: Tyranids 1200 Any Comments?
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Praetorian
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Indeed, DE will kill it. No amount of Monstrous creatures will withstand 2 or 3 turns of a full army of DE shooting, and you'll be moving too slowly to catch up to them.
Though not a lot can be done to remedy that, without Flyrants or Hive Guard to hit them earlier.
Against most other armies, however, I think it'll really ruin your opponents day.
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![[Post New]](/s/i/i.gif) 2013/05/26 23:45:06
Subject: Tyranids 1200 Any Comments?
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Regular Dakkanaut
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Prepare to become really popular at your local gaming establishment /sarcasm.
The list works, but you'll gouge your eyes out from boredom and it's not very sporting. No one wants to play a 3 hour game of counting out gaunts and moving 15 units around.
If money is on the line, go for it. If you value your friendships, restrict yourself to two tervigons and field a better variety.
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This message was edited 1 time. Last update was at 2013/05/26 23:45:30
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![[Post New]](/s/i/i.gif) 2013/05/27 08:22:08
Subject: Tyranids 1200 Any Comments?
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Rough Rider with Boomstick
Wiltshire
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I'm only actually going to be using this list for one game so boredom isn't a problem
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/27 19:44:38
Subject: Tyranids 1200 Any Comments?
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Scuttling Genestealer
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As said its a ugly boring list . But as a Nid player myself it's a list that's worth trying once .
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