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Wicked Canoptek Wraith





Can you use multi-trackers to fire 2 weapons during overwatch? What about for interceptor?

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RAW, no, per page 69 of C:TE for Overwatch same for Interceptor fired during a movement phase/assault phase. However, I would guess that RAI is yes, because I can't see why not. But I am guessing that this might be FAQ'd soon. (GW soon though)

This message was edited 1 time. Last update was at 2013/05/29 21:14:32


 
   
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Overwatch, yes.

Interceptor is a more interesting question, if you have a MT and 2 weapons with Interceptor.
   
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Models with interceptor don't fire, weapons do. This creates a whole host of problems.

One of which is whether a weapon with interceptor is restricted by how many weapons the model carrying it can fire.

Another is the order of operations: do you fire each weapon separately; or each model; or each unit?

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Fragile wrote:
Overwatch, yes.

Interceptor is a more interesting question, if you have a MT and 2 weapons with Interceptor.


This is absolutely wrong. Quoting from C:TE
"A model with a multi-tracker can fire an additional weapon in each Shooting phase."
The assault phase is not a shooting phase, therefore the MT has no effect.
   
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Buffalo, NY

kaisshau wrote:
Fragile wrote:
Overwatch, yes.

Interceptor is a more interesting question, if you have a MT and 2 weapons with Interceptor.


This is absolutely wrong. Quoting from C:TE
"A model with a multi-tracker can fire an additional weapon in each Shooting phase."
The assault phase is not a shooting phase, therefore the MT has no effect.


Well in that case, a model can (normally) only fire one weapon in the shooting phase. The assault pose I'd not the shooting phase, so a model can fire every weapon he has.

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As Happy said, the rule that you can only fire a single weapon is only for the shooting phase. There is no such restriction for overwatch.
   
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Crawfordsville Indiana

kaisshau wrote:
Fragile wrote:
Overwatch, yes.

Interceptor is a more interesting question, if you have a MT and 2 weapons with Interceptor.


This is absolutely wrong. Quoting from C:TE
"A model with a multi-tracker can fire an additional weapon in each Shooting phase."
The assault phase is not a shooting phase, therefore the MT has no effect.


Not this merry go round again.

The two weapon limit is also for the shooting phase.
Monstrous creatures, pistols......repeat in endless loop.

Needs an FAQ, simply do to the way all relevant rules are written. As written they may fire all equipped weapons because there are no limits to the weapons that may be fired outside of the shooting phase. As intended, guessing, 2 weapons because that is what they can fire when shooting.

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 Dracos wrote:
Models with interceptor don't fire, weapons do. This creates a whole host of problems.

One of which is whether a weapon with interceptor is restricted by how many weapons the model carrying it can fire.

Another is the order of operations: do you fire each weapon separately; or each model; or each unit?


Well the rules for early warning override state all weapons on the model have interceptor, the question is whether the models' multi-tracker allows 2 of those interceptor weapons to fire.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
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Blood-Raging Khorne Berserker




South Chicago burbs

Multi trackers say they allow a second weapon to be fired in the shooting phase. Since the only restriction that stops models from firing 2 weapons is a shooting phase restriction, there is nothing stopping the riptide from firing 3 weapons in overwatch by RAW. (Gun emplacement for third weapon)

Of course I don't believe that's how it was intended, I actually think that overwatch and interceptor shooting is supposed to work like any other shooting. Multitrackers and MC's may fire 1 extra weapon when they make a shooting attack, while other models with 2 weapons but no multitracker can not. (bikers with TL bolters and pistols)

This message was edited 1 time. Last update was at 2013/05/29 23:42:31


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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LRB Pg 21

"An overwatch attack is resolved like a normal shooting attack (albeit one resolved in the enemy's Assault phase) and uses all the normal rules for range, line of sight, cover saves and so on"

To me that reads as if you treat all overwatch shots as if it was a shooting phase. using all the same rules. including Multi tracker, target lock etc. except it all gets resolved at BS1 (snap shots), unless you are a riptide and do it BS2.

But as said if it causes that much hassle they will just FAQ it in a few years.




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 cerbrus2 wrote:
LRB Pg 21

"An overwatch attack is resolved like a normal shooting attack (albeit one resolved in the enemy's Assault phase) and uses all the normal rules for range, line of sight, cover saves and so on"

To me that reads as if you treat all overwatch shots as if it was a shooting phase. using all the same rules. including Multi tracker, target lock etc. except it all gets resolved at BS1 (snap shots), unless you are a riptide and do it BS2.

But as said if it causes that much hassle they will just FAQ it in a few years.


This.

Overwatch fire is considered to be normal shooting in every way, except it occurs in the assault phase, therefore all normal shooting allowances apply, including multi-trackers.

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This is a conundrum. Since the wording is different for multitracker, and over watch. Key word omitted is phase.

I can see the dividing line as this. You don't play tau, you won't allow it. You play tau you see it as a go situation.

I many different armies, so I'd allow it when not playing tau and argue for a roll off if I play my tau. Though I play to roll dice and laugh at the pure randomness of this game others cannot or will not play this way. So until its faq'd we will argue.

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The RAW answer is completely clear. The restriction that prevents you from firing multiple weapons says a model can not shoot more than 1 weapon in the shooting phase. Overwatch and interceptor are not in the shooting phase.

RAI models that make shooting attacks use rules for the shooting phase, so multitrackers and MC's function as if it were the shooting phase.

In either case models with multitrackers and MC's can fire more than 1 weapon in overwatch and interceptor (as long as all weapons have the rule)

Tau are almost completely unaffected by this. No matter which side of the arguement, they can fire multiple weapons.

Other armies however, which have models with 2 ranged weapons but no multitracker would be able to shoot both by RAW, but not by my previous RAI statement.

This message was edited 1 time. Last update was at 2013/05/30 17:32:56


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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