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![[Post New]](/s/i/i.gif) 2013/05/31 23:39:30
Subject: Kustom Forcefield & Models in a transport
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Disguised Speculo
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Straightforward question here, does the KFF cover boys in a transport if they're hit (due to being open topped) or if the vehicle explodes?
My understanding is that it does, but wondering if theres something I haven't noticed that makes that not the case?
Cheers
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![[Post New]](/s/i/i.gif) 2013/05/31 23:50:04
Subject: Kustom Forcefield & Models in a transport
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Other than the vehicle exploding how would they be hit? Open Topped doesn't change anything, they still don't get hit by anything.
But yes, they would be covered from the tank exploding. KFF grants a blanket cover save and exploding doesn't Ignore Cover, so no problems there.
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![[Post New]](/s/i/i.gif) 2013/06/01 02:23:53
Subject: Kustom Forcefield & Models in a transport
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Insect-Infested Nurgle Chaos Lord
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If you're in a ride, open topped or not, you can't be shot.
Pretty sure you can't take cover saves vs vehicle explosions that you were inside though, but i'm away from my BRB
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/06/01 02:49:06
Subject: Kustom Forcefield & Models in a transport
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Longtime Dakkanaut
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I would say the kff only benefits orks in the same vehicle, not orks in nearby vehicles. I'm sure there are some other ways to hurt models in a transport, maybe gets hot followed by a kff save?
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![[Post New]](/s/i/i.gif) 2013/06/01 03:08:06
Subject: Re:Kustom Forcefield & Models in a transport
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Discriminating Deathmark Assassin
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Based on the wording of both transports and KFF the unit in the transport that explodes. The wounds caused by the explosion are treated as if they are from a shooting attack and therefor can have the cover save.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2013/06/01 03:35:09
Subject: Kustom Forcefield & Models in a transport
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[MOD]
Making Stuff
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DevianID wrote:I would say the kff only benefits orks in the same vehicle, not orks in nearby vehicles.
The KFF works for any unit within 6". When a unit is in a transport, that distance is measured from the vehicle's hull.
So it would absolutely work for a unit in a nearby transport that explodes.
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![[Post New]](/s/i/i.gif) 2013/06/01 03:40:10
Subject: Kustom Forcefield & Models in a transport
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Disguised Speculo
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Chrysis wrote:Other than the vehicle exploding how would they be hit? Open Topped doesn't change anything, they still don't get hit by anything.
But yes, they would be covered from the tank exploding. KFF grants a blanket cover save and exploding doesn't Ignore Cover, so no problems there.
Really? Last game I played my dudes in the transport were hit by 1d3 hits every time a Space Marine flamered them. Need to look into that.
Cheers for the answers, even if they seem a bit mixed. Gonna go with "hell yes my Burna boys have a 5+ cover when their wagon explodes" unless I hear conclusively to the contrary
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This message was edited 1 time. Last update was at 2013/06/01 03:40:55
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![[Post New]](/s/i/i.gif) 2013/06/01 03:43:20
Subject: Kustom Forcefield & Models in a transport
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Nasty Nob on Warbike with Klaw
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Dakkamite wrote:
Really? Last game I played my dudes in the transport were hit by 1d3 hits every time a Space Marine flamered them. Need to look into that.
Definitely not. ^^
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![[Post New]](/s/i/i.gif) 2013/06/01 03:45:05
Subject: Kustom Forcefield & Models in a transport
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[MOD]
Making Stuff
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Dakkamite wrote:Really? Last game I played my dudes in the transport were hit by 1d3 hits every time a Space Marine flamered them. Need to look into that.
That's a made up rule.
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![[Post New]](/s/i/i.gif) 2013/06/01 03:50:26
Subject: Re:Kustom Forcefield & Models in a transport
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Disguised Speculo
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Well at least I can conclusively say I'm not the only player around here who has no idea wtf the rules are.
Cheers
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![[Post New]](/s/i/i.gif) 2013/06/01 10:34:35
Subject: Kustom Forcefield & Models in a transport
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Decrepit Dakkanaut
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insaniak wrote: Dakkamite wrote:Really? Last game I played my dudes in the transport were hit by 1d3 hits every time a Space Marine flamered them. Need to look into that.
That's a made up rule.
Probably people confusing the building rules, whcih DO let you hurt embarked units, and the transport rules, which DO NOT let you
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