Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/05/30 20:26:32
Subject: Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Rough Rider with Boomstick
|
I may end up looking a bit silly but here goes...
The Ghost Ark 'Repair Barge' rule adds D3 models to a Warrior unit "at the start of each Necron movement phase". Simple. But if you have a despairtek with Veil of Darkness (or Obyron for that matter) you can teleport around in the movement phase, potentially meaning you could gain men back from Ark A, then teleport for more men from Ark B. RAW suggests this can't be done but I thought I'd get some clarification.
Thanks in advance
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/05/30 20:32:26
Subject: Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Nasty Nob on Warbike with Klaw
|
When does the Veil or Tek go off?
I'd imagine using a governing order if they both go simo.
IE:
Trigger VoD than apply repair
Or the more likely imo
Apply Repair than trigger VoD
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/05/30 20:51:09
Subject: Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Irked Necron Immortal
|
That's how I interpret it, although I don't think it's that good of an idea. For warriors to form an effective shooting block, you need a good number of them. The larger your unit, the more likely misshaps (due to being unable to place all models) are to occur. Blast weapons also get seriously scary due to deepstrike clustering.
But that's a tactics issue. Totally legal. If it ends up actually being good, even better.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/05/30 20:52:46
Subject: Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Powerful Phoenix Lord
|
As jdjamesdean said check when the veiltek/obryan use their special abilities. Automatically Appended Next Post: Fafnir13 wrote:That's how I interpret it, although I don't think it's that good of an idea. For warriors to form an effective shooting block, you need a good number of them. The larger your unit, the more likely misshaps (due to being unable to place all models) are to occur. Blast weapons also get seriously scary due to deepstrike clustering.
But that's a tactics issue. Totally legal. If it ends up actually being good, even better.
It's not legal. Repair Barge is done at the start of the movement phase. Veiltek/Obryan teleport is done when the unit moves. If you move the unit you cannot add models.
|
This message was edited 1 time. Last update was at 2013/05/30 20:56:46
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/05/30 21:15:40
Subject: Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Rough Rider with Boomstick
|
It says for both veiltek and obyron "during his movement phase instead of moving normally", to clear that point up. I'd say purely on RAW that it would be repair then veil, but if others have alternative interpretations fire away
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/05/30 21:18:19
Subject: Re:Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Irked Necron Immortal
|
Whups, my mistake. I had the Monolith's eternity gate rules stuck in my head. That's the fancy teleporty thing that goes off at the start of the movement phase, not the Veil.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/05/31 00:36:14
Subject: Re:Veil of Darkness+Repair Barge (Ghost Arks)
|
 |
Discriminating Deathmark Assassin
|
Though the Veil doesn't work, with the monolith and the Ghosts you can do the use, gate, use thing that you wanted to do.
Edit: Grammar
|
This message was edited 1 time. Last update was at 2013/05/31 02:00:36
ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
|
 |
 |
|